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## Mirror of PR #26008: [Add logs to recycler gibbing and broadcasting.](https://github.com/space-wizards/space-station-14/pull/26008) from <img src="https://avatars.githubusercontent.com/u/10567778?v=4" alt="space-wizards" width="22"/> [space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14) ###### `2b8415b378c181fd0222cdf7f4d005a70ebe8044` PR opened by <img src="https://avatars.githubusercontent.com/u/32041239?v=4" width="16"/><a href="https://github.com/nikthechampiongr"> nikthechampiongr</a> at 2024-03-11 18:01:29 UTC PR merged by <img src="https://avatars.githubusercontent.com/u/19864447?v=4" width="16"/><a href="https://github.com/web-flow"> web-flow</a> at 2024-03-12 10:57:05 UTC --- PR changed 3 files with 8 additions and 0 deletions. The PR had the following labels: - Status: Needs Review --- <details open="true"><summary><h1>Original Body</h1></summary> > fixes #25556 > fixes #25037 > > <!-- Please read these guidelines before opening your PR: https://docs.spacestation14.io/en/getting-started/pr-guideline --> > <!-- The text between the arrows are comments - they will not be visible on your PR. --> > > ## About the PR > <!-- What did you change in this PR? --> > This just adds logs for broadcasting and getting gibbed by a recycler. > > ## Why / Balance > <!-- Why was it changed? Link any discussions or issues here. Please discuss how this would affect game balance. --> > Me admin. Me want this logs. Me beat logs with rock if I no know why passenger gibbed or who put the nword on all the monitors in the station. > > ## Technical details > <!-- If this is a code change, summarize at high level how your new code works. This makes it easier to review. --> > The broadcast log uses the new DeviceNetwork log because I can find no other appropriate log type. The closest is Chat which announcements use but this makes no sense. > > ## Media > <!-- > PRs which make ingame changes (adding clothing, items, new features, etc) are required to have media attached that showcase the changes. > Small fixes/refactors are exempt. > Any media may be used in SS14 progress reports, with clear credit given. > > If you're unsure whether your PR will require media, ask a maintainer. > > Check the box below to confirm that you have in fact seen this (put an X in the brackets, like [X]): > --> > > - [x] I have added screenshots/videos to this PR showcasing its changes ingame, **or** this PR does not require an ingame showcase > > **Changelog** > <!-- > Make players aware of new features and changes that could affect how they play the game by adding a Changelog entry. Please read the Changelog guidelines located at: https://docs.spacestation14.io/en/getting-started/pr-guideline#changelog > --> > > <!-- > Make sure to take this Changelog template out of the comment block in order for it to show up. > 🆑 > - add: Added fun! > - remove: Removed fun! > - tweak: Changed fun! > - fix: Fixed fun! > --> > 🆑 > ADMIN: > - add: Recyclers now leave logs when they gib people. > - add: People sending a broadcast in the communications console now leave logs. </details> Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com>
252 lines
9.8 KiB
C#
252 lines
9.8 KiB
C#
using Content.Server.Chemistry.Containers.EntitySystems;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Server.Fluids.EntitySystems;
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using Content.Server.GameTicking;
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using Content.Server.Nutrition.EntitySystems;
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using Content.Server.Popups;
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using Content.Server.Power.Components;
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using Content.Server.Stack;
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using Content.Server.Wires;
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using Content.Shared.Body.Systems;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Components.SolutionManager;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Materials;
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using Content.Shared.Mind;
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using Robust.Server.GameObjects;
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using Robust.Shared.Player;
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using Robust.Shared.Utility;
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using System.Linq;
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using Content.Server.Administration.Logs;
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using Content.Shared.Database;
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namespace Content.Server.Materials;
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/// <inheritdoc/>
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public sealed class MaterialReclaimerSystem : SharedMaterialReclaimerSystem
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{
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[Dependency] private readonly AppearanceSystem _appearance = default!;
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[Dependency] private readonly GameTicker _ticker = default!;
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[Dependency] private readonly MaterialStorageSystem _materialStorage = default!;
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[Dependency] private readonly OpenableSystem _openable = default!;
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly SolutionContainerSystem _solutionContainer = default!;
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[Dependency] private readonly SharedBodySystem _body = default!; //bobby
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[Dependency] private readonly PuddleSystem _puddle = default!;
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[Dependency] private readonly StackSystem _stack = default!;
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[Dependency] private readonly SharedMindSystem _mind = default!;
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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/// <inheritdoc/>
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<MaterialReclaimerComponent, ComponentStartup>(OnStartup);
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SubscribeLocalEvent<MaterialReclaimerComponent, PowerChangedEvent>(OnPowerChanged);
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SubscribeLocalEvent<MaterialReclaimerComponent, InteractUsingEvent>(OnInteractUsing,
