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<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description the adding AI is now up to y'all because i'm not touching loadout code for name datasets, but it shouldn't be too bad from here --------- Signed-off-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com> Signed-off-by: SolStar <44028047+ewokswagger@users.noreply.github.com> Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: themias <89101928+themias@users.noreply.github.com> Co-authored-by: Verm <32827189+Vermidia@users.noreply.github.com> Co-authored-by: DrSmugleaf <10968691+DrSmugleaf@users.noreply.github.com> Co-authored-by: Sphiral <145869023+SphiraI@users.noreply.github.com> Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> Co-authored-by: Alzore <140123969+Blackern5000@users.noreply.github.com> Co-authored-by: ravage <142820619+ravage123321@users.noreply.github.com> Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> Co-authored-by: Intoxicating-Innocence <188202277+Intoxicating-Innocence@users.noreply.github.com> Co-authored-by: Saphire <lattice@saphi.re> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com> Co-authored-by: Tayrtahn <tayrtahn@gmail.com> Co-authored-by: CaasGit <87243814+CaasGit@users.noreply.github.com> Co-authored-by: BramvanZijp <56019239+BramvanZijp@users.noreply.github.com> Co-authored-by: Boaz1111 <149967078+Boaz1111@users.noreply.github.com> Co-authored-by: NakataRin <45946146+NakataRin@users.noreply.github.com> Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com> Co-authored-by: SlamBamActionman <slambamactionman@gmail.com> Co-authored-by: Doomsdrayk <robotdoughnut@comcast.net> Co-authored-by: Brandon Hu <103440971+Brandon-Huu@users.noreply.github.com> Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com> Co-authored-by: ElectroJr <leonsfriedrich@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Julian Giebel <juliangiebel@live.de> Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com> Co-authored-by: Repo <47093363+Titian3@users.noreply.github.com> Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com> Co-authored-by: icekot8 <93311212+icekot8@users.noreply.github.com> Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Co-authored-by: no <165581243+pissdemon@users.noreply.github.com> Co-authored-by: Tornado Tech <54727692+Tornado-Technology@users.noreply.github.com> Co-authored-by: osjarw <62134478+osjarw@users.noreply.github.com> Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com> Co-authored-by: TGRCDev <tgrc@tgrc.dev> Co-authored-by: Milon <milonpl.git@proton.me> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> Co-authored-by: Fildrance <fildrance@gmail.com> Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru> Co-authored-by: chavonadelal <156101927+chavonadelal@users.noreply.github.com> Co-authored-by: SolStar <44028047+ewokswagger@users.noreply.github.com> Co-authored-by: K-Dynamic <20566341+K-Dynamic@users.noreply.github.com> Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com> Co-authored-by: ArchRBX <5040911+ArchRBX@users.noreply.github.com> Co-authored-by: archrbx <punk.gear5260@fastmail.com> Co-authored-by: Radezolid <snappednexus@gmail.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Co-authored-by: EmoGarbage404 <retron404@gmail.com> Co-authored-by: MilenVolf <63782763+MilenVolf@users.noreply.github.com> Co-authored-by: Velcroboy <107660393+IamVelcroboy@users.noreply.github.com> Co-authored-by: Velcroboy <velcroboy333@hotmail.com> Co-authored-by: neuPanda <chriseparton@gmail.com> Co-authored-by: neuPanda <spainman0@yahoo.com> Co-authored-by: Dvir <39403717+dvir001@users.noreply.github.com> Co-authored-by: Whatstone <whatston3@gmail.com> Co-authored-by: VideoKompany <135313844+VlaDOS1408@users.noreply.github.com> (cherry picked from commit 93ed70acfeda357133a701f637d3faeec02749bb)
210 lines
6.8 KiB
C#
210 lines
6.8 KiB
C#
using System.Linq;
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using Content.Server.Chat.Managers;
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using Content.Server.GameTicking;
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using Content.Server.StationEvents.Components;
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using Content.Shared.CCVar;
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using Robust.Server.Player;
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using Robust.Shared.Configuration;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Content.Server.Psionics.Glimmer;
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using Content.Shared.Psionics.Glimmer;
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namespace Content.Server.StationEvents;
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public sealed class EventManagerSystem : EntitySystem
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{
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[Dependency] private readonly IConfigurationManager _configurationManager = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly IPrototypeManager _prototype = default!;
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[Dependency] private readonly IChatManager _chat = default!;
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[Dependency] public readonly GameTicker GameTicker = default!;
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[Dependency] private readonly GlimmerSystem _glimmerSystem = default!; //Nyano - Summary: pulls in the glimmer system.
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public bool EventsEnabled { get; private set; }
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private void SetEnabled(bool value) => EventsEnabled = value;
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public override void Initialize()
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{
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base.Initialize();
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Subs.CVar(_configurationManager, CCVars.EventsEnabled, SetEnabled, true);
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}
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/// <summary>
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/// Randomly runs a valid event.
