Files
wwdpublic/Content.Shared/Store/Components/StoreComponent.cs
sleepyyapril 885ee5a831 Wizmerge for Station AI (#1351)
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# Description

the adding AI is now up to y'all because i'm not touching loadout code
for name datasets, but it shouldn't be too bad from here

---------

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(cherry picked from commit 93ed70acfeda357133a701f637d3faeec02749bb)
2025-01-14 00:13:42 +03:00

122 lines
3.8 KiB
C#

using Content.Shared.FixedPoint;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Store.Components;
/// <summary>
/// This component manages a store which players can use to purchase different listings
/// through the ui. The currency, listings, and categories are defined in yaml.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class StoreComponent : Component
{
[DataField]
public LocId Name = "store-ui-default-title";
/// <summary>
/// All the listing categories that are available on this store.
/// The available listings are partially based on the categories.
/// </summary>
[DataField]
public HashSet<ProtoId<StoreCategoryPrototype>> Categories = new();
/// <summary>
/// The total amount of currency that can be used in the store.
/// The string represents the ID of te currency prototype, where the
/// float is that amount.
/// </summary>
[DataField]
public Dictionary<ProtoId<CurrencyPrototype>, FixedPoint2> Balance = new();
/// <summary>
/// The list of currencies that can be inserted into this store.
/// </summary>
[DataField]
public HashSet<ProtoId<CurrencyPrototype>> CurrencyWhitelist = new();
/// <summary>
/// The person who "owns" the store/account. Used if you want the listings to be fixed
/// regardless of who activated it. I.E. role specific items for uplinks.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public EntityUid? AccountOwner = null;
/// <summary>
/// Cached list of listings items with modifiers.
/// </summary>
[DataField]
public HashSet<ListingDataWithCostModifiers> FullListingsCatalog = new();
/// <summary>
/// All available listings from the last time that it was checked.
/// </summary>
[ViewVariables]
public HashSet<ListingDataWithCostModifiers> LastAvailableListings = new();
/// <summary>
/// All current entities bought from this shop. Useful for keeping track of refunds and upgrades.
/// </summary>
[ViewVariables, DataField]
public List<EntityUid> BoughtEntities = new();
/// <summary>
/// The total balance spent in this store. Used for refunds.
/// </summary>
[ViewVariables, DataField]
public Dictionary<ProtoId<CurrencyPrototype>, FixedPoint2> BalanceSpent = new();
/// <summary>
/// Controls if the store allows refunds
/// </summary>
[ViewVariables, DataField]
public bool RefundAllowed;
/// <summary>
/// Checks if store can be opened by the account owner only.
/// Not meant to be used with uplinks.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField]
public bool OwnerOnly;
/// <summary>
/// The map the store was originally from, used to block refunds if the map is changed
/// </summary>
[DataField]
public EntityUid? StartingMap;
#region audio
/// <summary>
/// The sound played to the buyer when a purchase is succesfully made.
/// </summary>
[DataField]
public SoundSpecifier BuySuccessSound = new SoundPathSpecifier("/Audio/Effects/kaching.ogg");
#endregion
}
/// <summary>
/// Event that is broadcast when a store is added to an entity
/// </summary>
[ByRefEvent]
public readonly record struct StoreAddedEvent;
/// <summary>
/// Event that is broadcast when a store is removed from an entity
/// </summary>
[ByRefEvent]
public readonly record struct StoreRemovedEvent;
/// <summary>
/// Broadcast when an Entity with the <see cref="StoreRefundComponent"/> is deleted
/// </summary>
[ByRefEvent]
public readonly struct RefundEntityDeletedEvent
{
public EntityUid Uid { get; }
public RefundEntityDeletedEvent(EntityUid uid)
{
Uid = uid;
}
}