Files
wwdpublic/Content.Shared/Fluids/SharedPuddleSystem.Spillable.cs
sleepyyapril 885ee5a831 Wizmerge for Station AI (#1351)
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# Description

the adding AI is now up to y'all because i'm not touching loadout code
for name datasets, but it shouldn't be too bad from here

---------

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(cherry picked from commit 93ed70acfeda357133a701f637d3faeec02749bb)
2025-01-14 00:13:42 +03:00

88 lines
2.9 KiB
C#

using Content.Shared.Chemistry.Components;
using Content.Shared.Database;
using Content.Shared.DoAfter;
using Content.Shared.Examine;
using Content.Shared.FixedPoint;
using Content.Shared.Fluids.Components;
using Content.Shared.Nutrition.EntitySystems;
using Content.Shared.Spillable;
using Content.Shared.Verbs;
using Content.Shared.Weapons.Melee;
namespace Content.Shared.Fluids;
public abstract partial class SharedPuddleSystem
{
[Dependency] protected readonly OpenableSystem Openable = default!;
protected virtual void InitializeSpillable()
{
SubscribeLocalEvent<SpillableComponent, ExaminedEvent>(OnExamined);
SubscribeLocalEvent<SpillableComponent, GetVerbsEvent<Verb>>(AddSpillVerb);
}
private void OnExamined(Entity<SpillableComponent> entity, ref ExaminedEvent args)
{
using (args.PushGroup(nameof(SpillableComponent)))
{
args.PushMarkup(Loc.GetString("spill-examine-is-spillable"));
if (HasComp<MeleeWeaponComponent>(entity))
args.PushMarkup(Loc.GetString("spill-examine-spillable-weapon"));
}
}
private void AddSpillVerb(Entity<SpillableComponent> entity, ref GetVerbsEvent<Verb> args)
{
if (!args.CanAccess || !args.CanInteract || args.Hands == null)
return;
if (!_solutionContainerSystem.TryGetSolution(args.Target, entity.Comp.SolutionName, out var soln, out var solution))
return;
if (Openable.IsClosed(args.Target))
return;
if (solution.Volume == FixedPoint2.Zero)
return;
Verb verb = new()
{
Text = Loc.GetString("spill-target-verb-get-data-text")
};
// TODO VERB ICONS spill icon? pouring out a glass/beaker?
if (entity.Comp.SpillDelay == null)
{
var target = args.Target;
verb.Act = () =>
{
var puddleSolution = _solutionContainerSystem.SplitSolution(soln.Value, solution.Volume);
TrySpillAt(Transform(target).Coordinates, puddleSolution, out _);
if (TryComp<InjectorComponent>(entity, out var injectorComp))
{
injectorComp.ToggleState = InjectorToggleMode.Draw;
Dirty(entity, injectorComp);
}
};
}
else
{
var user = args.User;
verb.Act = () =>
{
_doAfterSystem.TryStartDoAfter(new DoAfterArgs(EntityManager, user, entity.Comp.SpillDelay ?? 0, new SpillDoAfterEvent(), entity.Owner, target: entity.Owner)
{
BreakOnDamage = true,
BreakOnMove = true,
NeedHand = true,
});
};
}
verb.Impact = LogImpact.Medium; // dangerous reagent reaction are logged separately.
verb.DoContactInteraction = true;
args.Verbs.Add(verb);
}
}