Files
wwdpublic/Content.Shared/Cuffs/SharedCuffableSystem.cs
VMSolidus 806dc0107b Mass Contests Remake (#480)
# Description

Part of Issue #467 

This is a complete re imagining of the Nyanotrasen Mass Contest
System(Long since removed from the game). This system adds a highly
flexible function that outputs a ratio of a given entity's mass, that is
optionally relative to another entity. I've primarily written this
system to be used in conjunction with PR #458 , as it adds several new
implementations of variable player mass to the game.

How this differs from the original Mass Contest system is that it is
configured via hotloaded CVars, and is inherently clamped so that
character mass only modifies functions by a finite amount rather than
providing infinite scaling. This essentially means that while an Oni is
25% better at shoving a Felinid to the floor thanks to their different
masses, a 2000kg Lamia is also only 25% better at shoving a Felinid to
the floor, rather than 50000% better. The inverse is also true, a small
player character can only be 25% better or worse at a given
implementation. These implementations are not handled directly by the
ContestSystem, and are instead handled directly by other systems that
call upon it.

This percentage limit can be modified by a new CVar at any time.
Additionally, the entire MassContest system can be optionally toggled
off completely at any time via CVar, without needing to modify any code
that calls upon it.

At this time, I have included three different implementations to serve
as suitable examples for how MassContest can be used.

1. Weapon recoil is now modified by an entity's mass relative to the
human average baseline. Smaller characters experience more recoil,
larger characters experience less recoil
2. Disarm/Shove is now modified by Mass Contests. Entities that are
sized differently from their target have their shove/disarm chance
modified based on the ratio of performer and target mass.
3. Certain types of handcuffs(such as Cablecuffs and zipties) are now
faster to slip out of if you are smaller than the average.

# Changelog

🆑
- add: Mass Contests have returned in a new reworked form. 
- add: Weapon Recoil is now resisted by character mass. More massive
characters take less recoil, less massive characters take more recoil.
- add: Disarm and Shove actions are now modified by relative character
mass. It is easier to shove people around if you're bigger than them.
- add: Cablecuffs and Zipties are now easier to escape out of if you're
smaller.

---------

Signed-off-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
2024-07-13 09:05:51 +01:00

