Files
wwdpublic/Content.Shared/Prying/Systems/PryingSystem.cs
Debug fd2cc8570d Sync master up to 1/10 (#74)
* Automatic changelog update

* Make NPC names proper nouns & fix some genders (#20534)

* Proper names & genders

* Uppercase proper names

* Make Smile female

* fix bingus wrinkly head (#20531)

* rouny meat and steak (#20526)

* lost friendship flavor

* add rouny steak

* rouny special meat

* rouny meat textures

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* Wearable Wet Floor Sign and 'Janitorial Suicide Vest' (#20311)

* Explosive wet floor sign & janitorial suicide vest

* fix attributions

* Remove name & desc from explosive wet floor sign

* Make wet floor sign chameleonable

* Automatic changelog update

* Minor slippery stuff (#20535)

* Update submodule to 162.2.0 (#20570)

* Predicted armor (#20560)

* clean up some lines in smile the slime prototype (#20552)

* Revert "Use full file path for temp replays (#19002)" (#20545)

* Add EyesGlasses into ClothesMate (#20523)

* Automatic changelog update

* Fix Punpun crew monitor sensor (#20484)

* Automatic changelog update

* EasyPry airlocks for arrivals. Now also prying refactor I guess (#19394)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

* Automatic changelog update

* Make arcades hackable again (#20555)

* Automatic changelog update

* Health alert tweaks (#20557)

* Automatic changelog update

* Add active and ended game rule components, generic TryRoundStartAttempt and minPlayers field (#20564)

* Improve active game rule querying, add generic try round start attempt method, move minPlayers to GameRuleComponent

* Nukeops todo and cleanup

* Remove Active field

* Add EndedGameRuleComponent

* bartender suit (#20521)

* give me a drink bartender

* guh

* aARG

* Necropolis and mine walls (#20578)

* Automatic changelog update

* archaic accent tweaks (#20567)

* Automatic changelog update

* Add confirmation to kick and respawn in the admin player actions panel (#20542)

* Remove windows-latest CI runs, remove unused build-test-release.yml (#20540)

* Change .editorconfig to keep existing attribute arrangement (#20538)

* Automatic changelog update

* Catch replay start and end errors on round restarts (#20565)

* Update trivial components to use auto comp states (#20539)

* Fix role unbans not applying in real time (#20547)

* Disable AHelp buttons when no player is selected, update button styling (#20568)

* Automatic changelog update

* Added a toggle fullscreen button (default F11) (#20272)

* Added a toggle fullscreen button (default F11)

* Removed un-needed comments

* Review Requested Changes

* Fixed Acidental Spacing Change

* bwoink, removed extraneous code

* nothing, litterally

* Automatic changelog update

* Fix not networking markings (#20588)

* Automatic changelog update

* Update RobustToolbox to v162.2.1 (#20590)

* Automatic changelog update

* Glorfcode (force say on damage/stun/crit) (#20562)

* Automatic changelog update

* Fix AHelp progressively showing more AHelp panels (#20591)

* Automatic changelog update

* caninsert entitystorage tweaks (#20589)

* Automatic changelog update

* Fix mapping actions crashing on load (#20592)

* Fix loading a map with a ThirstComponent crashing the game (#20594)

* Fix electrocution displaying real name of disguised players (#20603)

* Organ fixes (#20488)

* Automatic changelog update

* Kettle medical rework (#20435)

* Initial try at medical rework for kettle

* Re-add decal decorations to Kettle's medical

* Add more lockers to kettle's med

* Actually upload kettle's map, not its proto

* Automatic changelog update

* Added blocked visuals to volumetric pump (#20610)

* Automatic changelog update

* Move TimedDespawn to engine (#20515)

* Update submodule to 163.0.0 (#20616)

* Remove v0.1 version number from local main menu screen (#20617)

* Remove cloneData parameter from AutoNetworkedField (#20596)

* Update submodule to 164.0.0 (#20618)

* fix cognizine ghost role (#20632)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* Move ID layer one pixel to correct alignment (#20630)

* Update nukie hardsuit descriptions (#20529)

* Make holofans destructable (#20445)

* Automatic changelog update

* bowl is open (#20453)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Add TestPair.WaitCommand() (#20615)

* Rename ThreatPrototype and mark fields as required (#20611)

* Adjust hard bomb shape (#20608)

* dragon refactor, objectives and use GenericAntag (#20201)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* Added generic empty liquids tank (#20563)

* Move view variables verb to the top of the list with no category and localize it (#20546)

* saltern update (#20325)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Fix followers leaking (#20643)

* Add Winter Boots (#20622)

* add

* fix prototype

* Add QM mantle (#20621)

* add

* fix prototype

* Automatic changelog update

* Slime mobs breathe nitrogen and resprite their organs (#20577)

* Slimes breathe nitrogen and resprite their organs

* ups

* mmm

* Automatic changelog update

* Fix the new lizard horn's consistency + issue (#20620)

* fix

* add

* Revert "add"

This reverts commit a054a3204a8f185a94ceb80b1bd3bc9f30423711.