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before: new []{typeof(WiresSystem), typeof(SolutionTransferSystem)});
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SubscribeLocalEvent<MaterialReclaimerComponent, SuicideEvent>(OnSuicide);
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SubscribeLocalEvent<ActiveMaterialReclaimerComponent, PowerChangedEvent>(OnActivePowerChanged);
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}
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private void OnStartup(Entity<MaterialReclaimerComponent> entity, ref ComponentStartup args)
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{
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_solutionContainer.EnsureSolution(entity.Owner, entity.Comp.SolutionContainerId);
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}
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private void OnPowerChanged(Entity<MaterialReclaimerComponent> entity, ref PowerChangedEvent args)
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{
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AmbientSound.SetAmbience(entity.Owner, entity.Comp.Enabled && args.Powered);
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entity.Comp.Powered = args.Powered;
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Dirty(entity);
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}
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private void OnInteractUsing(Entity<MaterialReclaimerComponent> entity, ref InteractUsingEvent args)
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{
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if (args.Handled)
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return;
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// if we're trying to get a solution out of the reclaimer, don't destroy it
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if (_solutionContainer.TryGetSolution(entity.Owner, entity.Comp.SolutionContainerId, out _, out var outputSolution) && outputSolution.Contents.Any())
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{
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if (TryComp<SolutionContainerManagerComponent>(args.Used, out var managerComponent) &&
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_solutionContainer.EnumerateSolutions((args.Used, managerComponent)).Any(s => s.Solution.Comp.Solution.AvailableVolume > 0))
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{
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if (_openable.IsClosed(args.Used))
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return;
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if (TryComp<SolutionTransferComponent>(args.Used, out var transfer) &&
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transfer.CanReceive)
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return;
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}
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}
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args.Handled = TryStartProcessItem(entity.Owner, args.Used, entity.Comp, args.User);
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}
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private void OnSuicide(Entity<MaterialReclaimerComponent> entity, ref SuicideEvent args)
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{
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if (args.Handled)
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return;
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args.SetHandled(SuicideKind.Bloodloss);
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var victim = args.Victim;
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if (TryComp(victim, out ActorComponent? actor) &&
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_mind.TryGetMind(actor.PlayerSession, out var mindId, out var mind))
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{
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_ticker.OnGhostAttempt(mindId, false, mind: mind);
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if (mind.OwnedEntity is { Valid: true } suicider)
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{
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_popup.PopupEntity(Loc.GetString("recycler-component-suicide-message"), suicider);
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}
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}
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_popup.PopupEntity(Loc.GetString("recycler-component-suicide-message-others", ("victim", Identity.Entity(victim, EntityManager))),
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victim,
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Filter.PvsExcept(victim, entityManager: EntityManager), true);
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_body.GibBody(victim, true);
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_appearance.SetData(entity.Owner, RecyclerVisuals.Bloody, true);
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}
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private void OnActivePowerChanged(Entity<ActiveMaterialReclaimerComponent> entity, ref PowerChangedEvent args)
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{
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if (!args.Powered)
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TryFinishProcessItem(entity, null, entity.Comp);
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}
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/// <inheritdoc/>
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public override bool TryFinishProcessItem(EntityUid uid, MaterialReclaimerComponent? component = null, ActiveMaterialReclaimerComponent? active = null)
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{
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if (!Resolve(uid, ref component, ref active, false))
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return false;
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if (!base.TryFinishProcessItem(uid, component, active))
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return false;
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if (active.ReclaimingContainer.ContainedEntities.FirstOrNull() is not { } item)
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return false;
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Container.Remove(item, active.ReclaimingContainer);
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Dirty(component);
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// scales the output if the process was interrupted.
