mirror of
https://github.com/WWhiteDreamProject/wwdpublic.git
synced 2026-04-17 13:37:47 +03:00
* Psionics It's a ton of stuff relating to the basic Psionics system and all the powers. I'm saving this as a bit of a sanity check before moving forward. Left to do: 1. Implementing the Psionic faction so that the chat works as intended. 2. Adding the start-state cooldown timers to the actions. * Cleaned up everything with the word 'Psionic' on it. Got the psionic chat working. Got some other stuff working * Some final psionic cleanup. The last batch of content. * Update RobustToolbox * rebased * Revert "Update RobustToolbox" This reverts commit c0cf35d03f828f6ccfeb05fcffd91cf074818fc9. * Update RobustToolbox * Revert "Update RobustToolbox" This reverts commit c4dc828df7912e063ea856b2a83a790bc88d1e09. * Update RobustToolbox * Psionics It's a ton of stuff relating to the basic Psionics system and all the powers. I'm saving this as a bit of a sanity check before moving forward. Left to do: 1. Implementing the Psionic faction so that the chat works as intended. 2. Adding the start-state cooldown timers to the actions. * Cleaned up everything with the word 'Psionic' on it. Got the psionic chat working. Got some other stuff working * Some final psionic cleanup. The last batch of content. * rebased * Cleaned up everything with the word 'Psionic' on it. Got the psionic chat working. Got some other stuff working * Broken Commit With these changes in place, the unit does not work. Recording them so i don't lose my work. * Brings it All Together. Dawn of the final Commit. Rebase completed. * Update RobustToolbox * Changed 'Station Events' to 'StationEvents' and cleaned up the Delta-V Events.yml file of duplicate events. * Delete ghost_roles.yml Duplicate. * Update familiars.yml * Update familiars.yml * Update GlimmerReactiveSystem.cs * Makes tinfoil hats craftable. * Decided I'm not dealing with adding fugitives or Glimmer Wisps right now. * Psionic invisibility won't work now that Eye component exists. Or at least, the integrator test won't psas. * Update special.yml * Added #nyanotrasen code or //Nyanotrasen code to many, many files. * Properly fixes comments. --------- Signed-off-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> Signed-off-by: PHCodes <47927305+PHCodes@users.noreply.github.com> Co-authored-by: Debug <sidneymaatman@gmail.com> Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
223 lines
7.0 KiB
C#
223 lines
7.0 KiB
C#
using System.Linq;
|
|
using Content.Server.GameTicking;
|
|
using Content.Server.StationEvents.Components;
|
|
using Content.Shared.CCVar;
|
|
using Robust.Server.Player;
|
|
using Robust.Shared.Configuration;
|
|
using Robust.Shared.Prototypes;
|
|
using Robust.Shared.Random;
|
|
using Content.Server.Psionics.Glimmer;
|
|
using Content.Shared.Psionics.Glimmer;
|
|
namespace Content.Server.StationEvents;
|
|
|
|
public sealed class EventManagerSystem : EntitySystem
|
|
{
|
|
[Dependency] private readonly IConfigurationManager _configurationManager = default!;
|
|
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
|
[Dependency] private readonly IRobustRandom _random = default!;
|
|
[Dependency] private readonly IPrototypeManager _prototype = default!;
|
|
[Dependency] public readonly GameTicker GameTicker = default!;
|
|
[Dependency] private readonly GlimmerSystem _glimmerSystem = default!; //Nyano - Summary: pulls in the glimmer system.
|
|
|
|
private ISawmill _sawmill = default!;
|
|
|
|
public bool EventsEnabled { get; private set; }
|
|
private void SetEnabled(bool value) => EventsEnabled = value;
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
|
|
_sawmill = Logger.GetSawmill("events");
|
|
|
|
_configurationManager.OnValueChanged(CCVars.EventsEnabled, SetEnabled, true);
|
|
|
|
SubscribeLocalEvent<StationEventComponent, EntityUnpausedEvent>(OnUnpaused);
|
|
}
|
|
|
|
private void OnUnpaused(EntityUid uid, StationEventComponent component, ref EntityUnpausedEvent args)
|
|
{
|
|
component.StartTime += args.PausedTime;
|
|
if (component.EndTime != null)
|
|
component.EndTime = component.EndTime.Value + args.PausedTime;
|
|
}
|
|
|
|
public override void Shutdown()
|
|
{
|
|
base.Shutdown();
|
|
_configurationManager.UnsubValueChanged(CCVars.EventsEnabled, SetEnabled);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Randomly runs a valid event.
|
|
/// </summary>
|
|
public string RunRandomEvent()
|
|
{
|
|
var randomEvent = PickRandomEvent();
|
|
|
|
if (randomEvent == null)
|
|
{
|
|
var errStr = Loc.GetString("station-event-system-run-random-event-no-valid-events");
|
|
_sawmill.Error(errStr);
|
|
return errStr;
|
|
}
|
|
|
|
var ent = GameTicker.AddGameRule(randomEvent);
|
|
var str = Loc.GetString("station-event-system-run-event",("eventName", ToPrettyString(ent)));
|
|
_sawmill.Info(str);
|
|
return str;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Randomly picks a valid event.
|
|
/// </summary>
|
|
public string? PickRandomEvent()
|
|
{
|
|
var availableEvents = AvailableEvents();
|
|
_sawmill.Info($"Picking from {availableEvents.Count} total available events");
|
|
return FindEvent(availableEvents);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Pick a random event from the available events at this time, also considering their weightings.