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/// </summary>
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public string RunRandomEvent()
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{
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var randomEvent = PickRandomEvent();
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if (randomEvent == null)
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{
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var errStr = Loc.GetString("station-event-system-run-random-event-no-valid-events");
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Log.Error(errStr);
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return errStr;
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}
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var ent = GameTicker.AddGameRule(randomEvent);
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var str = Loc.GetString("station-event-system-run-event",("eventName", ToPrettyString(ent)));
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_chat.SendAdminAlert(str);
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Log.Info(str);
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return str;
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}
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/// <summary>
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/// Randomly picks a valid event.
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/// </summary>
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public string? PickRandomEvent()
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{
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var availableEvents = AvailableEvents();
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Log.Info($"Picking from {availableEvents.Count} total available events");
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return FindEvent(availableEvents);
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}
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/// <summary>
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/// Pick a random event from the available events at this time, also considering their weightings.
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/// </summary>
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/// <returns></returns>
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public string? FindEvent(Dictionary<EntityPrototype, StationEventComponent> availableEvents)
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{
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if (availableEvents.Count == 0)
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{
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Log.Warning("No events were available to run!");
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return null;
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}
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var sumOfWeights = 0;
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foreach (var stationEvent in availableEvents.Values)
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{
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sumOfWeights += (int) stationEvent.Weight;
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}
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sumOfWeights = _random.Next(sumOfWeights);
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foreach (var (proto, stationEvent) in availableEvents)
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{
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sumOfWeights -= (int) stationEvent.Weight;
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if (sumOfWeights <= 0)
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{
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return proto.ID;
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}
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}
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Log.Error("Event was not found after weighted pick process!");
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return null;
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}
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/// <summary>
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/// Gets the events that have met their player count, time-until start, etc.
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/// </summary>
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/// <param name="playerCountOverride">Override for player count, if using this to simulate events rather than in an actual round.</param>
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/// <param name="currentTimeOverride">Override for round time, if using this to simulate events rather than in an actual round.</param>
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/// <returns></returns>
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public Dictionary<EntityPrototype, StationEventComponent> AvailableEvents(
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bool ignoreEarliestStart = false,
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int? playerCountOverride = null,
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TimeSpan? currentTimeOverride = null)
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{
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var playerCount = playerCountOverride ?? _playerManager.PlayerCount;
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// playerCount does a lock so we'll just keep the variable here
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var currentTime = currentTimeOverride ?? (!ignoreEarliestStart
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? GameTicker.RoundDuration()
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: TimeSpan.Zero);
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var result = new Dictionary<EntityPrototype, StationEventComponent>();
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foreach (var (proto, stationEvent) in AllEvents())
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{
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if (CanRun(proto, stationEvent, playerCount, currentTime))
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{
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result.Add(proto, stationEvent);
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}
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}
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return result;
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}
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public Dictionary<EntityPrototype, StationEventComponent> AllEvents()
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{
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var allEvents = new Dictionary<EntityPrototype, StationEventComponent>();
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foreach (var prototype in _prototype.EnumeratePrototypes<EntityPrototype>())
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{
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if (prototype.Abstract)
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continue;
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if (!prototype.TryGetComponent<StationEventComponent>(out var stationEvent))
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continue;
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allEvents.Add(prototype, stationEvent);
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}
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return allEvents;
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}
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private int GetOccurrences(EntityPrototype stationEvent)
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{
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return GetOccurrences(stationEvent.ID);
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}
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private int GetOccurrences(string stationEvent)
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{
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return GameTicker.AllPreviousGameRules.Count(p => p.Item2 == stationEvent);
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}
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public TimeSpan TimeSinceLastEvent(EntityPrototype stationEvent)
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{
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foreach (var (time, rule) in GameTicker.AllPreviousGameRules.Reverse())
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{
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if (rule == stationEvent.ID)
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return time;
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}
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return TimeSpan.Zero;
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}
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private bool CanRun(EntityPrototype prototype, StationEventComponent stationEvent, int playerCount, TimeSpan currentTime)
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{
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if (GameTicker.IsGameRuleAdded(prototype.ID))
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return false;
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if (stationEvent.MaxOccurrences.HasValue && GetOccurrences(prototype) >= stationEvent.MaxOccurrences.Value)
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{
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return false;
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}
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if (playerCount < stationEvent.MinimumPlayers)
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{
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return false;
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}
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if (currentTime != TimeSpan.Zero && currentTime.TotalMinutes < stationEvent.EarliestStart)
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{
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return false;
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}
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var lastRun = TimeSinceLastEvent(prototype);
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if (lastRun != TimeSpan.Zero && currentTime.TotalMinutes <
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stationEvent.ReoccurrenceDelay + lastRun.TotalMinutes)
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{
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return false;
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}
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// Nyano - Summary: - Begin modified code block: check for glimmer events.
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// This could not be cleanly done anywhere else.
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if (_configurationManager.GetCVar(CCVars.GlimmerEnabled) &&
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prototype.TryGetComponent<GlimmerEventComponent>(out var glimmerEvent) &&
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(_glimmerSystem.Glimmer < glimmerEvent.MinimumGlimmer ||
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_glimmerSystem.Glimmer > glimmerEvent.MaximumGlimmer))
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{
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return false;
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}
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// Nyano - End modified code block.
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return true;
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}
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}
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