Files
wwdpublic/Content.Client/Entry/EntryPoint.cs
Debug fd2cc8570d Sync master up to 1/10 (#74)
* Automatic changelog update

* Make NPC names proper nouns & fix some genders (#20534)

* Proper names & genders

* Uppercase proper names

* Make Smile female

* fix bingus wrinkly head (#20531)

* rouny meat and steak (#20526)

* lost friendship flavor

* add rouny steak

* rouny special meat

* rouny meat textures

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* Wearable Wet Floor Sign and 'Janitorial Suicide Vest' (#20311)

* Explosive wet floor sign & janitorial suicide vest

* fix attributions

* Remove name & desc from explosive wet floor sign

* Make wet floor sign chameleonable

* Automatic changelog update

* Minor slippery stuff (#20535)

* Update submodule to 162.2.0 (#20570)

* Predicted armor (#20560)

* clean up some lines in smile the slime prototype (#20552)

* Revert "Use full file path for temp replays (#19002)" (#20545)

* Add EyesGlasses into ClothesMate (#20523)

* Automatic changelog update

* Fix Punpun crew monitor sensor (#20484)

* Automatic changelog update

* EasyPry airlocks for arrivals. Now also prying refactor I guess (#19394)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

* Automatic changelog update

* Make arcades hackable again (#20555)

* Automatic changelog update

* Health alert tweaks (#20557)

* Automatic changelog update

* Add active and ended game rule components, generic TryRoundStartAttempt and minPlayers field (#20564)

* Improve active game rule querying, add generic try round start attempt method, move minPlayers to GameRuleComponent

* Nukeops todo and cleanup

* Remove Active field

* Add EndedGameRuleComponent

* bartender suit (#20521)

* give me a drink bartender

* guh

* aARG

* Necropolis and mine walls (#20578)

* Automatic changelog update

* archaic accent tweaks (#20567)

* Automatic changelog update

* Add confirmation to kick and respawn in the admin player actions panel (#20542)

* Remove windows-latest CI runs, remove unused build-test-release.yml (#20540)

* Change .editorconfig to keep existing attribute arrangement (#20538)

* Automatic changelog update

* Catch replay start and end errors on round restarts (#20565)

* Update trivial components to use auto comp states (#20539)

* Fix role unbans not applying in real time (#20547)

* Disable AHelp buttons when no player is selected, update button styling (#20568)

* Automatic changelog update

* Added a toggle fullscreen button (default F11) (#20272)

* Added a toggle fullscreen button (default F11)

* Removed un-needed comments

* Review Requested Changes

* Fixed Acidental Spacing Change

* bwoink, removed extraneous code

* nothing, litterally

* Automatic changelog update

* Fix not networking markings (#20588)

* Automatic changelog update

* Update RobustToolbox to v162.2.1 (#20590)

* Automatic changelog update

* Glorfcode (force say on damage/stun/crit) (#20562)

* Automatic changelog update

* Fix AHelp progressively showing more AHelp panels (#20591)

* Automatic changelog update

* caninsert entitystorage tweaks (#20589)

* Automatic changelog update

* Fix mapping actions crashing on load (#20592)

* Fix loading a map with a ThirstComponent crashing the game (#20594)

* Fix electrocution displaying real name of disguised players (#20603)

* Organ fixes (#20488)

* Automatic changelog update

* Kettle medical rework (#20435)

* Initial try at medical rework for kettle

* Re-add decal decorations to Kettle's medical

* Add more lockers to kettle's med

* Actually upload kettle's map, not its proto

* Automatic changelog update

* Added blocked visuals to volumetric pump (#20610)

* Automatic changelog update

* Move TimedDespawn to engine (#20515)

* Update submodule to 163.0.0 (#20616)

* Remove v0.1 version number from local main menu screen (#20617)

* Remove cloneData parameter from AutoNetworkedField (#20596)

* Update submodule to 164.0.0 (#20618)

* fix cognizine ghost role (#20632)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* Move ID layer one pixel to correct alignment (#20630)

* Update nukie hardsuit descriptions (#20529)

* Make holofans destructable (#20445)

* Automatic changelog update

* bowl is open (#20453)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Add TestPair.WaitCommand() (#20615)

* Rename ThreatPrototype and mark fields as required (#20611)

* Adjust hard bomb shape (#20608)

* dragon refactor, objectives and use GenericAntag (#20201)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* Added generic empty liquids tank (#20563)

* Move view variables verb to the top of the list with no category and localize it (#20546)

* saltern update (#20325)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Fix followers leaking (#20643)

* Add Winter Boots (#20622)

* add

* fix prototype

* Add QM mantle (#20621)

* add

* fix prototype

* Automatic changelog update

* Slime mobs breathe nitrogen and resprite their organs (#20577)

* Slimes breathe nitrogen and resprite their organs

* ups

* mmm

* Automatic changelog update

* Fix the new lizard horn's consistency + issue (#20620)

* fix

* add

* Revert "add"

This reverts commit a054a3204a8f185a94ceb80b1bd3bc9f30423711.