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
private string? FindEvent(Dictionary<EntityPrototype, StationEventComponent> availableEvents)
|
|
{
|
|
if (availableEvents.Count == 0)
|
|
{
|
|
_sawmill.Warning("No events were available to run!");
|
|
return null;
|
|
}
|
|
|
|
var sumOfWeights = 0;
|
|
|
|
foreach (var stationEvent in availableEvents.Values)
|
|
{
|
|
sumOfWeights += (int) stationEvent.Weight;
|
|
}
|
|
|
|
sumOfWeights = _random.Next(sumOfWeights);
|
|
|
|
foreach (var (proto, stationEvent) in availableEvents)
|
|
{
|
|
sumOfWeights -= (int) stationEvent.Weight;
|
|
|
|
if (sumOfWeights <= 0)
|
|
{
|
|
return proto.ID;
|
|
}
|
|
}
|
|
|
|
_sawmill.Error("Event was not found after weighted pick process!");
|
|
return null;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the events that have met their player count, time-until start, etc.
|
|
/// </summary>
|
|
/// <param name="ignoreEarliestStart"></param>
|
|
/// <returns></returns>
|
|
private Dictionary<EntityPrototype, StationEventComponent> AvailableEvents(bool ignoreEarliestStart = false)
|
|
{
|
|
var playerCount = _playerManager.PlayerCount;
|
|
|
|
// playerCount does a lock so we'll just keep the variable here
|
|
var currentTime = !ignoreEarliestStart
|
|
? GameTicker.RoundDuration()
|
|
: TimeSpan.Zero;
|
|
|
|
var result = new Dictionary<EntityPrototype, StationEventComponent>();
|
|
|
|
foreach (var (proto, stationEvent) in AllEvents())
|
|
{
|
|
if (CanRun(proto, stationEvent, playerCount, currentTime))
|
|
{
|
|
_sawmill.Debug($"Adding event {proto.ID} to possibilities");
|
|
result.Add(proto, stationEvent);
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
public Dictionary<EntityPrototype, StationEventComponent> AllEvents()
|
|
{
|
|
var allEvents = new Dictionary<EntityPrototype, StationEventComponent>();
|
|
foreach (var prototype in _prototype.EnumeratePrototypes<EntityPrototype>())
|
|
{
|
|
if (prototype.Abstract)
|
|
continue;
|
|
|
|
if (!prototype.TryGetComponent<StationEventComponent>(out var stationEvent))
|
|
continue;
|
|
|
|
allEvents.Add(prototype, stationEvent);
|
|
}
|
|
|
|
return allEvents;
|
|
}
|
|
|
|
private int GetOccurrences(EntityPrototype stationEvent)
|
|
{
|
|
return GetOccurrences(stationEvent.ID);
|
|
}
|
|
|
|
private int GetOccurrences(string stationEvent)
|
|
{
|
|
return GameTicker.AllPreviousGameRules.Count(p => p.Item2 == stationEvent);
|
|
}
|
|
|
|
public TimeSpan TimeSinceLastEvent(EntityPrototype stationEvent)
|
|
{
|
|
foreach (var (time, rule) in GameTicker.AllPreviousGameRules.Reverse())
|
|
{
|
|
if (rule == stationEvent.ID)
|
|
return time;
|
|
}
|
|
|
|
return TimeSpan.Zero;
|
|
}
|
|
|
|
private bool CanRun(EntityPrototype prototype, StationEventComponent stationEvent, int playerCount, TimeSpan currentTime)
|
|
{
|
|
if (GameTicker.IsGameRuleActive(prototype.ID))
|
|
return false;
|
|
|
|
if (stationEvent.MaxOccurrences.HasValue && GetOccurrences(prototype) >= stationEvent.MaxOccurrences.Value)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (playerCount < stationEvent.MinimumPlayers)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (currentTime != TimeSpan.Zero && currentTime.TotalMinutes < stationEvent.EarliestStart)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
var lastRun = TimeSinceLastEvent(prototype);
|
|
if (lastRun != TimeSpan.Zero && currentTime.TotalMinutes <
|
|
stationEvent.ReoccurrenceDelay + lastRun.TotalMinutes)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Nyano - Summary: - Begin modified code block: check for glimmer events.
|
|
// This could not be cleanly done anywhere else.
|
|
if (_configurationManager.GetCVar(CCVars.GlimmerEnabled) &&
|
|
prototype.TryGetComponent<GlimmerEventComponent>(out var glimmerEvent) &&
|
|
(_glimmerSystem.Glimmer < glimmerEvent.MinimumGlimmer ||
|
|
_glimmerSystem.Glimmer > glimmerEvent.MaximumGlimmer))
|
|
{
|
|
return false;
|
|
}
|
|
// Nyano - End modified code block.
|
|
|
|
return true;
|
|
}
|
|
}
|