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# Description This significantly improves the quality of the language system by fixing the mistakes I've made almost a year ago while developing it. Mainly, this throws away the old half-broken way of networking in favor of the component state system provided by RT. Language speaker comp is now shared with SendOnlyToOwner = true, and its state is handled manually. In addition to that, this brings the following changes: - UniversalLanguageSpeaker and LanguageKnowledge are now server-side - DetermineLanguagesEvent and LanguagesUpdateEvent are now shared (so that future systems can be built in shared, if needed) - Everything now uses the ProtoId<LanguagePrototype> type instead of raw strings (god, I hated those so much) - The server-side language system now accepts Entity<T?> arguments instead of EntityUid + T - UniversalLanguageSpeaker is now based on DetermineEntityLanguagesEvent and gets an Enabled field, which allows to turn it off. This may have some use in the future. - Some minor cleanup <!-- TODO MEDIA <details><summary><h1>Media</h1></summary> <p>  </p> </details> --> # Changelog No cl --------- Co-authored-by: VMSolidus <evilexecutive@gmail.com>
25 lines
870 B
C#
25 lines
870 B
C#
namespace Content.Shared.Language.Components.Translators;
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/// <summary>
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/// A translator that must be held in a hand or a pocket of an entity in order ot have effect.
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/// </summary>
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[RegisterComponent]
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public sealed partial class HandheldTranslatorComponent : BaseTranslatorComponent
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{
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/// <summary>
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/// Whether interacting with this translator toggles it on and off.
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/// </summary>
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[DataField]
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public bool ToggleOnInteract = true;
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/// <summary>
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/// If true, when this translator is turned on, the entities' current spoken language will be set
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/// to the first new language added by this translator.
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/// </summary>
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/// <remarks>
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/// This should generally be used for translators that translate speech between two languages.
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/// </remarks>
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[DataField]
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public bool SetLanguageOnInteract = true;
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}
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