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Lots of stuff. Also moved everything I could to the _Shitmed namespace
as I do in Goob. Will make future ports way faster
# Changelog
🆑 Mocho
- add: Added some fun organs and other thingies, check out the Goob PRs
if you want more details.
- fix: Fixed tons of issues with shitmed. Too many for the changelog in
fact.
(cherry picked from commit 3c9db94102cb25b28a83d51ac8d659fa31fe7d12)
19 lines
554 B
C#
19 lines
554 B
C#
using Content.Shared.Damage;
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using Content.Shared._Shitmed.Targeting; // Shitmed
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namespace Content.Server.Damage.Components;
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[RegisterComponent]
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public sealed partial class DamageUserOnTriggerComponent : Component
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{
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[DataField("ignoreResistances")] public bool IgnoreResistances;
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[DataField("damage", required: true)]
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public DamageSpecifier Damage = default!;
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/// <summary>
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/// Shitmed Change: Lets mousetraps, etc. target the feet.
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/// </summary>
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[DataField]
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public TargetBodyPart? TargetPart = TargetBodyPart.Feet;
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} |