Files
wwdpublic/Content.Server/AlertLevel/AlertLevelSystem.cs
VMSolidus 80eb4568ee Comms Console Announcer Fixes (#610)
# Description

Cherry-Picks https://github.com/Fansana/floofstation1/pull/50

This fixes some mistakes in the code for Michael's announcements.

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Co-authored-by: Fansana <fansana95@googlemail.com>
2024-07-31 16:57:35 -07:00

171 lines
6.2 KiB
C#

using System.Linq;
using Content.Server.Chat.Systems;
using Content.Server.Station.Systems;
using Content.Shared.CCVar;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Configuration;
using Robust.Shared.Prototypes;
using Content.Server.Announcements.Systems;
namespace Content.Server.AlertLevel;
public sealed class AlertLevelSystem : EntitySystem
{
[Dependency] private readonly IConfigurationManager _cfg = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly ChatSystem _chatSystem = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly StationSystem _stationSystem = default!;
[Dependency] private readonly AnnouncerSystem _announcer = default!;
// Until stations are a prototype, this is how it's going to have to be.
public const string DefaultAlertLevelSet = "stationAlerts";
public override void Initialize()
{
SubscribeLocalEvent<StationInitializedEvent>(OnStationInitialize);
SubscribeLocalEvent<PrototypesReloadedEventArgs>(OnPrototypeReload);
}
public override void Update(float time)
{
var query = EntityQueryEnumerator<AlertLevelComponent>();
while (query.MoveNext(out var station, out var alert))
{
if (alert.CurrentDelay <= 0)
{
if (alert.ActiveDelay)
{
RaiseLocalEvent(new AlertLevelDelayFinishedEvent());
alert.ActiveDelay = false;
}
continue;
}
alert.CurrentDelay -= time;
}
}
private void OnStationInitialize(StationInitializedEvent args)
{
if (!TryComp<AlertLevelComponent>(args.Station, out var alertLevelComponent))
return;
if (!_prototypeManager.TryIndex(alertLevelComponent.AlertLevelPrototype, out AlertLevelPrototype? alerts))
{
return;
}
alertLevelComponent.AlertLevels = alerts;
var defaultLevel = alertLevelComponent.AlertLevels.DefaultLevel;
if (string.IsNullOrEmpty(defaultLevel))
{
defaultLevel = alertLevelComponent.AlertLevels.Levels.Keys.First();
}
SetLevel(args.Station, defaultLevel, false, false, true);
}
private void OnPrototypeReload(PrototypesReloadedEventArgs args)
{
if (!args.ByType.TryGetValue(typeof(AlertLevelPrototype), out var alertPrototypes)
|| !alertPrototypes.Modified.TryGetValue(DefaultAlertLevelSet, out var alertObject)
|| alertObject is not AlertLevelPrototype alerts)
{
return;
}
var query = EntityQueryEnumerator<AlertLevelComponent>();
while (query.MoveNext(out var uid, out var comp))
{
comp.AlertLevels = alerts;
if (!comp.AlertLevels.Levels.ContainsKey(comp.CurrentLevel))
{
var defaultLevel = comp.AlertLevels.DefaultLevel;
if (string.IsNullOrEmpty(defaultLevel))
{
defaultLevel = comp.AlertLevels.Levels.Keys.First();
}
SetLevel(uid, defaultLevel, true, true, true);
}
}
RaiseLocalEvent(new AlertLevelPrototypeReloadedEvent());
}
public float GetAlertLevelDelay(EntityUid station, AlertLevelComponent? alert = null)
{
if (!Resolve(station, ref alert))
{
return float.NaN;
}
return alert.CurrentDelay;
}
/// <summary>
/// Set the alert level based on the station's entity ID.
/// </summary>
/// <param name="station">Station entity UID.</param>
/// <param name="level">Level to change the station's alert level to.</param>
/// <param name="playSound">Play the alert level's sound.</param>
/// <param name="announce">Say the alert level's announcement.</param>
/// <param name="force">Force the alert change. This applies if the alert level is not selectable or not.</param>
/// <param name="locked">Will it be possible to change level by crew.</param>
public void SetLevel(EntityUid station, string level, bool playSound, bool announce, bool force = false,
bool locked = false, MetaDataComponent? dataComponent = null, AlertLevelComponent? component = null)
{
if (!Resolve(station, ref component, ref dataComponent)
|| component.AlertLevels == null
|| !component.AlertLevels.Levels.TryGetValue(level, out var detail)
|| component.CurrentLevel == level)
return;
if (!force)
{
if (!detail.Selectable
|| component.CurrentDelay > 0
|| component.IsLevelLocked)
return;
component.CurrentDelay = _cfg.GetCVar(CCVars.GameAlertLevelChangeDelay);
component.ActiveDelay = true;
}
component.CurrentLevel = level;
component.IsLevelLocked = locked;
var name = level.ToLower();
if (Loc.TryGetString($"alert-level-{level}", out var locName))
name = locName.ToLower();
// Announcement text. Is passed into announcementFull.
var announcement = detail.Announcement;
if (Loc.TryGetString(detail.Announcement, out var locAnnouncement))
announcement = locAnnouncement;
var alert = $"alert{char.ToUpperInvariant(level[0]) + level[1..]}";
if (playSound)
_announcer.SendAnnouncementAudio(alert, _stationSystem.GetInOwningStation(station));
if (announce)
_announcer.SendAnnouncementMessage(alert, "alert-level-announcement", null, detail.Color, null, null,
("name", name), ("announcement", announcement));
RaiseLocalEvent(new AlertLevelChangedEvent(station, level));
}
}
public sealed class AlertLevelDelayFinishedEvent : EntityEventArgs;
public sealed class AlertLevelPrototypeReloadedEvent : EntityEventArgs;
public sealed class AlertLevelChangedEvent(EntityUid station, string alertLevel) : EntityEventArgs
{
public EntityUid Station { get; } = station;
public string AlertLevel { get; } = alertLevel;
}