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# Description <sub>~~Change from Nyano~~</sub> Uses space a lot better. The old layout still exists if people want it for whatever reason. I also renamed "Default" to "Overlay", which should stay anyway if the default change is denied. --- <details><summary><h1>Media</h1></summary> <p> ## Separated  ## Overlay  </p> </details> --- # Changelog 🆑 - tweak: UI layout now defaults to separated, the old one is still available in settings
54 lines
1.9 KiB
C#
54 lines
1.9 KiB
C#
using System.Numerics;
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using Content.Client.UserInterface.Systems.Chat.Widgets;
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface.XAML;
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namespace Content.Client.UserInterface.Screens;
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[GenerateTypedNameReferences]
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public sealed partial class OverlayChatGameScreen : InGameScreen
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{
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public OverlayChatGameScreen()
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{
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RobustXamlLoader.Load(this);
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AutoscaleMaxResolution = new Vector2i(1080, 770);
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SetAnchorPreset(MainViewport, LayoutPreset.Wide);
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SetAnchorPreset(ViewportContainer, LayoutPreset.Wide);
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SetAnchorAndMarginPreset(TopLeft, LayoutPreset.TopLeft, margin: 10);
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SetAnchorAndMarginPreset(Ghost, LayoutPreset.BottomWide, margin: 80);
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SetAnchorAndMarginPreset(Inventory, LayoutPreset.BottomLeft, margin: 5);
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SetAnchorAndMarginPreset(Hotbar, LayoutPreset.BottomWide, margin: 5);
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SetAnchorAndMarginPreset(Chat, LayoutPreset.TopRight, margin: 10);
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SetAnchorAndMarginPreset(Alerts, LayoutPreset.TopRight, margin: 10);
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Chat.OnResized += ChatOnResized;
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Chat.OnChatResizeFinish += ChatOnResizeFinish;
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Actions.ActionsContainer.Columns = 1;
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}
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private void ChatOnResizeFinish(Vector2 _)
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{
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var marginBottom = Chat.GetValue<float>(MarginBottomProperty);
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var marginLeft = Chat.GetValue<float>(MarginLeftProperty);
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OnChatResized?.Invoke(new Vector2(marginBottom, marginLeft));
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}
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private void ChatOnResized()
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{
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var marginBottom = Chat.GetValue<float>(MarginBottomProperty);
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SetMarginTop(Alerts, marginBottom);
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}
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public override ChatBox ChatBox => Chat;
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//TODO: There's probably a better way to do this... but this is also the easiest way.
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public override void SetChatSize(Vector2 size)
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{
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SetMarginBottom(Chat, size.X);
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SetMarginLeft(Chat, size.Y);
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SetMarginTop(Alerts, size.X);
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}
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}
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