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<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> Decreases weights on various animal spawn events so that interesting stuff actually happens again, removes pAI from loadout so having one is actually cool and there aren't 5 zillion ghost roles, makes greenshift vote only so it can be used for events but doesn't make rounds boring by getting a greenshift with no admins on, makes hellshift more violent (hopefully), and adds a roundstart event for changelings so they can actually spawn. --- # Changelog <!-- You can add an author after the `🆑` to change the name that appears in the changelog (ex: `🆑 Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> 🆑 - add: Changelings can now spawn as a game mode. don't know why they couldn't before. - remove: Greenshift can no longer randomly happen; it has to be voted for. - remove: No more loadout pAIs - tweak: Animal spawn events are rarer - tweak: Random Sentience event is rarer - tweak: Hellshift should be more hellish --------- Signed-off-by: EctoplasmIsGood <109397347+EctoplasmIsGood@users.noreply.github.com> Co-authored-by: Your Name <EctoplasmIsGood@users.noreply.github.com> (cherry picked from commit 411dec6eb2f976babf2c64cd887da6bf2969fc92)