Files
wwdpublic/Content.Server/Implants/ImplanterSystem.cs
SimpleStation14 4b8036c494 Mirror 26250: Make all implants unable to be implanted more than once (#445)
## Mirror of PR #26250: [Make all implants unable to be implanted more
than once](https://github.com/space-wizards/space-station-14/pull/26250)
from <img src="https://avatars.githubusercontent.com/u/10567778?v=4"
alt="space-wizards" width="22"/>
[space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14)

###### `771390bb6741074935e5f24c0aa9c87bc7b5ad09`

PR opened by <img
src="https://avatars.githubusercontent.com/u/63975668?v=4"
width="16"/><a href="https://github.com/Simyon264"> Simyon264</a> at
2024-03-19 00:44:21 UTC - merged at 2024-03-26 00:16:19 UTC

---

PR changed 3 files with 28 additions and 0 deletions.

The PR had the following labels:
- Status: Needs Review


---

<details open="true"><summary><h1>Original Body</h1></summary>

> <!-- Please read these guidelines before opening your PR:
https://docs.spacestation14.io/en/getting-started/pr-guideline -->
> <!-- The text between the arrows are comments - they will not be
visible on your PR. -->
> 
> ## About the PR
> This PR makes mind shields unable to be implanted more than once.
> ## Why / Balance
> <!-- Why was it changed? Link any discussions or issues here. Please
discuss how this would affect game balance. -->
> PJB complained and people waste implants by injecting already injected
people.
> 
> ## Technical details
> <!-- If this is a code change, summarize at high level how your new
code works. This makes it easier to review. -->
> Adds a new datafield to the Implanter component which is checked in
implanter system.
> 
> ## Media
> <!-- 
> PRs which make ingame changes (adding clothing, items, new features,
etc) are required to have media attached that showcase the changes.
> Small fixes/refactors are exempt.
> Any media may be used in SS14 progress reports, with clear credit
given.
> 
> If you're unsure whether your PR will require media, ask a maintainer.
> 
> Check the box below to confirm that you have in fact seen this (put an
X in the brackets, like [X]):
> -->
>
![image](https://github.com/space-wizards/space-station-14/assets/63975668/4907ddb2-de2f-490c-a35d-07c4f3b6c79b)
> 
> - [x] I have added screenshots/videos to this PR showcasing its
changes ingame, **or** this PR does not require an ingame showcase
> 
> ## Breaking changes
> <!--
> List any breaking changes, including namespace, public
class/method/field changes, prototype renames; and provide instructions
for fixing them. This will be pasted in #codebase-changes.
> -->
> N/A
> 
> **Changelog**
> <!--
> Make players aware of new features and changes that could affect how
they play the game by adding a Changelog entry. Please read the
Changelog guidelines located at:
https://docs.spacestation14.io/en/getting-started/pr-guideline#changelog
> -->
> 
> 🆑 Simyon
> - tweak: All implants are now unable to be implanted more than once.
> 