729 lines
31 KiB
C#

using System.Linq;
using Content.Shared.ActionBlocker;
using Content.Shared.Administration.Components;
using Content.Shared.Administration.Logs;
using Content.Shared.Alert;
using Content.Shared.Atmos.Piping.Unary.Components;
using Content.Shared.Buckle.Components;
using Content.Shared.Contests;
using Content.Shared.Cuffs.Components;
using Content.Shared.Database;
using Content.Shared.DoAfter;
using Content.Shared.Effects;
using Content.Shared.Hands;
using Content.Shared.Hands.Components;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.IdentityManagement;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Components;
using Content.Shared.Interaction.Events;
using Content.Shared.Inventory.Events;
using Content.Shared.Inventory.VirtualItem;
using Content.Shared.Item;
using Content.Shared.Mobs.Systems;
using Content.Shared.Movement.Events;
using Content.Shared.Movement.Pulling.Events;
using Content.Shared.Popups;
using Content.Shared.Pulling.Events;
using Content.Shared.Rejuvenate;
using Content.Shared.Stunnable;
using Content.Shared.Timing;
using Content.Shared.Verbs;
using Content.Shared.Weapons.Melee.Events;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Containers;
using Robust.Shared.Network;
using Robust.Shared.Player;
using Robust.Shared.Serialization;
using PullableComponent = Content.Shared.Movement.Pulling.Components.PullableComponent;
namespace Content.Shared.Cuffs
{
// TODO remove all the IsServer() checks.
public abstract partial class SharedCuffableSystem : EntitySystem
{
[Dependency] private readonly IComponentFactory _componentFactory = default!;
[Dependency] private readonly INetManager _net = default!;
[Dependency] private readonly ISharedAdminLogManager _adminLog = default!;
[Dependency] private readonly ActionBlockerSystem _actionBlocker = default!;
[Dependency] private readonly AlertsSystem _alerts = default!;
[Dependency] private readonly SharedColorFlashEffectSystem _color = default!;
[Dependency] private readonly MobStateSystem _mobState = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedContainerSystem _container = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
[Dependency] private readonly SharedHandsSystem _hands = default!;
[Dependency] private readonly SharedVirtualItemSystem _virtualItem = default!;
[Dependency] private readonly SharedInteractionSystem _interaction = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly UseDelaySystem _delay = default!;
[Dependency] private readonly ContestsSystem _contests = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<HandCountChangedEvent>(OnHandCountChanged);
SubscribeLocalEvent<UncuffAttemptEvent>(OnUncuffAttempt);
SubscribeLocalEvent<CuffableComponent, EntRemovedFromContainerMessage>(OnCuffsRemovedFromContainer);
SubscribeLocalEvent<CuffableComponent, EntInsertedIntoContainerMessage>(OnCuffsInsertedIntoContainer);
SubscribeLocalEvent<CuffableComponent, RejuvenateEvent>(OnRejuvenate);
SubscribeLocalEvent<CuffableComponent, ComponentInit>(OnStartup);
SubscribeLocalEvent<CuffableComponent, AttemptStopPullingEvent>(HandleStopPull);
SubscribeLocalEvent<CuffableComponent, UpdateCanMoveEvent>(HandleMoveAttempt);
SubscribeLocalEvent<CuffableComponent, IsEquippingAttemptEvent>(OnEquipAttempt);
SubscribeLocalEvent<CuffableComponent, IsUnequippingAttemptEvent>(OnUnequipAttempt);
SubscribeLocalEvent<CuffableComponent, BeingPulledAttemptEvent>(OnBeingPulledAttempt);
SubscribeLocalEvent<CuffableComponent, BuckleAttemptEvent>(OnBuckleAttemptEvent);
SubscribeLocalEvent<CuffableComponent, GetVerbsEvent<Verb>>(AddUncuffVerb);
SubscribeLocalEvent<CuffableComponent, UnCuffDoAfterEvent>(OnCuffableDoAfter);
SubscribeLocalEvent<CuffableComponent, PullStartedMessage>(OnPull);
SubscribeLocalEvent<CuffableComponent, PullStoppedMessage>(OnPull);
SubscribeLocalEvent<CuffableComponent, DropAttemptEvent>(CheckAct);
SubscribeLocalEvent<CuffableComponent, PickupAttemptEvent>(CheckAct);
SubscribeLocalEvent<CuffableComponent, AttackAttemptEvent>(CheckAct);
SubscribeLocalEvent<CuffableComponent, UseAttemptEvent>(CheckAct);
SubscribeLocalEvent<CuffableComponent, InteractionAttemptEvent>(CheckAct);
SubscribeLocalEvent<HandcuffComponent, AfterInteractEvent>(OnCuffAfterInteract);
SubscribeLocalEvent<HandcuffComponent, MeleeHitEvent>(OnCuffMeleeHit);
SubscribeLocalEvent<HandcuffComponent, AddCuffDoAfterEvent>(OnAddCuffDoAfter);
SubscribeLocalEvent<HandcuffComponent, VirtualItemDeletedEvent>(OnCuffVirtualItemDeleted);
}
private void OnUncuffAttempt(ref UncuffAttemptEvent args)
{
if (args.Cancelled)
{
return;
}
if (!Exists(args.User) || Deleted(args.User))
{
// Should this even be possible?
args.Cancelled = true;
return;
}
// If the user is the target, special logic applies.
// This is because the CanInteract blocking of the cuffs prevents self-uncuff.
if (args.User == args.Target)
{
// This UncuffAttemptEvent check should probably be In MobStateSystem, not here?
if (_mobState.IsIncapacitated(args.User))
{
args.Cancelled = true;
}
else
{
// TODO Find a way for cuffable to check ActionBlockerSystem.CanInteract() without blocking itself
}
}
else
{
// Check if the user can interact.
if (!_actionBlocker.CanInteract(args.User, args.Target))
{
args.Cancelled = true;
}
}
if (args.Cancelled)
{
_popup.PopupClient(Loc.GetString("cuffable-component-cannot-interact-message"), args.Target, args.User);
}
}
private void OnStartup(EntityUid uid, CuffableComponent component, ComponentInit args)
{
component.Container = _container.EnsureContainer<Container>(uid, _componentFactory.GetComponentName(component.GetType()));