* Add RandomHumanoidAppearance component to for space ninjas (#20605)

* Automatic changelog update

* Space cat breathes space (#20550)

* Space cat breathes space

Made Space Cat lungs ROBUST

* Made Space Cat's lungs ROBUST 2.0

* Automatic changelog update

* Wide anomaly locator (#20581)

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* add textures

* fix encoding

* fix 2

* Automatic changelog update

* Fixed Telescopic Shield Lighting (#20650)

* Fixed Telescopic Shield Lighting Bug fix #20199

* no need for these at all

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Automatic changelog update

* Add a special hardsuit for nukie medic (#20471)

* Automatic changelog update

* Carry over other mutations when doing species mutation (#20551)

* Automatic changelog update

* Add Spanish accent to poncho and sombrero (#20377)

---------

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2023-10-03 14:15:46 -05:00

163 lines
5.0 KiB
C#

using Content.Shared.Prying.Components;
using Content.Shared.Verbs;
using Content.Shared.DoAfter;
using Robust.Shared.Serialization;
using Content.Shared.Administration.Logs;
using Content.Shared.Database;
using Content.Shared.Doors.Components;
using System.Diagnostics.CodeAnalysis;
using Content.Shared.Interaction;
using PryUnpoweredComponent = Content.Shared.Prying.Components.PryUnpoweredComponent;
namespace Content.Shared.Prying.Systems;
/// <summary>
/// Handles prying of entities (e.g. doors)
/// </summary>
public sealed class PryingSystem : EntitySystem
{
[Dependency] private readonly ISharedAdminLogManager _adminLog = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
public override void Initialize()
{
base.Initialize();
// Mob prying doors
SubscribeLocalEvent<DoorComponent, GetVerbsEvent<AlternativeVerb>>(OnDoorAltVerb);
SubscribeLocalEvent<DoorComponent, DoorPryDoAfterEvent>(OnDoAfter);
SubscribeLocalEvent<DoorComponent, InteractUsingEvent>(TryPryDoor);
}
private void TryPryDoor(EntityUid uid, DoorComponent comp, InteractUsingEvent args)
{
if (args.Handled)
return;
args.Handled = TryPry(uid, args.User, out _, args.Used);
}
private void OnDoorAltVerb(EntityUid uid, DoorComponent component, GetVerbsEvent<AlternativeVerb> args)
{
if (!args.CanInteract || !args.CanAccess)
return;
if (!TryComp<PryingComponent>(args.User, out var tool))
return;
args.Verbs.Add(new AlternativeVerb()
{
Text = Loc.GetString("door-pry"),
Impact = LogImpact.Low,
Act = () => TryPry(uid, args.User, out _, args.User),
});
}
/// <summary>
/// Attempt to pry an entity.
/// </summary>
public bool TryPry(EntityUid target, EntityUid user, out DoAfterId? id, EntityUid tool)
{
id = null;
PryingComponent? comp = null;
if (!Resolve(tool, ref comp, false))
return false;
if (!comp.Enabled)
return false;
if (!CanPry(target, user, comp))
{
// If we have reached this point we want the event that caused this
// to be marked as handled as a popup would be generated on failure.
return true;
}
StartPry(target, user, tool, comp.SpeedModifier, out id);
return true;
}
/// <summary>
/// Try to pry an entity.
/// </summary>
public bool TryPry(EntityUid target, EntityUid user, out DoAfterId? id)
{
id = null;
if (!CanPry(target, user))
// If we have reached this point we want the event that caused this
// to be marked as handled as a popup would be generated on failure.
return true;
return StartPry(target, user, null, 1.0f, out id);
}
private bool CanPry(EntityUid target, EntityUid user, PryingComponent? comp = null)
{
BeforePryEvent canev;
if (comp != null)
{
canev = new BeforePryEvent(user, comp.PryPowered, comp.Force);
}
else
{
if (!TryComp<PryUnpoweredComponent>(target, out _))
return false;
canev = new BeforePryEvent(user, false, false);
}
RaiseLocalEvent(target, ref canev);
if (canev.Cancelled)
return false;
return true;
}
private bool StartPry(EntityUid target, EntityUid user, EntityUid? tool, float toolModifier, [NotNullWhen(true)] out DoAfterId? id)
{
var modEv = new GetPryTimeModifierEvent(user);
RaiseLocalEvent(target, ref modEv);
var doAfterArgs = new DoAfterArgs(EntityManager, user, TimeSpan.FromSeconds(modEv.BaseTime * modEv.PryTimeModifier / toolModifier), new DoorPryDoAfterEvent(), target, target, tool)
{
BreakOnDamage = true,
BreakOnUserMove = true,
};
if (tool != null)
{
_adminLog.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(user)} is using {ToPrettyString(tool.Value)} to pry {ToPrettyString(target)}");
}
else
{
_adminLog.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(user)} is prying {ToPrettyString(target)}");
}
return _doAfterSystem.TryStartDoAfter(doAfterArgs, out id);
}
private void OnDoAfter(EntityUid uid, DoorComponent door, DoorPryDoAfterEvent args)
{
if (args.Cancelled)
return;
if (args.Target is null)
return;
PryingComponent? comp = null;
if (args.Used != null && Resolve(args.Used.Value, ref comp))
_audioSystem.PlayPredicted(comp.UseSound, args.Used.Value, args.User);
var ev = new PriedEvent(args.User);
RaiseLocalEvent(uid, ref ev);
}
}
[Serializable, NetSerializable]
public sealed partial class DoorPryDoAfterEvent : SimpleDoAfterEvent
{
}