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## Mirror of PR #24936: [Pulling rework v2](https://github.com/space-wizards/space-station-14/pull/24936) from <img src="https://avatars.githubusercontent.com/u/10567778?v=4" alt="space-wizards" width="22"/> [space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14) ###### `c584f6444a85cc53edb060230f7e7b2b76cc87bf` PR opened by <img src="https://avatars.githubusercontent.com/u/31366439?v=4" width="16"/><a href="https://github.com/metalgearsloth"> metalgearsloth</a> at 2024-02-04 01:43:17 UTC --- PR changed 53 files with 796 additions and 1356 deletions. The PR had the following labels: - Status: Needs Review --- <details open="true"><summary><h1>Original Body</h1></summary> > Health v2 moment > > Fixes https://github.com/space-wizards/space-station-14/issues/24900 > > - Fixes container changes. > - Fixes keybind. > - Fixes multi-pull. > - Fixes alerts cleanup for non-predicted pull stops. > > I'm awake now for any issues. </details> --------- Co-authored-by: SimpleStation14 <Unknown> Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com> Co-authored-by: VMSolidus <evilexecutive@gmail.com>
42 lines
1.4 KiB
C#
42 lines
1.4 KiB
C#
using Content.Shared.Movement.Pulling.Systems;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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namespace Content.Shared.Movement.Pulling.Components;
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/// <summary>
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/// Specifies an entity as being able to pull another entity with <see cref="PullableComponent"/>
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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[Access(typeof(PullingSystem))]
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public sealed partial class PullerComponent : Component
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{
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// My raiding guild
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/// <summary>
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/// Next time the puller can throw what is being pulled.
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/// Used to avoid spamming it for infinite spin + velocity.
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/// </summary>
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[DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), AutoNetworkedField]
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public TimeSpan NextThrow;
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[DataField]
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public TimeSpan ThrowCooldown = TimeSpan.FromSeconds(1);
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// Before changing how this is updated, please see SharedPullerSystem.RefreshMovementSpeed
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public float WalkSpeedModifier => Pulling == default ? 1.0f : 0.95f;
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public float SprintSpeedModifier => Pulling == default ? 1.0f : 0.95f;
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/// <summary>
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/// Entity currently being pulled if applicable.
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/// </summary>
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[AutoNetworkedField, DataField]
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public EntityUid? Pulling;
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/// <summary>
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/// Does this entity need hands to be able to pull something?
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/// </summary>
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[DataField]
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public bool NeedsHands = true;
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}
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