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var completion = 1f - Math.Clamp((float) Math.Round((active.EndTime - Timing.CurTime) / active.Duration),
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0f, 1f);
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Reclaim(uid, item, completion, component);
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return true;
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}
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/// <inheritdoc/>
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public override void Reclaim(EntityUid uid,
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EntityUid item,
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float completion = 1f,
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MaterialReclaimerComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return;
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base.Reclaim(uid, item, completion, component);
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var xform = Transform(uid);
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SpawnMaterialsFromComposition(uid, item, completion * component.Efficiency, xform: xform);
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if (CanGib(uid, item, component))
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{
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_adminLogger.Add(LogType.Gib, LogImpact.Extreme, $"{ToPrettyString(item):victim} was gibbed by {ToPrettyString(uid):entity} ");
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SpawnChemicalsFromComposition(uid, item, completion, false, component, xform);
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_body.GibBody(item, true);
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_appearance.SetData(uid, RecyclerVisuals.Bloody, true);
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}
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else
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{
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SpawnChemicalsFromComposition(uid, item, completion, true, component, xform);
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}
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QueueDel(item);
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}
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private void SpawnMaterialsFromComposition(EntityUid reclaimer,
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EntityUid item,
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float efficiency,
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MaterialStorageComponent? storage = null,
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TransformComponent? xform = null,
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PhysicalCompositionComponent? composition = null)
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{
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if (!Resolve(reclaimer, ref storage, ref xform, false))
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return;
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if (!Resolve(item, ref composition, false))
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return;
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foreach (var (material, amount) in composition.MaterialComposition)
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{
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var outputAmount = (int) (amount * efficiency);
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_materialStorage.TryChangeMaterialAmount(reclaimer, material, outputAmount, storage);
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}
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foreach (var (storedMaterial, storedAmount) in storage.Storage)
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{
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var stacks = _materialStorage.SpawnMultipleFromMaterial(storedAmount, storedMaterial,
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xform.Coordinates,
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out var materialOverflow);
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var amountConsumed = storedAmount - materialOverflow;
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_materialStorage.TryChangeMaterialAmount(reclaimer, storedMaterial, -amountConsumed, storage);
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foreach (var stack in stacks)
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{
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_stack.TryMergeToContacts(stack);
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}
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}
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}
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private void SpawnChemicalsFromComposition(EntityUid reclaimer,
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EntityUid item,
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float efficiency,
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bool sound = true,
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MaterialReclaimerComponent? reclaimerComponent = null,
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TransformComponent? xform = null,
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PhysicalCompositionComponent? composition = null)
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{
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if (!Resolve(reclaimer, ref reclaimerComponent, ref xform))
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return;
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if (!_solutionContainer.TryGetSolution(reclaimer, reclaimerComponent.SolutionContainerId, out var outputSolution))
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return;
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efficiency *= reclaimerComponent.Efficiency;
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var totalChemicals = new Solution();
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if (Resolve(item, ref composition, false))
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{
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foreach (var (key, value) in composition.ChemicalComposition)
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{
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// TODO use ReagentQuantity
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totalChemicals.AddReagent(key, value * efficiency, false);
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}
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}
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// if the item we inserted has reagents, add it in.
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if (TryComp<SolutionContainerManagerComponent>(item, out var solutionContainer))
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{
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foreach (var (_, soln) in _solutionContainer.EnumerateSolutions((item, solutionContainer)))
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{
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var solution = soln.Comp.Solution;
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foreach (var quantity in solution.Contents)
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{
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totalChemicals.AddReagent(quantity.Reagent.Prototype, quantity.Quantity * efficiency, false);
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}
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}
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}
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_solutionContainer.TryTransferSolution(outputSolution.Value, totalChemicals, totalChemicals.Volume);
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if (totalChemicals.Volume > 0)
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{
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_puddle.TrySpillAt(reclaimer, totalChemicals, out _, sound, transformComponent: xform);
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}
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}
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}
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