mirror of
https://github.com/WWhiteDreamProject/wwdpublic.git
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203 lines
7.3 KiB
C#
203 lines
7.3 KiB
C#
using System.Linq;
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using System.Numerics;
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using Content.Shared._White.Penetrated;
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using Content.Shared._White.Projectile;
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using Content.Shared.CombatMode.Pacification;
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using Content.Shared.Damage;
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using Content.Shared.DoAfter;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Interaction;
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using Content.Shared.Physics;
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using Content.Shared.Throwing;
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using Content.Shared.UserInterface;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Map;
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using Robust.Shared.Network;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Physics.Events;
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using Robust.Shared.Physics.Systems;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Projectiles;
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public abstract partial class SharedProjectileSystem : EntitySystem
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{
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public const string ProjectileFixture = "projectile";
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[Dependency] private readonly INetManager _netManager = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedPhysicsSystem _physics = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfter = default!; // WD EDIT
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ProjectileComponent, PreventCollideEvent>(PreventCollision);
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SubscribeLocalEvent<EmbeddableProjectileComponent, ProjectileHitEvent>(OnEmbedProjectileHit);
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SubscribeLocalEvent<EmbeddableProjectileComponent, ThrowDoHitEvent>(OnEmbedThrowDoHit);
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SubscribeLocalEvent<EmbeddableProjectileComponent, AttemptPacifiedThrowEvent>(OnAttemptPacifiedThrow);
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SubscribeLocalEvent<EmbeddableProjectileComponent, ActivateInWorldEvent>(OnEmbedActivate, before: new[] {typeof(ActivatableUISystem)}); // WD EDIT
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SubscribeLocalEvent<EmbeddableProjectileComponent, PreventCollideEvent>(OnPreventCollision); // WD EDIT
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}
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private void OnEmbedThrowDoHit(EntityUid uid, EmbeddableProjectileComponent component, ThrowDoHitEvent args)
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{
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if (!component.EmbedOnThrow)
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return;
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Embed(uid, args.Target, null, component);
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}
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private void OnEmbedProjectileHit(EntityUid uid, EmbeddableProjectileComponent component, ref ProjectileHitEvent args)
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{
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Embed(uid, args.Target, args.Shooter, component);
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// Raise a specific event for projectiles.
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if (TryComp(uid, out ProjectileComponent? projectile))
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{
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var ev = new ProjectileEmbedEvent(projectile.Shooter!.Value, projectile.Weapon!.Value, args.Target);
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RaiseLocalEvent(uid, ref ev);
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}
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}
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public void Embed(EntityUid uid, EntityUid target, EntityUid? user, EmbeddableProjectileComponent component, bool raiseEvent = true) // WD EDIT
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{
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// WD EDIT START
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if (!TryComp<PhysicsComponent>(uid, out var physics)
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|| physics.LinearVelocity.Length() < component.MinimumSpeed
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|| _netManager.IsClient)
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return;
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var attemptEmbedEvent = new AttemptEmbedEvent(user, target);
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RaiseLocalEvent(uid, ref attemptEmbedEvent);
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var xform = Transform(uid);
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if (!TryComp<PenetratedProjectileComponent>(uid, out var penetratedProjectile)
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|| !penetratedProjectile.PenetratedUid.HasValue
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|| (penetratedProjectile.PenetratedUid != target
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&& !HasComp<PenetratedComponent>(target)))
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{
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_physics.SetLinearVelocity(uid, Vector2.Zero, body: physics);
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_physics.SetBodyType(uid, BodyType.Static, body: physics);
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_transform.SetParent(uid, xform, target);
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}
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// WD EDIT END
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if (component.Offset != Vector2.Zero)
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{
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_transform.SetLocalPosition(uid, xform.LocalPosition + xform.LocalRotation.RotateVec(component.Offset),
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xform);
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}
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// WD EDIT START
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if (!raiseEvent)
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return;
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// WD EDIT END
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_audio.PlayPredicted(component.Sound, uid, null);
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var ev = new EmbedEvent(user, target);
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RaiseLocalEvent(uid, ref ev);
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}
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private void PreventCollision(EntityUid uid, ProjectileComponent component, ref PreventCollideEvent args)
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{
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if (component.IgnoreShooter && (args.OtherEntity == component.Shooter || args.OtherEntity == component.Weapon))
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{
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args.Cancelled = true;
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}
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}
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public void SetShooter(EntityUid id, ProjectileComponent component, EntityUid shooterId)
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{
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if (component.Shooter == shooterId)
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return;
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component.Shooter = shooterId;
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Dirty(id, component);
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}
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/// <summary>
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/// Prevent players with the Pacified status effect from throwing embeddable projectiles.
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/// </summary>
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private void OnAttemptPacifiedThrow(Entity<EmbeddableProjectileComponent> ent, ref AttemptPacifiedThrowEvent args)
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{
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args.Cancel("pacified-cannot-throw-embed");
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}
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// WD EDIT START
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private void OnEmbedActivate(EntityUid uid, EmbeddableProjectileComponent component, ActivateInWorldEvent args)
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{
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if (args.Handled
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|| !AttemptEmbedRemove(uid, args.User, component))
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return;
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args.Handled = true;
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}
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private void OnPreventCollision(EntityUid uid, EmbeddableProjectileComponent component, ref PreventCollideEvent args)
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{
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// Opaque collision mask doesn't work for EmbeddableProjectileComponent
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if (component.PreventCollide && TryComp(args.OtherEntity, out FixturesComponent? fixtures) &&
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fixtures.Fixtures.All(fix => (fix.Value.CollisionLayer & (int) CollisionGroup.Opaque) == 0))
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args.Cancelled = true;
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}
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private bool AttemptEmbedRemove(EntityUid uid, EntityUid user, EmbeddableProjectileComponent? component = null)
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{
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if (!Resolve(uid, ref component, false)
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|| component.RemovalTime == null
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|| !TryComp<PhysicsComponent>(uid, out var physics)
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|| physics.BodyType != BodyType.Static)
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return false;
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_doAfter.TryStartDoAfter(new DoAfterArgs(EntityManager, user, component.RemovalTime.Value,
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new RemoveEmbeddedProjectileEvent(), eventTarget: uid, target: uid)
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{
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DistanceThreshold = SharedInteractionSystem.InteractionRange,
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});
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return true;
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}
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// WD EDIT END
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}
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[Serializable, NetSerializable]
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public sealed class ImpactEffectEvent : EntityEventArgs
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{
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public string Prototype;
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public NetCoordinates Coordinates;
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public ImpactEffectEvent(string prototype, NetCoordinates coordinates)
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{
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Prototype = prototype;
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Coordinates = coordinates;
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}
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}
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/// <summary>
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/// Raised when an entity is just about to be hit with a projectile but can reflect it
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/// </summary>
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[ByRefEvent]
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public record struct ProjectileReflectAttemptEvent(EntityUid ProjUid, ProjectileComponent Component, bool Cancelled);
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/// <summary>
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/// Raised when a projectile hits an entity
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/// </summary>
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[ByRefEvent]
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public record struct ProjectileHitEvent(DamageSpecifier Damage, EntityUid Target, EntityUid? Shooter = null);
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// WD EDIT START
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[Serializable, NetSerializable]
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public sealed partial class RemoveEmbeddedProjectileEvent : DoAfterEvent
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{
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public override DoAfterEvent Clone()
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{
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return this;
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}
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}
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// WD EDIT END
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