Files
wwdpublic/Content.Server/Language/TranslatorSystem.cs
FoxxoTrystan 82edb60ac6 Languages (#43)
Resolves https://github.com/Simple-Station/Einstein-Engines/issues/37

# Description

This PR adds languages. Every entity who can speak now speaks a specific
language (or Universal, for entities that are not supposed to speak,
which is understood by everyone). Other entities who do not understand
this language will see gibberish (it's possible to learn how certain
induvidual words are spelled. But the spelling changes between rounds).
This means that certain creatures, like xenos, cats, vulps, can
communicate within their species in their own languages. Similarly, it
means that xenos, cats and other things cannot understand GalacticCommon
speakers without a translator or cognization.

An entity may be able to speak multiple languages, or understand a
language but be unable to speak it.

Thi PR was orignally made for Frontier but is now being ported and will
be maintain here.
Orignal PR:
https://github.com/new-frontiers-14/frontier-station-14/pull/671

This PR was made orignally by Mnemotechnician and FoxxoTrystan.

---

# TODO

- [x] Language System. (Check Frontier PR for all the compleated todo
list)
- [x] Port PR from Frontier.
- [x] QOL Changes.
- [x] Missing Default Languages. (Missing default langauges for some
roundstart species)
- [x] Animals Languages.

---

<details><summary><h1>Media</h1></summary>
<p>


![image](https://github.com/Simple-Station/Einstein-Engines/assets/45297731/fc43efd9-612e-4a6d-8ed6-90a26d315c6f)

![image](https://github.com/Simple-Station/Einstein-Engines/assets/45297731/b86616a3-d5fb-408d-865e-90d09096b6d7)

![image](https://github.com/Simple-Station/Einstein-Engines/assets/45297731/ab1e8581-522d-4e7e-95e8-f62575bc5039)

</p>
</details>

---

# Changelog

🆑 FoxxoTrystan / Mnemotechnician
- add: All species can now bring their own cultures and languages

---------

Signed-off-by: Mnemotechnican <69920617+Mnemotechnician@users.noreply.github.com>
Signed-off-by: FoxxoTrystan <45297731+FoxxoTrystan@users.noreply.github.com>
Co-authored-by: fox <daytimer253@gmail.com>
Co-authored-by: Mnemotechnican <69920617+Mnemotechnician@users.noreply.github.com>
Co-authored-by: Pspritechologist <81725545+Pspritechologist@users.noreply.github.com>
Co-authored-by: Lincoln McQueen <lincoln.mcqueen@gmail.com>
Co-authored-by: Arkyfloof <Marvinlinke08@gmail.com>
Co-authored-by: reese1243 <ber23027@byui.edu>
Co-authored-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: Eagle-0 <114363363+Eagle-0@users.noreply.github.com>
Co-authored-by: BlitzDev <145472107+Reese1243@users.noreply.github.com>
Co-authored-by: Arkyfloof <161242062+Arkyfloof@users.noreply.github.com>
Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
2024-06-10 16:48:48 -04:00