</details>

Co-authored-by: SimpleStation14 <Unknown>
2024-06-20 23:25:18 +01:00

160 lines
6.0 KiB
C#

using System.Linq;
using Content.Server.Popups;
using Content.Shared.DoAfter;
using Content.Shared.IdentityManagement;
using Content.Shared.Implants;
using Content.Shared.Implants.Components;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using Robust.Shared.Containers;
namespace Content.Server.Implants;
public sealed partial class ImplanterSystem : SharedImplanterSystem
{
[Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
[Dependency] private readonly SharedContainerSystem _container = default!;
public override void Initialize()
{
base.Initialize();
InitializeImplanted();
SubscribeLocalEvent<ImplanterComponent, AfterInteractEvent>(OnImplanterAfterInteract);
SubscribeLocalEvent<ImplanterComponent, ImplantEvent>(OnImplant);
SubscribeLocalEvent<ImplanterComponent, DrawEvent>(OnDraw);
}
private void OnImplanterAfterInteract(EntityUid uid, ImplanterComponent component, AfterInteractEvent args)
{
if (args.Target == null || !args.CanReach || args.Handled)
return;
var target = args.Target.Value;
if (!CheckTarget(target, component.Whitelist, component.Blacklist))
return;
//TODO: Rework when surgery is in for implant cases
if (component.CurrentMode == ImplanterToggleMode.Draw && !component.ImplantOnly)
{
TryDraw(component, args.User, target, uid);
}
else
{
if (!CanImplant(args.User, target, uid, component, out var implant, out _))
{
// no popup if implant doesn't exist
if (implant == null)
return;
// show popup to the user saying implant failed
var name = Identity.Name(target, EntityManager, args.User);
var msg = Loc.GetString("implanter-component-implant-failed", ("implant", implant), ("target", name));
_popup.PopupEntity(msg, target, args.User);
// prevent further interaction since popup was shown
args.Handled = true;
return;
}
// Check if we are trying to implant a implant which is already implanted
if (implant.HasValue && !component.AllowMultipleImplants && CheckSameImplant(target, implant.Value))
{
var name = Identity.Name(target, EntityManager, args.User);
var msg = Loc.GetString("implanter-component-implant-already", ("implant", implant), ("target", name));
_popup.PopupEntity(msg, target, args.User);
args.Handled = true;
return;
}
//Implant self instantly, otherwise try to inject the target.
if (args.User == target)
Implant(target, target, uid, component);
else
TryImplant(component, args.User, target, uid);
}
args.Handled = true;
}
public bool CheckSameImplant(EntityUid target, EntityUid implant)
{
if (!TryComp<ImplantedComponent>(target, out var implanted))
return false;
var implantPrototype = Prototype(implant);
return implanted.ImplantContainer.ContainedEntities.Any(entity => Prototype(entity) == implantPrototype);
}
/// <summary>
/// Attempt to implant someone else.
/// </summary>
/// <param name="component">Implanter component</param>
/// <param name="user">The entity using the implanter</param>
/// <param name="target">The entity being implanted</param>
/// <param name="implanter">The implanter being used</param>
public void TryImplant(ImplanterComponent component, EntityUid user, EntityUid target, EntityUid implanter)
{
var args = new DoAfterArgs(EntityManager, user, component.ImplantTime, new ImplantEvent(), implanter, target: target, used: implanter)
{
BreakOnUserMove = true,
BreakOnTargetMove = true,
BreakOnDamage = true,
NeedHand = true,
};
if (!_doAfter.TryStartDoAfter(args))
return;
_popup.PopupEntity(Loc.GetString("injector-component-injecting-user"), target, user);
var userName = Identity.Entity(user, EntityManager);
_popup.PopupEntity(Loc.GetString("implanter-component-implanting-target", ("user", userName)), user, target, PopupType.LargeCaution);
}
/// <summary>
/// Try to remove an implant and store it in an implanter
/// </summary>
/// <param name="component">Implanter component</param>
/// <param name="user">The entity using the implanter</param>
/// <param name="target">The entity getting their implant removed</param>
/// <param name="implanter">The implanter being used</param>
//TODO: Remove when surgery is in
public void TryDraw(ImplanterComponent component, EntityUid user, EntityUid target, EntityUid implanter)
{
var args = new DoAfterArgs(EntityManager, user, component.DrawTime, new DrawEvent(), implanter, target: target, used: implanter)
{
BreakOnUserMove = true,
BreakOnTargetMove = true,
BreakOnDamage = true,
NeedHand = true,
};
if (_doAfter.TryStartDoAfter(args))
_popup.PopupEntity(Loc.GetString("injector-component-injecting-user"), target, user);
}
private void OnImplant(EntityUid uid, ImplanterComponent component, ImplantEvent args)
{
if (args.Cancelled || args.Handled || args.Target == null || args.Used == null)
return;
Implant(args.User, args.Target.Value, args.Used.Value, component);
args.Handled = true;
}
private void OnDraw(EntityUid uid, ImplanterComponent component, DrawEvent args)
{
if (args.Cancelled || args.Handled || args.Used == null || args.Target == null)
return;
Draw(args.Used.Value, args.User, args.Target.Value, component);
args.Handled = true;
}
}