Files
wwdpublic/Content.Shared/Buckle/SharedBuckleSystem.cs
SimpleStation14 24f36c1803 Mirror: Pulling Rework V2 (#269)
## Mirror of PR #24936: [Pulling rework
v2](https://github.com/space-wizards/space-station-14/pull/24936) from
<img src="https://avatars.githubusercontent.com/u/10567778?v=4"
alt="space-wizards" width="22"/>
[space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14)

###### `c584f6444a85cc53edb060230f7e7b2b76cc87bf`

PR opened by <img
src="https://avatars.githubusercontent.com/u/31366439?v=4"
width="16"/><a href="https://github.com/metalgearsloth">
metalgearsloth</a> at 2024-02-04 01:43:17 UTC

---

PR changed 53 files with 796 additions and 1356 deletions.

The PR had the following labels:
- Status: Needs Review


---

<details open="true"><summary><h1>Original Body</h1></summary>

> Health v2 moment
> 
> Fixes https://github.com/space-wizards/space-station-14/issues/24900
> 
> - Fixes container changes.
> - Fixes keybind.
> - Fixes multi-pull.
> - Fixes alerts cleanup for non-predicted pull stops.
> 
> I'm awake now for any issues.


</details>

---------

Co-authored-by: SimpleStation14 <Unknown>
Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
Co-authored-by: VMSolidus <evilexecutive@gmail.com>
2024-07-09 19:51:27 -04:00

96 lines
3.6 KiB
C#

using Content.Shared.ActionBlocker;
using Content.Shared.Administration.Logs;
using Content.Shared.Alert;
using Content.Shared.Buckle.Components;
using Content.Shared.Interaction;
using Content.Shared.Mobs.Systems;
using Content.Shared.Popups;
using Content.Shared.Pulling;
using Content.Shared.Standing;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Containers;
using Robust.Shared.Map;
using Robust.Shared.Network;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Player;
using Robust.Shared.Timing;
using PullingSystem = Content.Shared.Movement.Pulling.Systems.PullingSystem;
namespace Content.Shared.Buckle;
public abstract partial class SharedBuckleSystem : EntitySystem
{
[Dependency] private readonly INetManager _netManager = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
[Dependency] private readonly ISharedPlayerManager _playerManager = default!;
[Dependency] protected readonly ActionBlockerSystem ActionBlocker = default!;
[Dependency] protected readonly SharedAppearanceSystem Appearance = default!;
[Dependency] private readonly AlertsSystem _alerts = default!;
[Dependency] private readonly MobStateSystem _mobState = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedContainerSystem _container = default!;
[Dependency] private readonly SharedInteractionSystem _interaction = default!;
[Dependency] private readonly SharedJointSystem _joints = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly PullingSystem _pulling = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly StandingStateSystem _standing = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
/// <inheritdoc/>
public override void Initialize()
{
base.Initialize();
UpdatesAfter.Add(typeof(SharedInteractionSystem));
UpdatesAfter.Add(typeof(SharedInputSystem));
InitializeBuckle();
InitializeStrap();
}
/// <summary>
/// Reattaches this entity to the strap, modifying its position and rotation.
/// </summary>
/// <param name="buckleUid">The entity to reattach.</param>
/// <param name="strapUid">The entity to reattach the buckleUid entity to.</param>
private void ReAttach(
EntityUid buckleUid,
EntityUid strapUid,
BuckleComponent? buckleComp = null,
StrapComponent? strapComp = null)
{
if (!Resolve(strapUid, ref strapComp, false)
|| !Resolve(buckleUid, ref buckleComp, false))
return;
_transform.SetCoordinates(buckleUid, new EntityCoordinates(strapUid, strapComp.BuckleOffsetClamped));
var buckleTransform = Transform(buckleUid);
// Buckle subscribes to move for <reasons> so this might fail.
// TODO: Make buckle not do that.
if (buckleTransform.ParentUid != strapUid)
return;
_transform.SetLocalRotation(buckleUid, Angle.Zero, buckleTransform);
_joints.SetRelay(buckleUid, strapUid);
switch (strapComp.Position)
{
case StrapPosition.None:
break;
case StrapPosition.Stand:
_standing.Stand(buckleUid);
break;
case StrapPosition.Down:
_standing.Down(buckleUid, false, false);
break;
}
}
}