* Add RandomHumanoidAppearance component to for space ninjas (#20605)

* Automatic changelog update

* Space cat breathes space (#20550)

* Space cat breathes space

Made Space Cat lungs ROBUST

* Made Space Cat's lungs ROBUST 2.0

* Automatic changelog update

* Wide anomaly locator (#20581)

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* add textures

* fix encoding

* fix 2

* Automatic changelog update

* Fixed Telescopic Shield Lighting (#20650)

* Fixed Telescopic Shield Lighting Bug fix #20199

* no need for these at all

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Automatic changelog update

* Add a special hardsuit for nukie medic (#20471)

* Automatic changelog update

* Carry over other mutations when doing species mutation (#20551)

* Automatic changelog update

* Add Spanish accent to poncho and sombrero (#20377)

---------

Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
Co-authored-by: Psychpsyo <60073468+Psychpsyo@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
Co-authored-by: ravage <142820619+ravage123321@users.noreply.github.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
Co-authored-by: LEVELcat <68501903+LEVELcat@users.noreply.github.com>
Co-authored-by: Repo <47093363+Titian3@users.noreply.github.com>
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Co-authored-by: Michael Cu <43478115+michaelcu@users.noreply.github.com>
2023-10-03 14:15:46 -05:00

216 lines
9.7 KiB
C#

using Content.Client.Administration.Managers;
using Content.Client.Changelog;
using Content.Client.Chat.Managers;
using Content.Client.Eui;
using Content.Client.Flash;
using Content.Client.Fullscreen;
using Content.Client.GhostKick;
using Content.Client.Guidebook;
using Content.Client.Info;
using Content.Client.Input;
using Content.Client.IoC;
using Content.Client.Launcher;
using Content.Client.MainMenu;
using Content.Client.Parallax.Managers;
using Content.Client.Players.PlayTimeTracking;
using Content.Client.Preferences;
using Content.Client.Radiation.Overlays;
using Content.Client.Replay;
using Content.Client.Screenshot;
using Content.Client.Singularity;
using Content.Client.Stylesheets;
using Content.Client.Viewport;
using Content.Client.Voting;
using Content.Shared.Ame;
using Content.Shared.Gravity;
using Content.Shared.Localizations;
using Robust.Client;
using Robust.Client.Graphics;
using Robust.Client.Input;
using Robust.Client.Replays.Loading;
using Robust.Client.State;
using Robust.Client.UserInterface;
using Robust.Shared;
using Robust.Shared.Configuration;
using Robust.Shared.ContentPack;
using Robust.Shared.Prototypes;
using Robust.Shared.Replays;
namespace Content.Client.Entry
{
public sealed class EntryPoint : GameClient
{
[Dependency] private readonly IBaseClient _baseClient = default!;
[Dependency] private readonly IGameController _gameController = default!;
[Dependency] private readonly IStateManager _stateManager = default!;
[Dependency] private readonly IComponentFactory _componentFactory = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IClientAdminManager _adminManager = default!;
[Dependency] private readonly IParallaxManager _parallaxManager = default!;
[Dependency] private readonly IConfigurationManager _configManager = default!;
[Dependency] private readonly IStylesheetManager _stylesheetManager = default!;
[Dependency] private readonly IScreenshotHook _screenshotHook = default!;
[Dependency] private readonly FullscreenHook _fullscreenHook = default!;
[Dependency] private readonly ChangelogManager _changelogManager = default!;
[Dependency] private readonly RulesManager _rulesManager = default!;
[Dependency] private readonly ViewportManager _viewportManager = default!;
[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
[Dependency] private readonly IInputManager _inputManager = default!;
[Dependency] private readonly IOverlayManager _overlayManager = default!;
[Dependency] private readonly IChatManager _chatManager = default!;
[Dependency] private readonly IClientPreferencesManager _clientPreferencesManager = default!;
[Dependency] private readonly EuiManager _euiManager = default!;
[Dependency] private readonly IVoteManager _voteManager = default!;
[Dependency] private readonly DocumentParsingManager _documentParsingManager = default!;
[Dependency] private readonly GhostKickManager _ghostKick = default!;
[Dependency] private readonly ExtendedDisconnectInformationManager _extendedDisconnectInformation = default!;
[Dependency] private readonly JobRequirementsManager _jobRequirements = default!;
[Dependency] private readonly ContentLocalizationManager _contentLoc = default!;
[Dependency] private readonly ContentReplayPlaybackManager _playbackMan = default!;
[Dependency] private readonly IResourceManager _resourceManager = default!;
