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<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description the adding AI is now up to y'all because i'm not touching loadout code for name datasets, but it shouldn't be too bad from here --------- Signed-off-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com> Signed-off-by: SolStar <44028047+ewokswagger@users.noreply.github.com> Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: themias <89101928+themias@users.noreply.github.com> Co-authored-by: Verm <32827189+Vermidia@users.noreply.github.com> Co-authored-by: DrSmugleaf <10968691+DrSmugleaf@users.noreply.github.com> Co-authored-by: Sphiral <145869023+SphiraI@users.noreply.github.com> Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> Co-authored-by: Alzore <140123969+Blackern5000@users.noreply.github.com> Co-authored-by: ravage <142820619+ravage123321@users.noreply.github.com> Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> Co-authored-by: Intoxicating-Innocence <188202277+Intoxicating-Innocence@users.noreply.github.com> Co-authored-by: Saphire <lattice@saphi.re> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com> Co-authored-by: Tayrtahn <tayrtahn@gmail.com> Co-authored-by: CaasGit <87243814+CaasGit@users.noreply.github.com> Co-authored-by: BramvanZijp <56019239+BramvanZijp@users.noreply.github.com> Co-authored-by: Boaz1111 <149967078+Boaz1111@users.noreply.github.com> Co-authored-by: NakataRin <45946146+NakataRin@users.noreply.github.com> Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com> Co-authored-by: SlamBamActionman <slambamactionman@gmail.com> Co-authored-by: Doomsdrayk <robotdoughnut@comcast.net> Co-authored-by: Brandon Hu <103440971+Brandon-Huu@users.noreply.github.com> Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com> Co-authored-by: ElectroJr <leonsfriedrich@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Julian Giebel <juliangiebel@live.de> Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com> Co-authored-by: Repo <47093363+Titian3@users.noreply.github.com> Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com> Co-authored-by: icekot8 <93311212+icekot8@users.noreply.github.com> Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Co-authored-by: no <165581243+pissdemon@users.noreply.github.com> Co-authored-by: Tornado Tech <54727692+Tornado-Technology@users.noreply.github.com> Co-authored-by: osjarw <62134478+osjarw@users.noreply.github.com> Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com> Co-authored-by: TGRCDev <tgrc@tgrc.dev> Co-authored-by: Milon <milonpl.git@proton.me> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> Co-authored-by: Fildrance <fildrance@gmail.com> Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru> Co-authored-by: chavonadelal <156101927+chavonadelal@users.noreply.github.com> Co-authored-by: SolStar <44028047+ewokswagger@users.noreply.github.com> Co-authored-by: K-Dynamic <20566341+K-Dynamic@users.noreply.github.com> Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com> Co-authored-by: ArchRBX <5040911+ArchRBX@users.noreply.github.com> Co-authored-by: archrbx <punk.gear5260@fastmail.com> Co-authored-by: Radezolid <snappednexus@gmail.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Co-authored-by: EmoGarbage404 <retron404@gmail.com> Co-authored-by: MilenVolf <63782763+MilenVolf@users.noreply.github.com> Co-authored-by: Velcroboy <107660393+IamVelcroboy@users.noreply.github.com> Co-authored-by: Velcroboy <velcroboy333@hotmail.com> Co-authored-by: neuPanda <chriseparton@gmail.com> Co-authored-by: neuPanda <spainman0@yahoo.com> Co-authored-by: Dvir <39403717+dvir001@users.noreply.github.com> Co-authored-by: Whatstone <whatston3@gmail.com> Co-authored-by: VideoKompany <135313844+VlaDOS1408@users.noreply.github.com> (cherry picked from commit 93ed70acfeda357133a701f637d3faeec02749bb)
272 lines
14 KiB
C#
272 lines
14 KiB
C#
using System.Numerics;
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using Content.Server.Singularity.Components;
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using Content.Shared.Atmos.Components;
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using Content.Shared.Ghost;
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using Content.Shared.Singularity.EntitySystems;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Physics.Systems;
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using Robust.Shared.Timing;
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namespace Content.Server.Singularity.EntitySystems;
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/// <summary>
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/// The server side version of <see cref="SharedGravityWellSystem"/>.
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/// Primarily responsible for managing <see cref="GravityWellComponent"/>s.
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/// Handles the gravitational pulses they can emit.
