Files
wwdpublic/Content.Shared/Chat/SharedChatSystem.cs
PHCodes 93c3b03b11 Psionics (#44)
* Psionics

It's a ton of stuff relating to the basic Psionics system and all the powers.

I'm saving this as a bit of a sanity check before moving forward.

Left to do:
1. Implementing the Psionic faction so that the chat works as intended.
2. Adding the start-state cooldown timers to the actions.

* Cleaned up everything with the word 'Psionic' on it.

Got the psionic chat working. Got some other stuff working

* Some final psionic cleanup.

The last batch of content.

* Update RobustToolbox

* rebased

* Revert "Update RobustToolbox"

This reverts commit c0cf35d03f828f6ccfeb05fcffd91cf074818fc9.

* Update RobustToolbox

* Revert "Update RobustToolbox"

This reverts commit c4dc828df7912e063ea856b2a83a790bc88d1e09.

* Update RobustToolbox

* Psionics

It's a ton of stuff relating to the basic Psionics system and all the powers.

I'm saving this as a bit of a sanity check before moving forward.

Left to do:
1. Implementing the Psionic faction so that the chat works as intended.
2. Adding the start-state cooldown timers to the actions.

* Cleaned up everything with the word 'Psionic' on it.

Got the psionic chat working. Got some other stuff working

* Some final psionic cleanup.

The last batch of content.

* rebased

* Cleaned up everything with the word 'Psionic' on it.

Got the psionic chat working. Got some other stuff working

* Broken Commit

With these changes in place, the unit does not work. Recording them so i don't lose my work.

* Brings it All Together.

Dawn of the final Commit. Rebase completed.

* Update RobustToolbox

* Changed 'Station Events' to 'StationEvents' and cleaned up the Delta-V Events.yml file of duplicate events.

* Delete ghost_roles.yml

Duplicate.

* Update familiars.yml

* Update familiars.yml

* Update GlimmerReactiveSystem.cs

* Makes tinfoil hats craftable.

* Decided I'm not dealing with adding fugitives or Glimmer Wisps right now.

* Psionic invisibility won't work now that Eye component exists. Or at least, the integrator test won't psas.

* Update special.yml

* Added #nyanotrasen code or //Nyanotrasen code to many, many files.

* Properly fixes comments.

---------

Signed-off-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
Signed-off-by: PHCodes <47927305+PHCodes@users.noreply.github.com>
Co-authored-by: Debug <sidneymaatman@gmail.com>
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
2023-10-08 20:07:53 +02:00

