mirror of
https://github.com/WWhiteDreamProject/wwdpublic.git
synced 2026-04-18 05:59:03 +03:00
* Automatic changelog update * Make NPC names proper nouns & fix some genders (#20534) * Proper names & genders * Uppercase proper names * Make Smile female * fix bingus wrinkly head (#20531) * rouny meat and steak (#20526) * lost friendship flavor * add rouny steak * rouny special meat * rouny meat textures --------- Co-authored-by: deltanedas <@deltanedas:kde.org> * Automatic changelog update * Wearable Wet Floor Sign and 'Janitorial Suicide Vest' (#20311) * Explosive wet floor sign & janitorial suicide vest * fix attributions * Remove name & desc from explosive wet floor sign * Make wet floor sign chameleonable * Automatic changelog update * Minor slippery stuff (#20535) * Update submodule to 162.2.0 (#20570) * Predicted armor (#20560) * clean up some lines in smile the slime prototype (#20552) * Revert "Use full file path for temp replays (#19002)" (#20545) * Add EyesGlasses into ClothesMate (#20523) * Automatic changelog update * Fix Punpun crew monitor sensor (#20484) * Automatic changelog update * EasyPry airlocks for arrivals. Now also prying refactor I guess (#19394) Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Make arcades hackable again (#20555) * Automatic changelog update * Health alert tweaks (#20557) * Automatic changelog update * Add active and ended game rule components, generic TryRoundStartAttempt and minPlayers field (#20564) * Improve active game rule querying, add generic try round start attempt method, move minPlayers to GameRuleComponent * Nukeops todo and cleanup * Remove Active field * Add EndedGameRuleComponent * bartender suit (#20521) * give me a drink bartender * guh * aARG * Necropolis and mine walls (#20578) * Automatic changelog update * archaic accent tweaks (#20567) * Automatic changelog update * Add confirmation to kick and respawn in the admin player actions panel (#20542) * Remove windows-latest CI runs, remove unused build-test-release.yml (#20540) * Change .editorconfig to keep existing attribute arrangement (#20538) * Automatic changelog update * Catch replay start and end errors on round restarts (#20565) * Update trivial components to use auto comp states (#20539) * Fix role unbans not applying in real time (#20547) * Disable AHelp buttons when no player is selected, update button styling (#20568) * Automatic changelog update * Added a toggle fullscreen button (default F11) (#20272) * Added a toggle fullscreen button (default F11) * Removed un-needed comments * Review Requested Changes * Fixed Acidental Spacing Change * bwoink, removed extraneous code * nothing, litterally * Automatic changelog update * Fix not networking markings (#20588) * Automatic changelog update * Update RobustToolbox to v162.2.1 (#20590) * Automatic changelog update * Glorfcode (force say on damage/stun/crit) (#20562) * Automatic changelog update * Fix AHelp progressively showing more AHelp panels (#20591) * Automatic changelog update * caninsert entitystorage tweaks (#20589) * Automatic changelog update * Fix mapping actions crashing on load (#20592) * Fix loading a map with a ThirstComponent crashing the game (#20594) * Fix electrocution displaying real name of disguised players (#20603) * Organ fixes (#20488) * Automatic changelog update * Kettle medical rework (#20435) * Initial try at medical rework for kettle * Re-add decal decorations to Kettle's medical * Add more lockers to kettle's med * Actually upload kettle's map, not its proto * Automatic changelog update * Added blocked visuals to volumetric pump (#20610) * Automatic changelog update * Move TimedDespawn to engine (#20515) * Update submodule to 163.0.0 (#20616) * Remove v0.1 version number from local main menu screen (#20617) * Remove cloneData parameter from AutoNetworkedField (#20596) * Update submodule to 164.0.0 (#20618) * fix cognizine ghost role (#20632) Co-authored-by: deltanedas <@deltanedas:kde.org> * Automatic changelog update * Move ID layer one pixel to correct alignment (#20630) * Update nukie hardsuit descriptions (#20529) * Make holofans destructable (#20445) * Automatic changelog update * bowl is open (#20453) Co-authored-by: deltanedas <@deltanedas:kde.org> * Add TestPair.WaitCommand() (#20615) * Rename ThreatPrototype and mark fields as required (#20611) * Adjust hard bomb shape (#20608) * dragon refactor, objectives and use GenericAntag (#20201) Co-authored-by: deltanedas <@deltanedas:kde.org> * Automatic changelog update * Added generic empty liquids tank (#20563) * Move view variables verb to the top of the list with no category and localize it (#20546) * saltern update (#20325) Co-authored-by: deltanedas <@deltanedas:kde.org> * Fix followers leaking (#20643) * Add Winter Boots (#20622) * add * fix prototype * Add QM mantle (#20621) * add * fix prototype * Automatic changelog update * Slime mobs breathe nitrogen and resprite their organs (#20577) * Slimes breathe nitrogen and resprite their organs * ups * mmm * Automatic changelog update * Fix the new lizard horn's consistency + issue (#20620) * fix * add * Revert "add" This reverts commit a054a3204a8f185a94ceb80b1bd3bc9f30423711. * Add RandomHumanoidAppearance component to for space ninjas (#20605) * Automatic changelog update * Space cat breathes space (#20550) * Space cat breathes space Made Space Cat lungs ROBUST * Made Space Cat's lungs ROBUST 2.0 * Automatic changelog update * Wide anomaly locator (#20581) * Add files via upload * Add files via upload * Add files via upload * Add files via upload * add textures * fix encoding * fix 2 * Automatic changelog update * Fixed Telescopic Shield Lighting (#20650) * Fixed Telescopic Shield Lighting Bug fix #20199 * no need for these at all --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Automatic changelog update * Add a special hardsuit for nukie medic (#20471) * Automatic changelog update * Carry over other mutations when doing species mutation (#20551) * Automatic changelog update * Add Spanish accent to poncho and sombrero (#20377) --------- Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com> Co-authored-by: Psychpsyo <60073468+Psychpsyo@users.noreply.github.com> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Co-authored-by: ravage <142820619+ravage123321@users.noreply.github.