Files
wwdpublic/Content.Server/Destructible/Thresholds/Behaviors/EmptyContainersBehaviour.cs
Nemanja 98fa00a21f Borgs (#18136)
* Laws

* positronic brain and PAI rewrite

* MMI

* MMI pt. 2

* borg brain transfer

* Roleban support, Borg job (WIP), the end of mind shenaniganry

* battery drain, item slot cleanup, alerts

* visuals

* fix this pt1

* fix this pt2

* Modules, Lingering Stacks, Better borg flashlight

* Start on UI, fix battery alerts, expand activation/deactivation, low movement speed on no power.

* sprotes

* no zombie borgs

* oh fuck yeah i love a good relay

* charger

* fix the tiniest of sprite issues

* adjustable names

* a functional UI????

* foobar

* more modules

* this shit for some reason

* upstream

* genericize selectable borg modules

* upstream again

* holy fucking shit

* i love christ

* proper construction

* da job

* AA borgs

* and boom more shit

* admin logs

* laws redux

* ok just do this rq

* oh boy that looks like modules

* oh shit research

* testos passo

* so much shit holy fuck

* fuckit we SHIP

* last minute snags

* should've gotten me on a better day
2023-08-12 16:39:58 -05:00

41 lines
1.3 KiB
C#

using Content.Shared.Random.Helpers;
using Robust.Server.Containers;
using Robust.Shared.Containers;
namespace Content.Server.Destructible.Thresholds.Behaviors
{
/// <summary>
/// Drop all items from specified containers
/// </summary>
[DataDefinition]
public sealed class EmptyContainersBehaviour : IThresholdBehavior
{
[DataField("containers")]
public List<string> Containers = new();
[DataField("randomOffset")]
public float RandomOffset = 0.25f;
public void Execute(EntityUid owner, DestructibleSystem system, EntityUid? cause = null)
{
if (!system.EntityManager.TryGetComponent<ContainerManagerComponent>(owner, out var containerManager))
return;
var containerSys = system.EntityManager.System<ContainerSystem>();
foreach (var containerId in Containers)
{
if (!containerSys.TryGetContainer(owner, containerId, out var container, containerManager))
continue;
var entities = containerSys.EmptyContainer(container, true);
foreach (var ent in entities)
{
ent.RandomOffset(RandomOffset);
}
}
}
}
}