226 lines
8.6 KiB
C#

using System.Linq;
using Content.Server.Popups;
using Content.Server.PowerCell;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Events;
using Content.Shared.Language;
using Content.Shared.Language.Events;
using Content.Shared.Language.Systems;
using Content.Shared.PowerCell;
using Content.Shared.Language.Components.Translators;
namespace Content.Server.Language;
// This does not support holding multiple translators at once.
// That shouldn't be an issue for now, but it needs to be fixed later.
public sealed class TranslatorSystem : SharedTranslatorSystem
{
[Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly LanguageSystem _language = default!;
[Dependency] private readonly PowerCellSystem _powerCell = default!;
public override void Initialize()
{
base.Initialize();
// I wanna die. But my death won't help us discover polymorphism.
SubscribeLocalEvent<IntrinsicTranslatorComponent, DetermineEntityLanguagesEvent>(OnDetermineLanguages);
SubscribeLocalEvent<HoldsTranslatorComponent, DetermineEntityLanguagesEvent>(OnDetermineLanguages);
SubscribeLocalEvent<ImplantedTranslatorComponent, DetermineEntityLanguagesEvent>(OnDetermineLanguages);
SubscribeLocalEvent<HandheldTranslatorComponent, ActivateInWorldEvent>(OnTranslatorToggle);
SubscribeLocalEvent<HandheldTranslatorComponent, PowerCellSlotEmptyEvent>(OnPowerCellSlotEmpty);
// TODO: why does this use InteractHandEvent??
SubscribeLocalEvent<HandheldTranslatorComponent, InteractHandEvent>(OnTranslatorInteract);
SubscribeLocalEvent<HandheldTranslatorComponent, DroppedEvent>(OnTranslatorDropped);
}
private void OnDetermineLanguages(EntityUid uid, IntrinsicTranslatorComponent component,
DetermineEntityLanguagesEvent ev)
{
if (!component.Enabled)
return;
if (!_powerCell.HasActivatableCharge(uid))
return;
var addUnderstood = true;
var addSpoken = true;
if (component.RequiredLanguages.Count > 0)
{
if (component.RequiresAllLanguages)
{
// Add langs when the wielder has all of the required languages
foreach (var language in component.RequiredLanguages)
{
if (!ev.SpokenLanguages.Contains(language, StringComparer.Ordinal))
addSpoken = false;
if (!ev.UnderstoodLanguages.Contains(language, StringComparer.Ordinal))
addUnderstood = false;
}
}
else
{
// Add langs when the wielder has at least one of the required languages
addUnderstood = false;
addSpoken = false;
foreach (var language in component.RequiredLanguages)
{
if (ev.SpokenLanguages.Contains(language, StringComparer.Ordinal))
addSpoken = true;
if (ev.UnderstoodLanguages.Contains(language, StringComparer.Ordinal))
addUnderstood = true;
}
}
}
if (addSpoken)
{
foreach (var language in component.SpokenLanguages)
AddIfNotExists(ev.SpokenLanguages, language);
if (component.DefaultLanguageOverride != null && ev.CurrentLanguage.Length == 0)
ev.CurrentLanguage = component.DefaultLanguageOverride;
}
if (addUnderstood)
foreach (var language in component.UnderstoodLanguages)
AddIfNotExists(ev.UnderstoodLanguages, language);
}
private void OnTranslatorInteract( EntityUid translator, HandheldTranslatorComponent component, InteractHandEvent args)
{
var holder = args.User;
if (!EntityManager.HasComponent<LanguageSpeakerComponent>(holder))
return;
var intrinsic = EnsureComp<HoldsTranslatorComponent>(holder);
UpdateBoundIntrinsicComp(component, intrinsic, component.Enabled);
RaiseLocalEvent(holder, new LanguagesUpdateEvent(), true);
}
private void OnTranslatorDropped(EntityUid translator, HandheldTranslatorComponent component, DroppedEvent args)
{
var holder = args.User;
if (!EntityManager.TryGetComponent<HoldsTranslatorComponent>(holder, out var intrinsic))
return;
if (intrinsic.Issuer == component)
{
intrinsic.Enabled = false;
RemCompDeferred(holder, intrinsic);
}
_language.EnsureValidLanguage(holder);
RaiseLocalEvent(holder, new LanguagesUpdateEvent(), true);
}
private void OnTranslatorToggle(EntityUid translator, HandheldTranslatorComponent component, ActivateInWorldEvent args)
{
if (!component.ToggleOnInteract)
return;
var hasPower = _powerCell.HasDrawCharge(translator);
if (Transform(args.Target).ParentUid is { Valid: true } holder
&& EntityManager.HasComponent<LanguageSpeakerComponent>(holder))
{
// This translator is held by a language speaker and thus has an intrinsic counterpart bound to it.
// Make sure it's up-to-date.
var intrinsic = EnsureComp<HoldsTranslatorComponent>(holder);
var isEnabled = !component.Enabled;
if (intrinsic.Issuer != component)
{
// The intrinsic comp wasn't owned by this handheld component, so this comp wasn't the active translator.
// Thus it needs to be turned on regardless of its previous state.
intrinsic.Issuer = component;
isEnabled = true;
}
isEnabled &= hasPower;
UpdateBoundIntrinsicComp(component, intrinsic, isEnabled);
component.Enabled = isEnabled;
_powerCell.SetPowerCellDrawEnabled(translator, isEnabled);
_language.EnsureValidLanguage(holder);
RaiseLocalEvent(holder, new LanguagesUpdateEvent(), true);
}
else
{
// This is a standalone translator (e.g. lying on the ground), toggle its state.
component.Enabled = !component.Enabled && hasPower;
_powerCell.SetPowerCellDrawEnabled(translator, !component.Enabled && hasPower);
}
OnAppearanceChange(translator, component);
// HasPower shows a popup when there's no power, so we do not proceed in that case
if (hasPower)
{
var message = Loc.GetString(
component.Enabled
? "translator-component-turnon"
: "translator-component-shutoff",
("translator", component.Owner));
_popup.PopupEntity(message, component.Owner, args.User);
}
}
private void OnPowerCellSlotEmpty(EntityUid translator, HandheldTranslatorComponent component, PowerCellSlotEmptyEvent args)
{
component.Enabled = false;
_powerCell.SetPowerCellDrawEnabled(translator, false);
OnAppearanceChange(translator, component);
if (Transform(translator).ParentUid is { Valid: true } holder
&& EntityManager.HasComponent<LanguageSpeakerComponent>(holder))
{
if (!EntityManager.TryGetComponent<HoldsTranslatorComponent>(holder, out var intrinsic))
return;
if (intrinsic.Issuer == component)
{
intrinsic.Enabled = false;
EntityManager.RemoveComponent(holder, intrinsic);
}
_language.EnsureValidLanguage(holder);
RaiseLocalEvent(holder, new LanguagesUpdateEvent(), true);
}
}
/// <summary>
/// Copies the state from the handheld to the intrinsic component
/// </summary>
private void UpdateBoundIntrinsicComp(HandheldTranslatorComponent comp, HoldsTranslatorComponent intrinsic, bool isEnabled)
{
if (isEnabled)
{
intrinsic.SpokenLanguages = new List<string>(comp.SpokenLanguages);
intrinsic.UnderstoodLanguages = new List<string>(comp.UnderstoodLanguages);
intrinsic.DefaultLanguageOverride = comp.DefaultLanguageOverride;
}
else
{
intrinsic.SpokenLanguages.Clear();
intrinsic.UnderstoodLanguages.Clear();
intrinsic.DefaultLanguageOverride = null;
}
intrinsic.Enabled = isEnabled;
intrinsic.Issuer = comp;
}
private static void AddIfNotExists(List<string> list, string item)
{
if (list.Contains(item))
return;
list.Add(item);
}
}