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> Co-authored-by: LEVELcat <68501903+LEVELcat@users.noreply.github.com> Co-authored-by: Repo <47093363+Titian3@users.noreply.github.com> Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> Co-authored-by: Doru991 <75124791+Doru991@users.noreply.github.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Skarletto <122584947+Skarletto@users.noreply.github.com> Co-authored-by: NULL882 <104377798+NULL882@users.noreply.github.com> Co-authored-by: lunarcomets <140772713+lunarcomets@users.noreply.github.com> Co-authored-by: Miro Kavaliou <miraslauk@gmail.com> Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: Kacper Urbańczyk <kacperjaroslawurbanczyk@gmail.com> Co-authored-by: TsjipTsjip <19798667+TsjipTsjip@users.noreply.github.com> Co-authored-by: daerSeebaer <61566539+daerSeebaer@users.noreply.github.com> Co-authored-by: Fluffiest Floofers <thebluewulf@gmail.com> Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Co-authored-by: Kevin Zheng <kevinz5000@gmail.com> Co-authored-by: drteaspoon420 <87363733+drteaspoon420@users.noreply.github.com> Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com> Co-authored-by: Nim <128169402+Nimfar11@users.noreply.github.com> Co-authored-by: Kacper Urbańczyk <mikrel071204@gmail.com> Co-authored-by: Tox Cruize <141375638+TexCruize@users.noreply.github.com> Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: Michael Cu <43478115+michaelcu@users.noreply.github.com>
216 lines
9.7 KiB
C#
216 lines
9.7 KiB
C#
using Content.Client.Administration.Managers;
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using Content.Client.Changelog;
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using Content.Client.Chat.Managers;
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using Content.Client.Eui;
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using Content.Client.Flash;
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using Content.Client.Fullscreen;
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using Content.Client.GhostKick;
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using Content.Client.Guidebook;
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using Content.Client.Info;
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using Content.Client.Input;
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using Content.Client.IoC;
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using Content.Client.Launcher;
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using Content.Client.MainMenu;
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using Content.Client.Parallax.Managers;
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using Content.Client.Players.PlayTimeTracking;
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using Content.Client.Preferences;
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using Content.Client.Radiation.Overlays;
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using Content.Client.Replay;
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using Content.Client.Screenshot;
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using Content.Client.Singularity;
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using Content.Client.Stylesheets;
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using Content.Client.Viewport;
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using Content.Client.Voting;
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using Content.Shared.Ame;
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using Content.Shared.Gravity;
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using Content.Shared.Localizations;
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using Robust.Client;
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using Robust.Client.Graphics;
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using Robust.Client.Input;
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using Robust.Client.Replays.Loading;
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using Robust.Client.State;
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using Robust.Client.UserInterface;
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using Robust.Shared;
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using Robust.Shared.Configuration;
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using Robust.Shared.ContentPack;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Replays;
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namespace Content.Client.Entry
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{
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public sealed class EntryPoint : GameClient
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{
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[Dependency] private readonly IBaseClient _baseClient = default!;
