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# Description I am trying to port over the AI turrets being implemented into wizden made by chromiumboy. It looks fantastic and would like to port this now and work on any issues that might show. --- # Original PRs https://github.com/space-wizards/space-station-14/issues/35223 https://github.com/space-wizards/space-station-14/pull/35025 https://github.com/space-wizards/space-station-14/pull/35031 https://github.com/space-wizards/space-station-14/pull/35058 https://github.com/space-wizards/space-station-14/pull/35123 https://github.com/space-wizards/space-station-14/pull/35149 https://github.com/space-wizards/space-station-14/pull/35235 https://github.com/space-wizards/space-station-14/pull/35236 --- # TODO - [x] Port all related PRs to EE. - [x] Patch any bugs with turrets or potential issues. - [x] Cleanup my shitcode or changes. --- # Changelog 🆑 - add: Added recharging sentry turrets, one is AI-based or the other is Sec can make. - add: The sentry turrets can be made after researching in T3 arsenal. The boards are made in the sec fab. - add: New ID permissions for borgs and minibots for higher turret options. - tweak: Turrets stop shooting after someone goes crit. --------- Co-authored-by: Nathaniel Adams <60526456+Nathaniel-Adams@users.noreply.github.com> (cherry picked from commit 209d0537401cbda448a03e910cca9a898c9d566f)
101 lines
3.4 KiB
C#
101 lines
3.4 KiB
C#
using Content.Client.Resources;
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using Robust.Client.Graphics;
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using Robust.Client.ResourceManagement;
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using Robust.Client.UserInterface.Controls;
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namespace Content.Client.UserInterface.Controls;
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public sealed class MonotoneButton : Button
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{
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/// <summary>
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/// Specifies the color of the button's background element
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/// </summary>
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public Color BackgroundColor { set; get; } = new Color(0.2f, 0.2f, 0.2f);
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/// <summary>
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/// Describes the general shape of the button (i.e., open vs closed).
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/// </summary>
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public MonotoneButtonShape Shape
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{
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get { return _shape; }
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set { _shape = value; UpdateAppearance(); }
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}
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private MonotoneButtonShape _shape = MonotoneButtonShape.Closed;
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// Unfilled buttons
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// Since the texture isn't uniform, we can't subsample it to make buttons
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// of different shapes, we need to use a separate texture for each
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private string[] _buttons =
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["/Textures/Interface/Nano/Monotone/monotone_button.svg.96dpi.png",
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"/Textures/Interface/Nano/Monotone/monotone_button_open_left.svg.96dpi.png",
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"/Textures/Interface/Nano/Monotone/monotone_button_open_right.svg.96dpi.png",
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"/Textures/Interface/Nano/Monotone/monotone_button_open_both.svg.96dpi.png"];
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// Filled buttons
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// Let's just treat these the same as the unfilled buttons to ensure consistency
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private string[] _buttonsFilled =
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["/Textures/Interface/Nano/Monotone/monotone_button_filled.svg.96dpi.png",
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"/Textures/Interface/Nano/Monotone/monotone_button_open_left_filled.svg.96dpi.png",
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"/Textures/Interface/Nano/Monotone/monotone_button_open_right_filled.svg.96dpi.png",
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"/Textures/Interface/Nano/Monotone/monotone_button_open_both_filled.svg.96dpi.png"];
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private readonly IResourceCache _resourceCache;
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public MonotoneButton()
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{
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IoCManager.InjectDependencies(this);
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_resourceCache = IoCManager.Resolve<IResourceCache>();
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Initialize();
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UpdateAppearance();
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}
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private void Initialize()
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{
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// Apply button texture
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var buttonbase = new StyleBoxTexture();
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buttonbase.SetPatchMargin(StyleBox.Margin.All, 11);
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buttonbase.SetPadding(StyleBox.Margin.All, 1);
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buttonbase.SetContentMarginOverride(StyleBox.Margin.Vertical, 2);
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buttonbase.SetContentMarginOverride(StyleBox.Margin.Horizontal, 14);
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buttonbase.Texture = _resourceCache.GetTexture(_buttons[(int)Shape]);
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// We don't want any generic button styles being applied
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this.StyleBoxOverride = buttonbase;
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}
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private void UpdateAppearance()
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{
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if (_resourceCache == null)
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return;
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// Recolor label
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if (Label != null)
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Label.ModulateSelfOverride = Pressed ? BackgroundColor : null;
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// Get button texture
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var buttonTexture = Pressed ? _buttonsFilled[(int)Shape] : _buttons[(int)Shape];
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// Apply button texture
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if (StyleBoxOverride is StyleBoxTexture { } styleBoxTexture)
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styleBoxTexture.Texture = _resourceCache.GetTexture(buttonTexture);
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// Appearance modulations
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Modulate = Disabled ? Color.Gray : Color.White;
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}
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protected override void DrawModeChanged()
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{
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UpdateAppearance();
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}
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}
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public enum MonotoneButtonShape : byte
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{
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Closed = 0,
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OpenLeft = 1,
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OpenRight = 2,
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OpenBoth = 3
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} |