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36 lines
1.7 KiB
C#
36 lines
1.7 KiB
C#
using Content.Shared.Actions;
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using Content.Shared.Implants;
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using Content.Shared.Implants.Components;
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using Content.Shared.Mindshield.Components;
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namespace Content.Shared.Mindshield.FakeMindShield;
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public sealed class SharedFakeMindShieldImplantSystem : EntitySystem
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{
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[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<SubdermalImplantComponent, FakeMindShieldToggleEvent>(OnFakeMindShieldToggle);
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SubscribeLocalEvent<FakeMindShieldImplantComponent, SubdermalImplantInserted>(ImplantCheck); // WD EDIT - ImplantImplantedEvent -> SubdermalImplantInserted
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}
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/// <summary>
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/// Raise the Action of a Implanted user toggling their implant to the FakeMindshieldComponent on their entity
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/// </summary>
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private void OnFakeMindShieldToggle(Entity<SubdermalImplantComponent> entity, ref FakeMindShieldToggleEvent ev)
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{
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ev.Handled = true;
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if (entity.Comp.ImplantedEntity is not { } ent)
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return;
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if (!TryComp<FakeMindShieldComponent>(ent, out var comp))
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return;
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_actionsSystem.SetToggled(ev.Action, !comp.IsEnabled); // Set it to what the Mindshield component WILL be after this
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RaiseLocalEvent(ent, ev); //this reraises the action event to support an eventual future Changeling Antag which will also be using this component for it's "mindshield" ability
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}
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private void ImplantCheck(EntityUid uid, FakeMindShieldImplantComponent component ,ref SubdermalImplantInserted ev) // WD EDIT - ImplantImplantedEvent -> SubdermalImplantInserted
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{
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EnsureComp<FakeMindShieldComponent>(ev.Target); // WD EDIT
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}
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}
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