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/// </summary>
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public sealed class GravityWellSystem : SharedGravityWellSystem
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{
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#region Dependencies
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly IViewVariablesManager _vvManager = default!;
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[Dependency] private readonly EntityLookupSystem _lookup = default!;
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[Dependency] private readonly SharedPhysicsSystem _physics = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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#endregion Dependencies
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/// <summary>
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/// The minimum range at which gravpulses will act.
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/// Prevents division by zero problems.
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/// </summary>
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public const float MinGravPulseRange = 0.00001f;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<GravityWellComponent, ComponentStartup>(OnGravityWellStartup);
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var vvHandle = _vvManager.GetTypeHandler<GravityWellComponent>();
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vvHandle.AddPath(nameof(GravityWellComponent.TargetPulsePeriod), (_, comp) => comp.TargetPulsePeriod, SetPulsePeriod);
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}
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public override void Shutdown()
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{
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var vvHandle = _vvManager.GetTypeHandler<GravityWellComponent>();
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vvHandle.RemovePath(nameof(GravityWellComponent.TargetPulsePeriod));
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base.Shutdown();
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}
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/// <summary>
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/// Updates the pulse cooldowns of all gravity wells.
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/// If they are off cooldown it makes them emit a gravitational pulse and reset their cooldown.
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/// </summary>
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/// <param name="frameTime">The time elapsed since the last set of updates.</param>
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public override void Update(float frameTime)
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{
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if(!_timing.IsFirstTimePredicted)
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return;
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var query = EntityQueryEnumerator<GravityWellComponent, TransformComponent>();
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while (query.MoveNext(out var uid, out var gravWell, out var xform))
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{
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var curTime = _timing.CurTime;
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if (gravWell.NextPulseTime <= curTime)
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Update(uid, curTime - gravWell.LastPulseTime, gravWell, xform);
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}
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}
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/// <summary>
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/// Makes a gravity well emit a gravitational pulse and puts it on cooldown.
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/// The longer since the last gravitational pulse the more force it applies on affected entities.
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/// </summary>
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/// <param name="uid">The uid of the gravity well to make pulse.</param>
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/// <param name="gravWell">The state of the gravity well to make pulse.</param>
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/// <param name="xform">The transform of the gravity well to make pulse.</param>
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private void Update(EntityUid uid, GravityWellComponent? gravWell = null, TransformComponent? xform = null)
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{
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if (Resolve(uid, ref gravWell))
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Update(uid, _timing.CurTime - gravWell.LastPulseTime, gravWell, xform);
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}
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/// <summary>
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/// Makes a gravity well emit a gravitational pulse and puts it on cooldown.
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/// </summary>
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/// <param name="uid">The uid of the gravity well to make pulse.</param>
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/// <param name="gravWell">The state of the gravity well to make pulse.</param>
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/// <param name="frameTime">The amount to consider as having passed since the last gravitational pulse by the gravity well. Pulse force scales with this.</param>
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/// <param name="xform">The transform of the gravity well to make pulse.</param>
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private void Update(EntityUid uid, TimeSpan frameTime, GravityWellComponent? gravWell = null, TransformComponent? xform = null)
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{
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if(!Resolve(uid, ref gravWell))
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return;
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gravWell.LastPulseTime = _timing.CurTime;
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gravWell.NextPulseTime = gravWell.LastPulseTime + gravWell.TargetPulsePeriod;
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if (gravWell.MaxRange < 0.0f || !Resolve(uid, ref xform))
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return;
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var scale = (float)frameTime.TotalSeconds;
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GravPulse(uid, gravWell.MaxRange, gravWell.MinRange, gravWell.BaseRadialAcceleration * scale, gravWell.BaseTangentialAcceleration * scale, xform);
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}
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#region GravPulse
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/// <summary>
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/// Checks whether an entity can be affected by gravity pulses.
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/// TODO: Make this an event or such.
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/// </summary>
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/// <param name="entity">The entity to check.</param>
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private bool CanGravPulseAffect(EntityUid entity)
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{
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return !(
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EntityManager.HasComponent<GhostComponent>(entity) ||
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EntityManager.HasComponent<MapGridComponent>(entity) ||
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EntityManager.HasComponent<MapComponent>(entity) ||
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EntityManager.HasComponent<GravityWellComponent>(entity)
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);
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}
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/// <summary>
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/// Greates a gravitational pulse, shoving around all entities within some distance of an epicenter.
