Files
wwdpublic/Content.Client/Replay/Spectator/ReplaySpectatorSystem.Blockers.cs
Leon Friedrich 92ae508bee Station AI (#30944)
* Station AI overlay

* implement

* Bunch of ports

* Fix a heap of bugs and basic scouting

* helldivers

* Shuffle interactions a bit

* navmap stuff

* Revert "navmap stuff"

This reverts commit d1f89dd4be83233e22cf5dd062b2581f3c6da062.

* AI wires implemented

* Fix examines

* Optimise the overlay significantly

* Back to old static

* BUI radial working

* lots of work

* Saving work

* thanks fork

* alright

* pc

* AI upload console

* AI upload

* stuff

* Fix copy-paste shitcode

* AI actions

* navmap work

* Fixes

* first impressions

* a

* reh

* Revert "navmap work"

This reverts commit 6f63fea6e9245e189f368f97be3e32e9b210580e.

* OD

* radar

* weh

* Fix examines

* scoop mine eyes

* fixes

* reh

* Optimise

* Final round of optimisations

* Fixes

* fixes

(cherry picked from commit 56451fa5e7fd9910cf38d27e5cc0800bd71b9a2f)
2025-01-14 02:02:07 +03:00

50 lines
2.1 KiB
C#

using Content.Shared.Hands;
using Content.Shared.Interaction.Events;
using Content.Shared.Inventory.Events;
using Content.Shared.Item;
using Content.Shared.Movement.Events;
using Content.Shared.Movement.Pulling.Events;
using Content.Shared.Throwing;
namespace Content.Client.Replay.Spectator;
public sealed partial class ReplaySpectatorSystem
{
private void InitializeBlockers()
{
// Block most interactions to avoid mispredicts
// This **shouldn't** be required, but just in case.
SubscribeLocalEvent<ReplaySpectatorComponent, UseAttemptEvent>(OnAttempt);
SubscribeLocalEvent<ReplaySpectatorComponent, PickupAttemptEvent>(OnAttempt);
SubscribeLocalEvent<ReplaySpectatorComponent, ThrowAttemptEvent>(OnAttempt);
SubscribeLocalEvent<ReplaySpectatorComponent, InteractionAttemptEvent>(OnInteractAttempt);
SubscribeLocalEvent<ReplaySpectatorComponent, AttackAttemptEvent>(OnAttempt);
SubscribeLocalEvent<ReplaySpectatorComponent, DropAttemptEvent>(OnAttempt);
SubscribeLocalEvent<ReplaySpectatorComponent, IsEquippingAttemptEvent>(OnAttempt);
SubscribeLocalEvent<ReplaySpectatorComponent, IsUnequippingAttemptEvent>(OnAttempt);
SubscribeLocalEvent<ReplaySpectatorComponent, UpdateCanMoveEvent>(OnUpdateCanMove);
SubscribeLocalEvent<ReplaySpectatorComponent, ChangeDirectionAttemptEvent>(OnUpdateCanMove);
SubscribeLocalEvent<ReplaySpectatorComponent, PullAttemptEvent>(OnPullAttempt);
}
private void OnInteractAttempt(Entity<ReplaySpectatorComponent> ent, ref InteractionAttemptEvent args)
{
args.Cancelled = true;
}
private void OnAttempt(EntityUid uid, ReplaySpectatorComponent component, CancellableEntityEventArgs args)
{
args.Cancel();
}
private void OnUpdateCanMove(EntityUid uid, ReplaySpectatorComponent component, CancellableEntityEventArgs args)
{
args.Cancel();
}
private void OnPullAttempt(EntityUid uid, ReplaySpectatorComponent component, PullAttemptEvent args)
{
args.Cancelled = true;
}
}