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* Laws * positronic brain and PAI rewrite * MMI * MMI pt. 2 * borg brain transfer * Roleban support, Borg job (WIP), the end of mind shenaniganry * battery drain, item slot cleanup, alerts * visuals * fix this pt1 * fix this pt2 * Modules, Lingering Stacks, Better borg flashlight * Start on UI, fix battery alerts, expand activation/deactivation, low movement speed on no power. * sprotes * no zombie borgs * oh fuck yeah i love a good relay * charger * fix the tiniest of sprite issues * adjustable names * a functional UI???? * foobar * more modules * this shit for some reason * upstream * genericize selectable borg modules * upstream again * holy fucking shit * i love christ * proper construction * da job * AA borgs * and boom more shit * admin logs * laws redux * ok just do this rq * oh boy that looks like modules * oh shit research * testos passo * so much shit holy fuck * fuckit we SHIP * last minute snags * should've gotten me on a better day
23 lines
648 B
C#
23 lines
648 B
C#
using Content.Shared.Emag.Systems;
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using Content.Shared.Silicons.Laws.Components;
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namespace Content.Shared.Silicons.Laws;
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/// <summary>
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/// This handles getting and displaying the laws for silicons.
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/// </summary>
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public abstract class SharedSiliconLawSystem : EntitySystem
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{
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/// <inheritdoc/>
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public override void Initialize()
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{
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SubscribeLocalEvent<EmagSiliconLawComponent, GotEmaggedEvent>(OnGotEmagged);
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}
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protected virtual void OnGotEmagged(EntityUid uid, EmagSiliconLawComponent component, ref GotEmaggedEvent args)
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{
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component.OwnerName = Name(args.UserUid);
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args.Handled = true;
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}
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}
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