Files
wwdpublic/Content.Shared/Puppet/SharedVentriloquistPuppetSystem.cs
Leon Friedrich 92ae508bee Station AI (#30944)
* Station AI overlay

* implement

* Bunch of ports

* Fix a heap of bugs and basic scouting

* helldivers

* Shuffle interactions a bit

* navmap stuff

* Revert "navmap stuff"

This reverts commit d1f89dd4be83233e22cf5dd062b2581f3c6da062.

* AI wires implemented

* Fix examines

* Optimise the overlay significantly

* Back to old static

* BUI radial working

* lots of work

* Saving work

* thanks fork

* alright

* pc

* AI upload console

* AI upload

* stuff

* Fix copy-paste shitcode

* AI actions

* navmap work

* Fixes

* first impressions

* a

* reh

* Revert "navmap work"

This reverts commit 6f63fea6e9245e189f368f97be3e32e9b210580e.

* OD

* radar

* weh

* Fix examines

* scoop mine eyes

* fixes

* reh

* Optimise

* Final round of optimisations

* Fixes

* fixes

(cherry picked from commit 56451fa5e7fd9910cf38d27e5cc0800bd71b9a2f)
2025-01-14 02:02:07 +03:00

43 lines
1.7 KiB
C#

using Content.Shared.ActionBlocker;
using Content.Shared.Hands;
using Content.Shared.Interaction.Events;
using Content.Shared.Item;
using Content.Shared.Emoting;
using Content.Shared.Movement.Events;
namespace Content.Shared.Puppet;
// TODO deduplicate with BlockMovementComponent
public abstract class SharedVentriloquistPuppetSystem : EntitySystem
{
[Dependency] private readonly ActionBlockerSystem _blocker = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<VentriloquistPuppetComponent, UseAttemptEvent>(Cancel);
SubscribeLocalEvent<VentriloquistPuppetComponent, InteractionAttemptEvent>(CancelInteract);
SubscribeLocalEvent<VentriloquistPuppetComponent, DropAttemptEvent>(Cancel);
SubscribeLocalEvent<VentriloquistPuppetComponent, PickupAttemptEvent>(Cancel);
SubscribeLocalEvent<VentriloquistPuppetComponent, UpdateCanMoveEvent>(Cancel);
SubscribeLocalEvent<VentriloquistPuppetComponent, EmoteAttemptEvent>(Cancel);
SubscribeLocalEvent<VentriloquistPuppetComponent, ChangeDirectionAttemptEvent>(Cancel);
SubscribeLocalEvent<VentriloquistPuppetComponent, ComponentStartup>(OnStartup);
}
private void CancelInteract(Entity<VentriloquistPuppetComponent> ent, ref InteractionAttemptEvent args)
{
args.Cancelled = true;
}
private void OnStartup(EntityUid uid, VentriloquistPuppetComponent component, ComponentStartup args)
{
_blocker.UpdateCanMove(uid);
}
private void Cancel<T>(EntityUid uid, VentriloquistPuppetComponent component, T args) where T : CancellableEntityEventArgs
{
args.Cancel();
}
}