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/// </summary>
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/// <param name="uid">The entity at the epicenter of the gravity pulse.</param>
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/// <param name="maxRange">The maximum distance at which entities can be affected by the gravity pulse.</param>
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/// <param name="minRange">The minimum distance at which entities can be affected by the gravity pulse.</param>
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/// <param name="baseMatrixDeltaV">The base velocity added to any entities within affected by the gravity pulse scaled by the displacement of those entities from the epicenter.</param>
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/// <param name="xform">(optional) The transform of the entity at the epicenter of the gravitational pulse.</param>
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public void GravPulse(EntityUid uid, float maxRange, float minRange, in Matrix3x2 baseMatrixDeltaV, TransformComponent? xform = null)
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{
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if (Resolve(uid, ref xform))
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GravPulse(xform.Coordinates, maxRange, minRange, in baseMatrixDeltaV);
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}
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/// <summary>
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/// Greates a gravitational pulse, shoving around all entities within some distance of an epicenter.
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/// </summary>
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/// <param name="uid">The entity at the epicenter of the gravity pulse.</param>
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/// <param name="maxRange">The maximum distance at which entities can be affected by the gravity pulse.</param>
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/// <param name="minRange">The minimum distance at which entities can be affected by the gravity pulse.</param>
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/// <param name="baseRadialDeltaV">The base radial velocity that will be added to entities within range towards the center of the gravitational pulse.</param>
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/// <param name="baseTangentialDeltaV">The base tangential velocity that will be added to entities within countrclockwise around the center of the gravitational pulse.</param>
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/// <param name="xform">(optional) The transform of the entity at the epicenter of the gravitational pulse.</param>
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public void GravPulse(EntityUid uid, float maxRange, float minRange, float baseRadialDeltaV = 0.0f, float baseTangentialDeltaV = 0.0f, TransformComponent? xform = null)
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{
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if (Resolve(uid, ref xform))
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GravPulse(xform.Coordinates, maxRange, minRange, baseRadialDeltaV, baseTangentialDeltaV);
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}
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/// <summary>
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/// Greates a gravitational pulse, shoving around all entities within some distance of an epicenter.
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/// </summary>
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/// <param name="entityPos">The epicenter of the gravity pulse.</param>
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/// <param name="maxRange">The maximum distance at which entities can be affected by the gravity pulse.</param>
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/// <param name="minRange">The minimum distance at which entities can be affected by the gravity pulse.</param>
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/// <param name="baseMatrixDeltaV">The base velocity added to any entities within affected by the gravity pulse scaled by the displacement of those entities from the epicenter.</param>
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public void GravPulse(EntityCoordinates entityPos, float maxRange, float minRange, in Matrix3x2 baseMatrixDeltaV)
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=> GravPulse(entityPos.ToMap(EntityManager, _transform), maxRange, minRange, in baseMatrixDeltaV);
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/// <summary>
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/// Greates a gravitational pulse, shoving around all entities within some distance of an epicenter.
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/// </summary>
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/// <param name="entityPos">The epicenter of the gravity pulse.</param>
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/// <param name="maxRange">The maximum distance at which entities can be affected by the gravity pulse.</param>
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/// <param name="minRange">The minimum distance at which entities can be affected by the gravity pulse.</param>
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/// <param name="baseRadialDeltaV">The base radial velocity that will be added to entities within range towards the center of the gravitational pulse.</param>
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/// <param name="baseTangentialDeltaV">The base tangential velocity that will be added to entities within countrclockwise around the center of the gravitational pulse.</param>
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public void GravPulse(EntityCoordinates entityPos, float maxRange, float minRange, float baseRadialDeltaV = 0.0f, float baseTangentialDeltaV = 0.0f)
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=> GravPulse(entityPos.ToMap(EntityManager, _transform), maxRange, minRange, baseRadialDeltaV, baseTangentialDeltaV);
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/// <summary>
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/// Causes a gravitational pulse, shoving around all entities within some distance of an epicenter.
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/// </summary>
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/// <param name="mapPos">The epicenter of the gravity pulse.</param>
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/// <param name="maxRange">The maximum distance at which entities can be affected by the gravity pulse.</param>
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/// <param name="minRange">The minimum distance at which entities can be affected by the gravity pulse. Exists to prevent div/0 errors.</param>
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/// <param name="baseMatrixDeltaV">The base velocity added to any entities within affected by the gravity pulse scaled by the displacement of those entities from the epicenter.</param>
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public void GravPulse(MapCoordinates mapPos, float maxRange, float minRange, in Matrix3x2 baseMatrixDeltaV)
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{
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if (mapPos == MapCoordinates.Nullspace)
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return; // No gravpulses in nullspace please.