[Dependency] private readonly IReplayLoadManager _replayLoad = default!;
[Dependency] private readonly ILogManager _logManager = default!;
public override void Init()
{
ClientContentIoC.Register();
foreach (var callback in TestingCallbacks)
{
var cast = (ClientModuleTestingCallbacks) callback;
cast.ClientBeforeIoC?.Invoke();
}
IoCManager.BuildGraph();
IoCManager.InjectDependencies(this);
_contentLoc.Initialize();
_componentFactory.DoAutoRegistrations();
_componentFactory.IgnoreMissingComponents();
// Do not add to these, they are legacy.
_componentFactory.RegisterClass<SharedGravityGeneratorComponent>();
_componentFactory.RegisterClass<SharedAmeControllerComponent>();
// Do not add to the above, they are legacy
_prototypeManager.RegisterIgnore("utilityQuery");
_prototypeManager.RegisterIgnore("utilityCurvePreset");
_prototypeManager.RegisterIgnore("accent");
_prototypeManager.RegisterIgnore("gasReaction");
_prototypeManager.RegisterIgnore("seed"); // Seeds prototypes are server-only.
_prototypeManager.RegisterIgnore("objective");
_prototypeManager.RegisterIgnore("holiday");
_prototypeManager.RegisterIgnore("aiFaction");
_prototypeManager.RegisterIgnore("htnCompound");
_prototypeManager.RegisterIgnore("htnPrimitive");
_prototypeManager.RegisterIgnore("gameMap");
_prototypeManager.RegisterIgnore("gameMapPool");
_prototypeManager.RegisterIgnore("npcFaction");
_prototypeManager.RegisterIgnore("lobbyBackground");
_prototypeManager.RegisterIgnore("advertisementsPack");
_prototypeManager.RegisterIgnore("salvageMap");
_prototypeManager.RegisterIgnore("gamePreset");
_prototypeManager.RegisterIgnore("noiseChannel");
_prototypeManager.RegisterIgnore("spaceBiome");
_prototypeManager.RegisterIgnore("worldgenConfig");
_prototypeManager.RegisterIgnore("gameRule");
_prototypeManager.RegisterIgnore("worldSpell");
_prototypeManager.RegisterIgnore("entitySpell");
_prototypeManager.RegisterIgnore("instantSpell");
_prototypeManager.RegisterIgnore("roundAnnouncement");
_prototypeManager.RegisterIgnore("wireLayout");
_prototypeManager.RegisterIgnore("alertLevels");
_prototypeManager.RegisterIgnore("nukeopsRole");
_componentFactory.GenerateNetIds();
_adminManager.Initialize();
_screenshotHook.Initialize();
_fullscreenHook.Initialize();
_changelogManager.Initialize();
_rulesManager.Initialize();
_viewportManager.Initialize();
_ghostKick.Initialize();
_extendedDisconnectInformation.Initialize();
_jobRequirements.Initialize();
_playbackMan.Initialize();
//AUTOSCALING default Setup!
_configManager.SetCVar("interface.resolutionAutoScaleUpperCutoffX", 1080);
_configManager.SetCVar("interface.resolutionAutoScaleUpperCutoffY", 720);
_configManager.SetCVar("interface.resolutionAutoScaleLowerCutoffX", 520);
_configManager.SetCVar("interface.resolutionAutoScaleLowerCutoffY", 240);
_configManager.SetCVar("interface.resolutionAutoScaleMinimum", 0.5f);
}
public override void PostInit()
{
base.PostInit();
_stylesheetManager.Initialize();
// Setup key contexts
ContentContexts.SetupContexts(_inputManager.Contexts);
_parallaxManager.LoadDefaultParallax();
_overlayManager.AddOverlay(new SingularityOverlay());
_overlayManager.AddOverlay(new FlashOverlay());
_overlayManager.AddOverlay(new RadiationPulseOverlay());
_chatManager.Initialize();
_clientPreferencesManager.Initialize();
_euiManager.Initialize();
_voteManager.Initialize();
_userInterfaceManager.SetDefaultTheme("SS14DefaultTheme");
_userInterfaceManager.SetActiveTheme(_configManager.GetCVar(CVars.InterfaceTheme));
_documentParsingManager.Initialize();
_baseClient.RunLevelChanged += (_, args) =>
{
if (args.NewLevel == ClientRunLevel.Initialize)
{
SwitchToDefaultState(args.OldLevel == ClientRunLevel.Connected ||
args.OldLevel == ClientRunLevel.InGame);
}
};
// Disable engine-default viewport since we use our own custom viewport control.
_userInterfaceManager.MainViewport.Visible = false;
SwitchToDefaultState();
}
private void SwitchToDefaultState(bool disconnected = false)
{
// Fire off into state dependent on launcher or not.
// Check if we're loading a replay via content bundle!
if (_configManager.GetCVar(CVars.LaunchContentBundle)
&& _resourceManager.ContentFileExists(
ReplayConstants.ReplayZipFolder.ToRootedPath() / ReplayConstants.FileMeta))
{
_logManager.GetSawmill("entry").Info("Loading content bundle replay from VFS!");
var reader = new ReplayFileReaderResources(
_resourceManager,
ReplayConstants.ReplayZipFolder.ToRootedPath());
_replayLoad.LoadAndStartReplay(reader);
}
else if (_gameController.LaunchState.FromLauncher)
{
_stateManager.RequestStateChange<LauncherConnecting>();
var state = (LauncherConnecting) _stateManager.CurrentState;
if (disconnected)
{
state.SetDisconnected();
}
}
else
{
_stateManager.RequestStateChange<MainScreen>();
}
}
}
}