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<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description the adding AI is now up to y'all because i'm not touching loadout code for name datasets, but it shouldn't be too bad from here --------- Signed-off-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com> Signed-off-by: SolStar <44028047+ewokswagger@users.noreply.github.com> Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: themias <89101928+themias@users.noreply.github.com> Co-authored-by: Verm <32827189+Vermidia@users.noreply.github.com> Co-authored-by: DrSmugleaf <10968691+DrSmugleaf@users.noreply.github.com> Co-authored-by: Sphiral <145869023+SphiraI@users.noreply.github.com> Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> Co-authored-by: Alzore <140123969+Blackern5000@users.noreply.github.com> Co-authored-by: ravage <142820619+ravage123321@users.noreply.github.com> Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> Co-authored-by: Intoxicating-Innocence <188202277+Intoxicating-Innocence@users.noreply.github.com> Co-authored-by: Saphire <lattice@saphi.re> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com> Co-authored-by: Tayrtahn <tayrtahn@gmail.com> Co-authored-by: CaasGit <87243814+CaasGit@users.noreply.github.com> Co-authored-by: BramvanZijp <56019239+BramvanZijp@users.noreply.github.com> Co-authored-by: Boaz1111 <149967078+Boaz1111@users.noreply.github.com> Co-authored-by: NakataRin <45946146+NakataRin@users.noreply.github.com> Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com> Co-authored-by: SlamBamActionman <slambamactionman@gmail.com> Co-authored-by: Doomsdrayk <robotdoughnut@comcast.net> Co-authored-by: Brandon Hu <103440971+Brandon-Huu@users.noreply.github.com> Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com> Co-authored-by: ElectroJr <leonsfriedrich@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Julian Giebel <juliangiebel@live.de> Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com> Co-authored-by: Repo <47093363+Titian3@users.noreply.github.com> Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com> Co-authored-by: icekot8 <93311212+icekot8@users.noreply.github.com> Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Co-authored-by: no <165581243+pissdemon@users.noreply.github.com> Co-authored-by: Tornado Tech <54727692+Tornado-Technology@users.noreply.github.com> Co-authored-by: osjarw <62134478+osjarw@users.noreply.github.com> Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com> Co-authored-by: TGRCDev <tgrc@tgrc.dev> Co-authored-by: Milon <milonpl.git@proton.me> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> Co-authored-by: Fildrance <fildrance@gmail.com> Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru> Co-authored-by: chavonadelal <156101927+chavonadelal@users.noreply.github.com> Co-authored-by: SolStar <44028047+ewokswagger@users.noreply.github.com> Co-authored-by: K-Dynamic <20566341+K-Dynamic@users.noreply.github.com> Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com> Co-authored-by: ArchRBX <5040911+ArchRBX@users.noreply.github.com> Co-authored-by: archrbx <punk.gear5260@fastmail.com> Co-authored-by: Radezolid <snappednexus@gmail.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Co-authored-by: EmoGarbage404 <retron404@gmail.com> Co-authored-by: MilenVolf <63782763+MilenVolf@users.noreply.github.com> Co-authored-by: Velcroboy <107660393+IamVelcroboy@users.noreply.github.com> Co-authored-by: Velcroboy <velcroboy333@hotmail.com> Co-authored-by: neuPanda <chriseparton@gmail.com> Co-authored-by: neuPanda <spainman0@yahoo.com> Co-authored-by: Dvir <39403717+dvir001@users.noreply.github.com> Co-authored-by: Whatstone <whatston3@gmail.com> Co-authored-by: VideoKompany <135313844+VlaDOS1408@users.noreply.github.com> (cherry picked from commit 93ed70acfeda357133a701f637d3faeec02749bb)
116 lines
3.8 KiB
C#
116 lines
3.8 KiB
C#
using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Content.Shared.Hands;
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using Content.Shared.Inventory.Events;
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using Content.Shared.Item;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Client.ResourceManagement;
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using Robust.Shared.Serialization.TypeSerializers.Implementations;
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namespace Content.Client.Items.Systems;
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public sealed class ItemSystem : SharedItemSystem
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{
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[Dependency] private readonly IResourceCache _resCache = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ItemComponent, GetInhandVisualsEvent>(OnGetVisuals);
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// TODO is this still needed? Shouldn't containers occlude them?
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SubscribeLocalEvent<SpriteComponent, GotEquippedEvent>(OnEquipped);
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SubscribeLocalEvent<SpriteComponent, GotUnequippedEvent>(OnUnequipped);
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}
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private void OnUnequipped(EntityUid uid, SpriteComponent component, GotUnequippedEvent args)
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{
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component.Visible = true;
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}
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private void OnEquipped(EntityUid uid, SpriteComponent component, GotEquippedEvent args)
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{
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component.Visible = false;
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}
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#region InhandVisuals
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/// <summary>
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/// When an items visual state changes, notify and entities that are holding this item that their sprite may need updating.
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/// </summary>
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public override void VisualsChanged(EntityUid uid)
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{
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// if the item is in a container, it might be equipped to hands or inventory slots --> update visuals.
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if (Container.TryGetContainingContainer((uid, null, null), out var container))
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RaiseLocalEvent(container.Owner, new VisualsChangedEvent(GetNetEntity(uid), container.ID));
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}
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/// <summary>
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/// An entity holding this item is requesting visual information for in-hand sprites.
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/// </summary>
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private void OnGetVisuals(EntityUid uid, ItemComponent item, GetInhandVisualsEvent args)
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{
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var defaultKey = $"inhand-{args.Location.ToString().ToLowerInvariant()}";
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// try get explicit visuals
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if (!item.InhandVisuals.TryGetValue(args.Location, out var layers))
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{
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// get defaults
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if (!TryGetDefaultVisuals(uid, item, defaultKey, out layers))
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return;
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}
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var i = 0;
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foreach (var layer in layers)
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{
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var key = layer.MapKeys?.FirstOrDefault();
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if (key == null)
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{
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key = i == 0 ? defaultKey : $"{defaultKey}-{i}";
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i++;
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}
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args.Layers.Add((key, layer));
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}
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}
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/// <summary>
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/// If no explicit in-hand visuals were specified, this attempts to populate with default values.
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/// </summary>
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/// <remarks>
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/// Useful for lazily adding in-hand sprites without modifying yaml. And backwards compatibility.
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/// </remarks>
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private bool TryGetDefaultVisuals(EntityUid uid, ItemComponent item, string defaultKey, [NotNullWhen(true)] out List<PrototypeLayerData>? result)
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{
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result = null;
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RSI? rsi = null;
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if (item.RsiPath != null)
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rsi = _resCache.GetResource<RSIResource>(SpriteSpecifierSerializer.TextureRoot / item.RsiPath).RSI;
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else if (TryComp(uid, out SpriteComponent? sprite))
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rsi = sprite.BaseRSI;
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if (rsi == null)
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return false;
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var state = (item.HeldPrefix == null)
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? defaultKey
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: $"{item.HeldPrefix}-{defaultKey}";
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if (!rsi.TryGetState(state, out var _))
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return false;
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var layer = new PrototypeLayerData();
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layer.RsiPath = rsi.Path.ToString();
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layer.State = state;
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layer.MapKeys = new() { state };
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result = new() { layer };
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return true;
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}
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#endregion
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}
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