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var epicenter = mapPos.Position;
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var minRange2 = MathF.Max(minRange * minRange, MinGravPulseRange); // Cache square value for speed. Also apply a sane minimum value to the minimum value so that div/0s don't happen.
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var bodyQuery = GetEntityQuery<PhysicsComponent>();
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var xformQuery = GetEntityQuery<TransformComponent>();
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foreach(var entity in _lookup.GetEntitiesInRange(mapPos.MapId, epicenter, maxRange, flags: LookupFlags.Dynamic | LookupFlags.Sundries))
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{
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if (!bodyQuery.TryGetComponent(entity, out var physics)
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|| physics.BodyType == BodyType.Static)
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{
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continue;
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}
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if (TryComp<MovedByPressureComponent>(entity, out var movedPressure) && !movedPressure.Enabled) //Ignore magboots users
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continue;
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if(!CanGravPulseAffect(entity))
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continue;
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var displacement = epicenter - _transform.GetWorldPosition(entity, xformQuery);
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var distance2 = displacement.LengthSquared();
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if (distance2 < minRange2)
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continue;
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var scaling = (1f / distance2) * physics.Mass; // TODO: Variable falloff gradiants.
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_physics.ApplyLinearImpulse(entity, Vector2.Transform(displacement, baseMatrixDeltaV) * scaling, body: physics);
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}
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}
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/// <summary>
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/// Causes a gravitational pulse, shoving around all entities within some distance of an epicenter.
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/// </summary>
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/// <param name="mapPos">The epicenter of the gravity pulse.</param>
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/// <param name="maxRange">The maximum distance at which entities can be affected by the gravity pulse.</param>
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/// <param name="minRange">The minimum distance at which entities can be affected by the gravity pulse. Exists to prevent div/0 errors.</param>
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/// <param name="baseRadialDeltaV">The base amount of velocity that will be added to entities in range towards the epicenter of the pulse.</param>
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/// <param name="baseTangentialDeltaV">The base amount of velocity that will be added to entities in range counterclockwise relative to the epicenter of the pulse.</param>
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public void GravPulse(MapCoordinates mapPos, float maxRange, float minRange = 0.0f, float baseRadialDeltaV = 0.0f, float baseTangentialDeltaV = 0.0f)
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=> GravPulse(mapPos, maxRange, minRange, new Matrix3x2(
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baseRadialDeltaV, -baseTangentialDeltaV, 0.0f,
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+baseTangentialDeltaV, baseRadialDeltaV, 0.0f
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));
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#endregion GravPulse
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#region Getters/Setters
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/// <summary>
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/// Sets the pulse period for a gravity well.
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/// If the new pulse period implies that the gravity well was intended to pulse already it does so immediately.
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/// </summary>
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/// <param name="uid">The uid of the gravity well to set the pulse period for.</param>
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/// <param name="value">The new pulse period for the gravity well.</param>
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/// <param name="gravWell">The state of the gravity well to set the pulse period for.</param>
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public void SetPulsePeriod(EntityUid uid, TimeSpan value, GravityWellComponent? gravWell = null)
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{
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if(!Resolve(uid, ref gravWell))
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return;
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if (MathHelper.CloseTo(gravWell.TargetPulsePeriod.TotalSeconds, value.TotalSeconds))
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return;
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gravWell.TargetPulsePeriod = value;
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gravWell.NextPulseTime = gravWell.LastPulseTime + gravWell.TargetPulsePeriod;
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var curTime = _timing.CurTime;
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if (gravWell.NextPulseTime <= curTime)
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Update(uid, curTime - gravWell.LastPulseTime, gravWell);
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}
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#endregion Getters/Setters
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#region Event Handlers
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/// <summary>
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/// Resets the pulse timings of the gravity well when the components starts up.
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/// </summary>
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/// <param name="uid">The uid of the gravity well to start up.</param>
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/// <param name="comp">The state of the gravity well to start up.</param>
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/// <param name="args">The startup prompt arguments.</param>
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public void OnGravityWellStartup(EntityUid uid, GravityWellComponent comp, ComponentStartup args)
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{
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comp.LastPulseTime = _timing.CurTime;
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comp.NextPulseTime = comp.LastPulseTime + comp.TargetPulsePeriod;
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}
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#endregion Event Handlers
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}
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