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* Psionics It's a ton of stuff relating to the basic Psionics system and all the powers. I'm saving this as a bit of a sanity check before moving forward. Left to do: 1. Implementing the Psionic faction so that the chat works as intended. 2. Adding the start-state cooldown timers to the actions. * Cleaned up everything with the word 'Psionic' on it. Got the psionic chat working. Got some other stuff working * Some final psionic cleanup. The last batch of content. * Update RobustToolbox * rebased * Revert "Update RobustToolbox" This reverts commit c0cf35d03f828f6ccfeb05fcffd91cf074818fc9. * Update RobustToolbox * Revert "Update RobustToolbox" This reverts commit c4dc828df7912e063ea856b2a83a790bc88d1e09. * Update RobustToolbox * Psionics It's a ton of stuff relating to the basic Psionics system and all the powers. I'm saving this as a bit of a sanity check before moving forward. Left to do: 1. Implementing the Psionic faction so that the chat works as intended. 2. Adding the start-state cooldown timers to the actions. * Cleaned up everything with the word 'Psionic' on it. Got the psionic chat working. Got some other stuff working * Some final psionic cleanup. The last batch of content. * rebased * Cleaned up everything with the word 'Psionic' on it. Got the psionic chat working. Got some other stuff working * Broken Commit With these changes in place, the unit does not work. Recording them so i don't lose my work. * Brings it All Together. Dawn of the final Commit. Rebase completed. * Update RobustToolbox * Changed 'Station Events' to 'StationEvents' and cleaned up the Delta-V Events.yml file of duplicate events. * Delete ghost_roles.yml Duplicate. * Update familiars.yml * Update familiars.yml * Update GlimmerReactiveSystem.cs * Makes tinfoil hats craftable. * Decided I'm not dealing with adding fugitives or Glimmer Wisps right now. * Psionic invisibility won't work now that Eye component exists. Or at least, the integrator test won't psas. * Update special.yml * Added #nyanotrasen code or //Nyanotrasen code to many, many files. * Properly fixes comments. --------- Signed-off-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> Signed-off-by: PHCodes <47927305+PHCodes@users.noreply.github.com> Co-authored-by: Debug <sidneymaatman@gmail.com> Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
111 lines
3.7 KiB
C#
111 lines
3.7 KiB
C#
using System.Numerics;
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using Content.Shared.Chat;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.Input;
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namespace Content.Client.UserInterface.Systems.Chat.Controls;
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/// <summary>
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/// Only needed to avoid the issue where right click on the button closes the popup
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/// but leaves the button highlighted.
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/// </summary>
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public sealed class ChannelSelectorButton : Button
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{
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private readonly ChannelSelectorPopup _channelSelectorPopup;
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public event Action<ChatSelectChannel>? OnChannelSelect;
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public ChatSelectChannel SelectedChannel { get; private set; }
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private const int SelectorDropdownOffset = 38;
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public ChannelSelectorButton()
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{
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// needed so the popup is untoggled regardless of which key is pressed when hovering this button.
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// If we don't have this, then right clicking the button while it's toggled on will hide
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// the popup but keep the button toggled on
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Name = "ChannelSelector";
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Mode = ActionMode.Press;
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EnableAllKeybinds = true;
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ToggleMode = true;
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OnToggled += OnSelectorButtonToggled;
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_channelSelectorPopup = UserInterfaceManager.CreatePopup<ChannelSelectorPopup>();
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_channelSelectorPopup.Selected += OnChannelSelected;
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_channelSelectorPopup.OnVisibilityChanged += OnPopupVisibilityChanged;
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if (_channelSelectorPopup.FirstChannel is { } firstSelector)
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{
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Select(firstSelector);
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}
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}
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private void OnChannelSelected(ChatSelectChannel channel)
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{
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Select(channel);
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}
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private void OnPopupVisibilityChanged(Control control)
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{
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Pressed = control.Visible;
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}
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protected override void KeyBindDown(GUIBoundKeyEventArgs args)
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{
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// needed since we need EnableAllKeybinds - don't double-send both UI click and Use
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if (args.Function == EngineKeyFunctions.Use) return;
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base.KeyBindDown(args);
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}
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public void Select(ChatSelectChannel channel)
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{
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if (_channelSelectorPopup.Visible)
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{
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_channelSelectorPopup.Close();
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}
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if (SelectedChannel == channel) return;
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SelectedChannel = channel;
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OnChannelSelect?.Invoke(channel);
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}
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public static string ChannelSelectorName(ChatSelectChannel channel)
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{
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return Loc.GetString($"hud-chatbox-select-channel-{channel}");
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}
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public Color ChannelSelectColor(ChatSelectChannel channel)
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{
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return channel switch
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{
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ChatSelectChannel.Radio => Color.LimeGreen,
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ChatSelectChannel.LOOC => Color.MediumTurquoise,
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ChatSelectChannel.OOC => Color.LightSkyBlue,
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ChatSelectChannel.Dead => Color.MediumPurple,
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ChatSelectChannel.Admin => Color.HotPink,
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ChatSelectChannel.Telepathic => Color.PaleVioletRed, //Nyano - Summary: determines the color for the chat.
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_ => Color.DarkGray
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};
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}
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public void UpdateChannelSelectButton(ChatSelectChannel channel, Shared.Radio.RadioChannelPrototype? radio)
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{
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Text = radio != null ? Loc.GetString(radio.Name) : ChannelSelectorName(channel);
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Modulate = radio?.Color ?? ChannelSelectColor(channel);
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}
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private void OnSelectorButtonToggled(ButtonToggledEventArgs args)
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{
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if (args.Pressed)
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{
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var globalLeft = GlobalPosition.X;
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var globalBot = GlobalPosition.Y + Height;
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var box = UIBox2.FromDimensions(new Vector2(globalLeft, globalBot), new Vector2(SizeBox.Width, SelectorDropdownOffset));
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_channelSelectorPopup.Open(box);
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}
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else
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{
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_channelSelectorPopup.Close();
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}
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}
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}
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