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* Psionics It's a ton of stuff relating to the basic Psionics system and all the powers. I'm saving this as a bit of a sanity check before moving forward. Left to do: 1. Implementing the Psionic faction so that the chat works as intended. 2. Adding the start-state cooldown timers to the actions. * Cleaned up everything with the word 'Psionic' on it. Got the psionic chat working. Got some other stuff working * Some final psionic cleanup. The last batch of content. * Update RobustToolbox * rebased * Revert "Update RobustToolbox" This reverts commit c0cf35d03f828f6ccfeb05fcffd91cf074818fc9. * Update RobustToolbox * Revert "Update RobustToolbox" This reverts commit c4dc828df7912e063ea856b2a83a790bc88d1e09. * Update RobustToolbox * Psionics It's a ton of stuff relating to the basic Psionics system and all the powers. I'm saving this as a bit of a sanity check before moving forward. Left to do: 1. Implementing the Psionic faction so that the chat works as intended. 2. Adding the start-state cooldown timers to the actions. * Cleaned up everything with the word 'Psionic' on it. Got the psionic chat working. Got some other stuff working * Some final psionic cleanup. The last batch of content. * rebased * Cleaned up everything with the word 'Psionic' on it. Got the psionic chat working. Got some other stuff working * Broken Commit With these changes in place, the unit does not work. Recording them so i don't lose my work. * Brings it All Together. Dawn of the final Commit. Rebase completed. * Update RobustToolbox * Changed 'Station Events' to 'StationEvents' and cleaned up the Delta-V Events.yml file of duplicate events. * Delete ghost_roles.yml Duplicate. * Update familiars.yml * Update familiars.yml * Update GlimmerReactiveSystem.cs * Makes tinfoil hats craftable. * Decided I'm not dealing with adding fugitives or Glimmer Wisps right now. * Psionic invisibility won't work now that Eye component exists. Or at least, the integrator test won't psas. * Update special.yml * Added #nyanotrasen code or //Nyanotrasen code to many, many files. * Properly fixes comments. --------- Signed-off-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> Signed-off-by: PHCodes <47927305+PHCodes@users.noreply.github.com> Co-authored-by: Debug <sidneymaatman@gmail.com> Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
69 lines
3.2 KiB
C#
69 lines
3.2 KiB
C#
using Content.Shared.Humanoid.Prototypes;
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using Content.Shared.Dataset;
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using Robust.Shared.Random;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Enums;
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namespace Content.Shared.Humanoid
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{
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/// <summary>
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/// Figure out how to name a humanoid with these extensions.
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/// </summary>
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public sealed class NamingSystem : EntitySystem
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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public string GetName(string species, Gender? gender = null)
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{
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// if they have an old species or whatever just fall back to human I guess?
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// Some downstream is probably gonna have this eventually but then they can deal with fallbacks.
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if (!_prototypeManager.TryIndex(species, out SpeciesPrototype? speciesProto))
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{
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speciesProto = _prototypeManager.Index<SpeciesPrototype>("Human");
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Log.Warning($"Unable to find species {species} for name, falling back to Human");
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}
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switch (speciesProto.Naming)
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{
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// Start of Nyano - Summary: for Oni naming
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case SpeciesNaming.LastNoFirst:
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return Loc.GetString("namepreset-lastnofirst",
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("first", GetFirstName(speciesProto, gender)), ("last", GetLastName(speciesProto)));
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// End of Nyano - Summary: for Oni naming
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case SpeciesNaming.TheFirstofLast:
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return Loc.GetString("namepreset-thefirstoflast",
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("first", GetFirstName(speciesProto, gender)), ("last", GetLastName(speciesProto)));
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case SpeciesNaming.FirstDashFirst:
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return Loc.GetString("namepreset-firstdashfirst",
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("first1", GetFirstName(speciesProto, gender)), ("first2", GetFirstName(speciesProto, gender)));
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case SpeciesNaming.FirstLast:
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default:
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return Loc.GetString("namepreset-firstlast",
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("first", GetFirstName(speciesProto, gender)), ("last", GetLastName(speciesProto)));
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}
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}
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public string GetFirstName(SpeciesPrototype speciesProto, Gender? gender = null)
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{
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switch (gender)
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{
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case Gender.Male:
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return _random.Pick(_prototypeManager.Index<DatasetPrototype>(speciesProto.MaleFirstNames).Values);
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case Gender.Female:
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return _random.Pick(_prototypeManager.Index<DatasetPrototype>(speciesProto.FemaleFirstNames).Values);
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default:
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if (_random.Prob(0.5f))
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return _random.Pick(_prototypeManager.Index<DatasetPrototype>(speciesProto.MaleFirstNames).Values);
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else
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return _random.Pick(_prototypeManager.Index<DatasetPrototype>(speciesProto.FemaleFirstNames).Values);
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}
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}
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public string GetLastName(SpeciesPrototype speciesProto)
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{
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return _random.Pick(_prototypeManager.Index<DatasetPrototype>(speciesProto.LastNames).Values);
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}
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}
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}
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