Files
wwdpublic/Content.Server/Body/Systems/BrainSystem.cs
gluesniffler 2a33691a1c Ports Shitmed Updates From Goob (#1387)
Lots of stuff. Also moved everything I could to the _Shitmed namespace
as I do in Goob. Will make future ports way faster

# Changelog
🆑 Mocho
- add: Added some fun organs and other thingies, check out the Goob PRs
if you want more details.
- fix: Fixed tons of issues with shitmed. Too many for the changelog in
fact.

(cherry picked from commit 3c9db94102cb25b28a83d51ac8d659fa31fe7d12)
2025-01-13 23:01:51 +03:00

106 lines
3.6 KiB
C#

using Content.Server.Body.Components;
using Content.Server.Ghost.Components;
using Content.Shared.Body.Components;
using Content.Shared.Body.Events;
using Content.Shared.Mind;
using Content.Shared.Mind.Components;
using Content.Shared.Pointing;
// Shitmed Change
using Content.Shared._Shitmed.Body.Organ;
using Content.Shared.Body.Systems;
namespace Content.Server.Body.Systems
{
public sealed class BrainSystem : EntitySystem
{
[Dependency] private readonly SharedMindSystem _mindSystem = default!;
[Dependency] private readonly SharedBodySystem _bodySystem = default!; // Shitmed Change
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<BrainComponent, OrganAddedToBodyEvent>(HandleAddition);
// Shitmed Change Start
SubscribeLocalEvent<BrainComponent, OrganRemovedFromBodyEvent>(HandleRemoval);
SubscribeLocalEvent<BrainComponent, PointAttemptEvent>(OnPointAttempt);
}
private void HandleRemoval(EntityUid uid, BrainComponent brain, ref OrganRemovedFromBodyEvent args)
{
if (TerminatingOrDeleted(uid) || TerminatingOrDeleted(args.OldBody))
return;
brain.Active = false;
if (!CheckOtherBrains(args.OldBody))
{
// Prevents revival, should kill the user within a given timespan too.
EnsureComp<DebrainedComponent>(args.OldBody);
HandleMind(uid, args.OldBody);
}
}
private void HandleAddition(EntityUid uid, BrainComponent brain, ref OrganAddedToBodyEvent args)
{
if (TerminatingOrDeleted(uid) || TerminatingOrDeleted(args.Body))
return;
if (!CheckOtherBrains(args.Body))
{
RemComp<DebrainedComponent>(args.Body);
HandleMind(args.Body, uid, brain);
}
}
private void HandleMind(EntityUid newEntity, EntityUid oldEntity, BrainComponent? brain = null)
{
if (TerminatingOrDeleted(newEntity) || TerminatingOrDeleted(oldEntity))
return;
EnsureComp<MindContainerComponent>(newEntity);
EnsureComp<MindContainerComponent>(oldEntity);
var ghostOnMove = EnsureComp<GhostOnMoveComponent>(newEntity);
if (HasComp<BodyComponent>(newEntity))
ghostOnMove.MustBeDead = true;
if (!_mindSystem.TryGetMind(oldEntity, out var mindId, out var mind))
return;
_mindSystem.TransferTo(mindId, newEntity, mind: mind);
if (brain != null)
brain.Active = true;
}
private bool CheckOtherBrains(EntityUid entity)
{
var hasOtherBrains = false;
if (TryComp<BodyComponent>(entity, out var body))
{
if (TryComp<BrainComponent>(entity, out var bodyBrain))
hasOtherBrains = true;
else
{
foreach (var (organ, _) in _bodySystem.GetBodyOrgans(entity, body))
{
if (TryComp<BrainComponent>(organ, out var brain) && brain.Active)
{
hasOtherBrains = true;
break;
}
}
}
}
return hasOtherBrains;
}
// Shitmed Change End
private void OnPointAttempt(Entity<BrainComponent> ent, ref PointAttemptEvent args)
{
args.Cancel();
}
}
}