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[Dependency] private readonly IGameController _gameController = default!;
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[Dependency] private readonly IStateManager _stateManager = default!;
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[Dependency] private readonly IComponentFactory _componentFactory = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IClientAdminManager _adminManager = default!;
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[Dependency] private readonly IParallaxManager _parallaxManager = default!;
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[Dependency] private readonly IConfigurationManager _configManager = default!;
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[Dependency] private readonly IStylesheetManager _stylesheetManager = default!;
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[Dependency] private readonly IScreenshotHook _screenshotHook = default!;
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[Dependency] private readonly FullscreenHook _fullscreenHook = default!;
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[Dependency] private readonly ChangelogManager _changelogManager = default!;
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[Dependency] private readonly RulesManager _rulesManager = default!;
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[Dependency] private readonly ViewportManager _viewportManager = default!;
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[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
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[Dependency] private readonly IInputManager _inputManager = default!;
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[Dependency] private readonly IOverlayManager _overlayManager = default!;
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[Dependency] private readonly IChatManager _chatManager = default!;
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[Dependency] private readonly IClientPreferencesManager _clientPreferencesManager = default!;
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[Dependency] private readonly EuiManager _euiManager = default!;
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[Dependency] private readonly IVoteManager _voteManager = default!;
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[Dependency] private readonly DocumentParsingManager _documentParsingManager = default!;
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[Dependency] private readonly GhostKickManager _ghostKick = default!;
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[Dependency] private readonly ExtendedDisconnectInformationManager _extendedDisconnectInformation = default!;
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[Dependency] private readonly JobRequirementsManager _jobRequirements = default!;
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[Dependency] private readonly ContentLocalizationManager _contentLoc = default!;
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[Dependency] private readonly ContentReplayPlaybackManager _playbackMan = default!;
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[Dependency] private readonly IResourceManager _resourceManager = default!;
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[Dependency] private readonly IReplayLoadManager _replayLoad = default!;
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[Dependency] private readonly ILogManager _logManager = default!;
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public override void Init()
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{
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ClientContentIoC.Register();
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foreach (var callback in TestingCallbacks)
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{
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var cast = (ClientModuleTestingCallbacks) callback;
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cast.ClientBeforeIoC?.Invoke();
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}
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IoCManager.BuildGraph();
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IoCManager.InjectDependencies(this);
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_contentLoc.Initialize();
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_componentFactory.DoAutoRegistrations();
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_componentFactory.IgnoreMissingComponents();
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// Do not add to these, they are legacy.
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_componentFactory.RegisterClass<SharedGravityGeneratorComponent>();
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_componentFactory.RegisterClass<SharedAmeControllerComponent>();
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// Do not add to the above, they are legacy
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_prototypeManager.RegisterIgnore("utilityQuery");
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_prototypeManager.RegisterIgnore("utilityCurvePreset");
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_prototypeManager.RegisterIgnore("accent");
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_prototypeManager.RegisterIgnore("gasReaction");
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_prototypeManager.RegisterIgnore("seed"); // Seeds prototypes are server-only.