196 lines
6.8 KiB
C#

using Content.Shared.Popups;
using Content.Shared.Radio;
using Content.Shared.Speech;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
namespace Content.Shared.Chat;
public abstract class SharedChatSystem : EntitySystem
{
public const char RadioCommonPrefix = ';';
public const char RadioChannelPrefix = ':';
public const char RadioChannelAltPrefix = '.';
public const char LocalPrefix = '>';
public const char ConsolePrefix = '/';
public const char DeadPrefix = '\\';
public const char LOOCPrefix = '(';
public const char OOCPrefix = '[';
public const char EmotesPrefix = '@';
public const char EmotesAltPrefix = '*';
public const char AdminPrefix = ']';
public const char WhisperPrefix = ',';
public const char TelepathicPrefix = '='; //Nyano - Summary: Adds the telepathic channel's prefix.
public const char DefaultChannelKey = 'h';
[ValidatePrototypeId<RadioChannelPrototype>]
public const string CommonChannel = "Common";
public static string DefaultChannelPrefix = $"{RadioChannelPrefix}{DefaultChannelKey}";
[ValidatePrototypeId<SpeechVerbPrototype>]
public const string DefaultSpeechVerb = "Default";
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
/// <summary>
/// Cache of the keycodes for faster lookup.
/// </summary>
private Dictionary<char, RadioChannelPrototype> _keyCodes = new();
public override void Initialize()
{
base.Initialize();
DebugTools.Assert(_prototypeManager.HasIndex<RadioChannelPrototype>(CommonChannel));
_prototypeManager.PrototypesReloaded += OnPrototypeReload;
CacheRadios();
}
private void OnPrototypeReload(PrototypesReloadedEventArgs obj)
{
if (obj.ByType.ContainsKey(typeof(RadioChannelPrototype)))
CacheRadios();
}
private void CacheRadios()
{
_keyCodes.Clear();
foreach (var proto in _prototypeManager.EnumeratePrototypes<RadioChannelPrototype>())
{
_keyCodes.Add(proto.KeyCode, proto);
}
}
public override void Shutdown()
{
_prototypeManager.PrototypesReloaded -= OnPrototypeReload;
}
/// <summary>
/// Attempts to find an applicable <see cref="SpeechVerbPrototype"/> for a speaking entity's message.
/// If one is not found, returns <see cref="DefaultSpeechVerb"/>.
/// </summary>
public SpeechVerbPrototype GetSpeechVerb(EntityUid source, string message, SpeechComponent? speech = null)
{
if (!Resolve(source, ref speech, false))
return _prototypeManager.Index<SpeechVerbPrototype>(DefaultSpeechVerb);
// check for a suffix-applicable speech verb
SpeechVerbPrototype? current = null;
foreach (var (str, id) in speech.SuffixSpeechVerbs)
{
var proto = _prototypeManager.Index<SpeechVerbPrototype>(id);
if (message.EndsWith(Loc.GetString(str)) && proto.Priority >= (current?.Priority ?? 0))
{
current = proto;
}
}
// if no applicable suffix verb return the normal one used by the entity
return current ?? _prototypeManager.Index<SpeechVerbPrototype>(speech.SpeechVerb);
}
/// <summary>
/// Attempts to resolve radio prefixes in chat messages (e.g., remove a leading ":e" and resolve the requested
/// channel. Returns true if a radio message was attempted, even if the channel is invalid.
/// </summary>
/// <param name="source">Source of the message</param>
/// <param name="input">The message to be modified</param>
/// <param name="output">The modified message</param>
/// <param name="channel">The channel that was requested, if any</param>
/// <param name="quiet">Whether or not to generate an informative pop-up message.</param>
/// <returns></returns>
public bool TryProccessRadioMessage(
EntityUid source,
string input,
out string output,
out RadioChannelPrototype? channel,
bool quiet = false)
{
output = input.Trim();
channel = null;
if (input.Length == 0)
return false;
if (input.StartsWith(RadioCommonPrefix))
{
output = SanitizeMessageCapital(input[1..].TrimStart());
channel = _prototypeManager.Index<RadioChannelPrototype>(CommonChannel);
return true;
}
if (!(input.StartsWith(RadioChannelPrefix) || input.StartsWith(RadioChannelAltPrefix)))
return false;
if (input.Length < 2 || char.IsWhiteSpace(input[1]))
{
output = SanitizeMessageCapital(input[1..].TrimStart());
if (!quiet)
_popup.PopupEntity(Loc.GetString("chat-manager-no-radio-key"), source, source);
return true;
}
var channelKey = input[1];
output = SanitizeMessageCapital(input[2..].TrimStart());
if (channelKey == DefaultChannelKey)
{
var ev = new GetDefaultRadioChannelEvent();
RaiseLocalEvent(source, ev);
if (ev.Channel != null)
_prototypeManager.TryIndex(ev.Channel, out channel);
return true;
}
if (!_keyCodes.TryGetValue(channelKey, out channel) && !quiet)
{
var msg = Loc.GetString("chat-manager-no-such-channel", ("key", channelKey));
_popup.PopupEntity(msg, source, source);
}
return true;
}
public string SanitizeMessageCapital(string message)
{
if (string.IsNullOrEmpty(message))
return message;
// Capitalize first letter
message = char.ToUpper(message[0]) + message.Remove(0, 1);
return message;
}
public string SanitizeMessageCapitalizeTheWordI(string message, string theWordI = "i")
{
if (string.IsNullOrEmpty(message))
return message;
for
(
var index = message.IndexOf(theWordI);
index != -1;
index = message.IndexOf(theWordI, index + 1)
)
{
// Stops the code If It's tryIng to capItalIze the letter I In the mIddle of words
// Repeating the code twice is the simplest option
if (index + 1 < message.Length && char.IsLetter(message[index + 1]))
continue;
if (index - 1 >= 0 && char.IsLetter(message[index - 1]))
continue;
var beforeTarget = message.Substring(0, index);
var target = message.Substring(index, theWordI.Length);
var afterTarget = message.Substring(index + theWordI.Length);
message = beforeTarget + target.ToUpper() + afterTarget;
}
return message;
}
}