mirror of
https://github.com/WWhiteDreamProject/wwdpublic.git
synced 2026-04-17 21:48:58 +03:00
<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description the adding AI is now up to y'all because i'm not touching loadout code for name datasets, but it shouldn't be too bad from here --------- Signed-off-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com> Signed-off-by: SolStar <44028047+ewokswagger@users.noreply.github.com> Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: themias <89101928+themias@users.noreply.github.com> Co-authored-by: Verm <32827189+Vermidia@users.noreply.github.com> Co-authored-by: DrSmugleaf <10968691+DrSmugleaf@users.noreply.github.com> Co-authored-by: Sphiral <145869023+SphiraI@users.noreply.github.com> Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> Co-authored-by: Alzore <140123969+Blackern5000@users.noreply.github.com> Co-authored-by: ravage <142820619+ravage123321@users.noreply.github.com> Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> Co-authored-by: Intoxicating-Innocence <188202277+Intoxicating-Innocence@users.noreply.github.com> Co-authored-by: Saphire <lattice@saphi.re> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com> Co-authored-by: Tayrtahn <tayrtahn@gmail.com> Co-authored-by: CaasGit <87243814+CaasGit@users.noreply.github.com> Co-authored-by: BramvanZijp <56019239+BramvanZijp@users.noreply.github.com> Co-authored-by: Boaz1111 <149967078+Boaz1111@users.noreply.github.com> Co-authored-by: NakataRin <45946146+NakataRin@users.noreply.github.com> Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com> Co-authored-by: SlamBamActionman <slambamactionman@gmail.com> Co-authored-by: Doomsdrayk <robotdoughnut@comcast.net> Co-authored-by: Brandon Hu <103440971+Brandon-Huu@users.noreply.github.com> Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com> Co-authored-by: ElectroJr <leonsfriedrich@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Julian Giebel <juliangiebel@live.de> Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com> Co-authored-by: Repo <47093363+Titian3@users.noreply.github.com> Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com> Co-authored-by: icekot8 <93311212+icekot8@users.noreply.github.com> Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Co-authored-by: no <165581243+pissdemon@users.noreply.github.com> Co-authored-by: Tornado Tech <54727692+Tornado-Technology@users.noreply.github.com> Co-authored-by: osjarw <62134478+osjarw@users.noreply.github.com> Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com> Co-authored-by: TGRCDev <tgrc@tgrc.dev> Co-authored-by: Milon <milonpl.git@proton.me> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> Co-authored-by: Fildrance <fildrance@gmail.com> Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru> Co-authored-by: chavonadelal <156101927+chavonadelal@users.noreply.github.com> Co-authored-by: SolStar <44028047+ewokswagger@users.noreply.github.com> Co-authored-by: K-Dynamic <20566341+K-Dynamic@users.noreply.github.com> Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com> Co-authored-by: ArchRBX <5040911+ArchRBX@users.noreply.github.com> Co-authored-by: archrbx <punk.gear5260@fastmail.com> Co-authored-by: Radezolid <snappednexus@gmail.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Co-authored-by: EmoGarbage404 <retron404@gmail.com> Co-authored-by: MilenVolf <63782763+MilenVolf@users.noreply.github.com> Co-authored-by: Velcroboy <107660393+IamVelcroboy@users.noreply.github.com> Co-authored-by: Velcroboy <velcroboy333@hotmail.com> Co-authored-by: neuPanda <chriseparton@gmail.com> Co-authored-by: neuPanda <spainman0@yahoo.com> Co-authored-by: Dvir <39403717+dvir001@users.noreply.github.com> Co-authored-by: Whatstone <whatston3@gmail.com> Co-authored-by: VideoKompany <135313844+VlaDOS1408@users.noreply.github.com> (cherry picked from commit 93ed70acfeda357133a701f637d3faeec02749bb)
136 lines
5.2 KiB
C#
136 lines
5.2 KiB
C#
using Content.Shared.Damage;
|
|
using Robust.Shared.Audio;
|
|
using Robust.Shared.Prototypes;
|
|
using Robust.Shared.Utility;
|
|
|
|
namespace Content.Shared.Explosion;
|
|
|
|
/// <summary>
|
|
/// Explosion Prototype. Determines damage, tile break probabilities, and visuals.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Does not currently support prototype hot-reloading. The explosion-intensity required to destroy airtight
|
|
/// entities is evaluated and stored by the explosion system. Adding or removing a prototype would require updating
|
|
/// that map of airtight entities. This could be done, but is just not yet implemented.
|
|
/// </remarks>
|
|
[Prototype("explosion")]
|
|
public sealed partial class ExplosionPrototype : IPrototype
|
|
{
|
|
[IdDataField]
|
|
public string ID { get; private set; } = default!;
|
|
|
|
/// <summary>
|
|
/// Damage to deal to entities. This is scaled by the explosion intensity.
