Files
wwdpublic/Content.Server/Spawners/Components/ContainerSpawnPointComponent.cs
Nemanja e624317d37 Cryogenic Sleep Units (#24096)
* Cryogenic sleep units

* pause map support

* no more body deletion

* Cryogenic Storage Units

* boowomp

* no more emag, no more dropping present people

(cherry picked from commit 736b9dd7df6e35f07fed88686c7c863ac61af846)
2024-01-26 22:51:41 +01:00

31 lines
949 B
C#

using Content.Server.Spawners.EntitySystems;
namespace Content.Server.Spawners.Components;
/// <summary>
/// A spawn point that spawns a player into a target container rather than simply spawning them at a position.
/// Occurs before regular spawn points but after arrivals.
/// </summary>
[RegisterComponent]
[Access(typeof(ContainerSpawnPointSystem))]
public sealed partial class ContainerSpawnPointComponent : Component
{
/// <summary>
/// The ID of the container that this entity will spawn players into
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public string ContainerId;
/// <summary>
/// An optional job specifier
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public string? Job;
/// <summary>
/// The type of spawn point
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public SpawnPointType SpawnType = SpawnPointType.Unset;
}