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_prototypeManager.RegisterIgnore("objective");
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_prototypeManager.RegisterIgnore("holiday");
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_prototypeManager.RegisterIgnore("aiFaction");
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_prototypeManager.RegisterIgnore("htnCompound");
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_prototypeManager.RegisterIgnore("htnPrimitive");
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_prototypeManager.RegisterIgnore("gameMap");
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_prototypeManager.RegisterIgnore("gameMapPool");
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_prototypeManager.RegisterIgnore("npcFaction");
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_prototypeManager.RegisterIgnore("lobbyBackground");
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_prototypeManager.RegisterIgnore("advertisementsPack");
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_prototypeManager.RegisterIgnore("salvageMap");
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_prototypeManager.RegisterIgnore("gamePreset");
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_prototypeManager.RegisterIgnore("noiseChannel");
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_prototypeManager.RegisterIgnore("spaceBiome");
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_prototypeManager.RegisterIgnore("worldgenConfig");
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_prototypeManager.RegisterIgnore("gameRule");
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_prototypeManager.RegisterIgnore("worldSpell");
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_prototypeManager.RegisterIgnore("entitySpell");
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_prototypeManager.RegisterIgnore("instantSpell");
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_prototypeManager.RegisterIgnore("roundAnnouncement");
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_prototypeManager.RegisterIgnore("wireLayout");
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_prototypeManager.RegisterIgnore("alertLevels");
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_prototypeManager.RegisterIgnore("nukeopsRole");
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_componentFactory.GenerateNetIds();
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_adminManager.Initialize();
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_screenshotHook.Initialize();
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_fullscreenHook.Initialize();
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_changelogManager.Initialize();
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_rulesManager.Initialize();
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_viewportManager.Initialize();
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_ghostKick.Initialize();
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_extendedDisconnectInformation.Initialize();
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_jobRequirements.Initialize();
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_playbackMan.Initialize();
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//AUTOSCALING default Setup!
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_configManager.SetCVar("interface.resolutionAutoScaleUpperCutoffX", 1080);
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_configManager.SetCVar("interface.resolutionAutoScaleUpperCutoffY", 720);
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_configManager.SetCVar("interface.resolutionAutoScaleLowerCutoffX", 520);
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_configManager.SetCVar("interface.resolutionAutoScaleLowerCutoffY", 240);
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_configManager.SetCVar("interface.resolutionAutoScaleMinimum", 0.5f);
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}
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public override void PostInit()
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{
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base.PostInit();
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_stylesheetManager.Initialize();
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// Setup key contexts
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ContentContexts.SetupContexts(_inputManager.Contexts);
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_parallaxManager.LoadDefaultParallax();
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_overlayManager.AddOverlay(new SingularityOverlay());
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_overlayManager.AddOverlay(new FlashOverlay());
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_overlayManager.AddOverlay(new RadiationPulseOverlay());
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_chatManager.Initialize();
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_clientPreferencesManager.Initialize();
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_euiManager.Initialize();
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_voteManager.Initialize();
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_userInterfaceManager.SetDefaultTheme("SS14DefaultTheme");
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_userInterfaceManager.SetActiveTheme(_configManager.GetCVar(CVars.InterfaceTheme));
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_documentParsingManager.Initialize();
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_baseClient.RunLevelChanged += (_, args) =>
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{
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if (args.NewLevel == ClientRunLevel.Initialize)
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{
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SwitchToDefaultState(args.OldLevel == ClientRunLevel.Connected ||
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args.OldLevel == ClientRunLevel.InGame);
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}
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};
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// Disable engine-default viewport since we use our own custom viewport control.
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_userInterfaceManager.MainViewport.Visible = false;
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SwitchToDefaultState();
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}
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private void SwitchToDefaultState(bool disconnected = false)
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{
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// Fire off into state dependent on launcher or not.
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// Check if we're loading a replay via content bundle!
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if (_configManager.GetCVar(CVars.LaunchContentBundle)
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&& _resourceManager.ContentFileExists(
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ReplayConstants.ReplayZipFolder.ToRootedPath() / ReplayConstants.FileMeta))
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{
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_logManager.GetSawmill("entry").Info("Loading content bundle replay from VFS!");
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var reader = new ReplayFileReaderResources(
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_resourceManager,
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ReplayConstants.ReplayZipFolder.ToRootedPath());
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_replayLoad.LoadAndStartReplay(reader);
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}
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else if (_gameController.LaunchState.FromLauncher)
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{
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_stateManager.RequestStateChange<LauncherConnecting>();
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var state = (LauncherConnecting) _stateManager.CurrentState;
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if (disconnected)
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{
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state.SetDisconnected();
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}
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}
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else
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{
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_stateManager.RequestStateChange<MainScreen>();
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}
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}
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}
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}
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