|
|
/// </summary>
|
|
[DataField("damagePerIntensity", required: true)]
|
|
public DamageSpecifier DamagePerIntensity = default!;
|
|
|
|
/// <summary>
|
|
/// Amount of firestacks to apply in addition to igniting.
|
|
/// </summary>
|
|
[DataField]
|
|
public float? FireStacks;
|
|
|
|
/// <summary>
|
|
/// This set of points, together with <see cref="_tileBreakIntensity"/> define a function that maps the
|
|
/// explosion intensity to a tile break chance via linear interpolation.
|
|
/// </summary>
|
|
[DataField("tileBreakChance")]
|
|
private float[] _tileBreakChance = { 0f, 1f };
|
|
|
|
/// <summary>
|
|
/// This set of points, together with <see cref="_tileBreakChance"/> define a function that maps the
|
|
/// explosion intensity to a tile break chance via linear interpolation.
|
|
/// </summary>
|
|
[DataField("tileBreakIntensity")]
|
|
private float[] _tileBreakIntensity = {0f, 15f };
|
|
|
|
/// <summary>
|
|
/// When a tile is broken by an explosion, the intensity is reduced by this amount and is used to try and
|
|
/// break the tile a second time. This is repeated until a roll fails or the tile has become space.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// If this number is too small, even relatively weak explosions can have a non-zero
|
|
/// chance to create a space tile.
|
|
/// </remarks>
|
|
[DataField("tileBreakRerollReduction")]
|
|
public float TileBreakRerollReduction = 10f;
|
|
|
|
/// <summary>
|
|
/// Color emitted by a point light at the center of the explosion.
|
|
/// </summary>
|
|
[DataField("lightColor")]
|
|
public Color LightColor = Color.Orange;
|
|
|
|
/// <summary>
|
|
/// Color used to modulate the fire texture.
|
|
/// </summary>
|
|
[DataField("fireColor")]
|
|
public Color? FireColor;
|
|
|
|
/// <summary>
|
|
/// If an explosion finishes in less than this many iterations, play a small sound instead.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// This value is tuned such that a minibomb is considered small, but just about anything larger is normal
|
|
/// </remarks>
|
|
[DataField("smallSoundIterationThreshold")]
|
|
public int SmallSoundIterationThreshold = 6;
|
|
|
|
/// <summary>
|
|
/// How far away another explosion in the same tick can be and be combined.
|
|
/// Total intensity is added to the original queued explosion.
|
|
/// </summary>
|
|
[DataField]
|
|
public float MaxCombineDistance = 1f;
|
|
|
|
[DataField("sound")]
|
|
public SoundSpecifier Sound = new SoundCollectionSpecifier("Explosion");
|
|
|
|
[DataField("smallSound")]
|
|
public SoundSpecifier SmallSound = new SoundCollectionSpecifier("ExplosionSmall");
|
|
|
|
[DataField("soundFar")]
|
|
public SoundSpecifier SoundFar = new SoundCollectionSpecifier("ExplosionFar", AudioParams.Default.WithVolume(2f));
|
|
|
|
[DataField("smallSoundFar")]
|
|
public SoundSpecifier SmallSoundFar = new SoundCollectionSpecifier("ExplosionSmallFar", AudioParams.Default.WithVolume(2f));
|
|
|
|
[DataField("texturePath")]
|
|
public ResPath TexturePath = new("/Textures/Effects/fire.rsi");
|
|
|
|
/// <summary>
|
|
/// How intense does the explosion have to be at a tile to advance to the next fire texture state?
|
|
/// </summary>
|
|
[DataField("intensityPerState")]
|
|
public float IntensityPerState = 12;
|
|
|
|
// Theres probably a better way to do this. Currently Atmos just hard codes a constant int, so I have no one to
|
|
// steal code from.
|
|
[DataField("fireStates")]
|
|
public int FireStates = 3;
|
|
|
|
/// <summary>
|
|
/// Basic function for linear interpolation of the _tileBreakChance and _tileBreakIntensity arrays
|
|
/// </summary>
|
|
public float TileBreakChance(float intensity)
|
|
{
|
|
if (_tileBreakChance.Length == 0 || _tileBreakChance.Length != _tileBreakIntensity.Length)
|
|
{
|
|
Logger.Error($"Malformed tile break chance definitions for explosion prototype: {ID}");
|
|
return 0;
|
|
}
|
|
|
|
if (intensity >= _tileBreakIntensity[^1] || _tileBreakIntensity.Length == 1)
|
|
return _tileBreakChance[^1];
|
|
|
|
if (intensity <= _tileBreakIntensity[0])
|
|
return _tileBreakChance[0];
|
|
|
|
int i = Array.FindIndex(_tileBreakIntensity, k => k >= intensity);
|
|
|
|
var slope = (_tileBreakChance[i] - _tileBreakChance[i - 1]) / (_tileBreakIntensity[i] - _tileBreakIntensity[i - 1]);
|
|
return _tileBreakChance[i - 1] + slope * (intensity - _tileBreakIntensity[i - 1]);
|
|
}
|
|
}
|