}
private void OnRejuvenate(EntityUid uid, CuffableComponent component, RejuvenateEvent args)
{
_container.EmptyContainer(component.Container, true);
}
private void OnCuffsRemovedFromContainer(EntityUid uid, CuffableComponent component, EntRemovedFromContainerMessage args)
{
// ReSharper disable once ConditionalAccessQualifierIsNonNullableAccordingToAPIContract
if (args.Container.ID != component.Container?.ID)
return;
_virtualItem.DeleteInHandsMatching(uid, args.Entity);
UpdateCuffState(uid, component);
}
private void OnCuffsInsertedIntoContainer(EntityUid uid, CuffableComponent component, ContainerModifiedMessage args)
{
if (args.Container == component.Container)
UpdateCuffState(uid, component);
}
public void UpdateCuffState(EntityUid uid, CuffableComponent component)
{
var canInteract = TryComp(uid, out HandsComponent? hands) && hands.Hands.Count > component.CuffedHandCount;
if (canInteract == component.CanStillInteract)
return;
component.CanStillInteract = canInteract;
Dirty(uid, component);
_actionBlocker.UpdateCanMove(uid);
if (component.CanStillInteract)
_alerts.ClearAlert(uid, AlertType.Handcuffed);
else
_alerts.ShowAlert(uid, AlertType.Handcuffed);
var ev = new CuffedStateChangeEvent();
RaiseLocalEvent(uid, ref ev);
}
private void OnBeingPulledAttempt(EntityUid uid, CuffableComponent component, BeingPulledAttemptEvent args)
{
if (!TryComp<PullableComponent>(uid, out var pullable))
return;
if (pullable.Puller != null && !component.CanStillInteract) // If we are being pulled already and cuffed, we can't get pulled again.
args.Cancel();
}
private void OnBuckleAttemptEvent(EntityUid uid, CuffableComponent component, ref BuckleAttemptEvent args)
{
// if someone else is doing it, let it pass.
if (args.UserEntity != uid)
return;
if (!TryComp<HandsComponent>(uid, out var hands) || component.CuffedHandCount != hands.Count)
return;
args.Cancelled = true;
var message = args.Buckling
? Loc.GetString("handcuff-component-cuff-interrupt-buckled-message")
: Loc.GetString("handcuff-component-cuff-interrupt-unbuckled-message");
_popup.PopupClient(message, uid, args.UserEntity);
}
private void OnPull(EntityUid uid, CuffableComponent component, PullMessage args)
{
if (!component.CanStillInteract)
_actionBlocker.UpdateCanMove(uid);
}
private void HandleMoveAttempt(EntityUid uid, CuffableComponent component, UpdateCanMoveEvent args)
{
if (component.CanStillInteract || !EntityManager.TryGetComponent(uid, out PullableComponent? pullable) || !pullable.BeingPulled)
return;
args.Cancel();
}
private void HandleStopPull(EntityUid uid, CuffableComponent component, AttemptStopPullingEvent args)
{
if (args.User == null || !Exists(args.User.Value))
return;
if (args.User.Value == uid && !component.CanStillInteract)
args.Cancelled = true;
}
private void AddUncuffVerb(EntityUid uid, CuffableComponent component, GetVerbsEvent<Verb> args)
{
// Can the user access the cuffs, and is there even anything to uncuff?
if (!args.CanAccess || component.CuffedHandCount == 0 || args.Hands == null)
return;
// We only check can interact if the user is not uncuffing themselves. As a result, the verb will show up
// when the user is incapacitated & trying to uncuff themselves, but TryUncuff() will still fail when
// attempted.
if (args.User != args.Target && !args.CanInteract)
return;
Verb verb = new()
{
Act = () => TryUncuff(uid, args.User, cuffable: component),
DoContactInteraction = true,
Text = Loc.GetString("uncuff-verb-get-data-text")
};
//TODO VERB ICON add uncuffing symbol? may re-use the alert symbol showing that you are currently cuffed?
args.Verbs.Add(verb);
}
private void OnCuffableDoAfter(EntityUid uid, CuffableComponent component, UnCuffDoAfterEvent args)
{
if (args.Args.Target is not { } target || args.Args.Used is not { } used)
return;
if (args.Handled)
return;
args.Handled = true;
var user = args.Args.User;
if (!args.Cancelled)
{
Uncuff(target, user, used, component);
}
else
{
_popup.PopupClient(Loc.GetString("cuffable-component-remove-cuffs-fail-message"), user, user);
}
}
private void OnCuffAfterInteract(EntityUid uid, HandcuffComponent component, AfterInteractEvent args)
{
if (args.Target is not { Valid: true } target)
return;
if (!args.CanReach)
{
_popup.PopupClient(Loc.GetString("handcuff-component-too-far-away-error"), args.User, args.User);
return;
}
var result = TryCuffing(args.User, target, uid, component);
args.Handled = result;
}
private void OnCuffMeleeHit(EntityUid uid, HandcuffComponent component, MeleeHitEvent args)
{
if (!args.HitEntities.Any())
return;
TryCuffing(args.User, args.HitEntities.First(), uid, component);
args.Handled = true;
}
private void OnAddCuffDoAfter(EntityUid uid, HandcuffComponent component, AddCuffDoAfterEvent args)
{
var user = args.Args.User;
if (!TryComp<CuffableComponent>(args.Args.Target, out var cuffable))
return;
var target = args.Args.Target.Value;
if (args.Handled)
return;
args.Handled = true;
if (!args.Cancelled && TryAddNewCuffs(target, user, uid, cuffable))
{
_audio.PlayPredicted(component.EndCuffSound, uid, user);
_popup.PopupEntity(Loc.GetString("handcuff-component-cuff-observer-success-message",
("user", Identity.Name(user, EntityManager)), ("target", Identity.Name(target, EntityManager))),
target, Filter.Pvs(target, entityManager: EntityManager)
.RemoveWhere(e => e.AttachedEntity == target || e.AttachedEntity == user), true);
if (target == user)
{
_popup.PopupClient(Loc.GetString("handcuff-component-cuff-self-success-message"), user, user);
_adminLog.Add(LogType.Action, LogImpact.Medium,
$"{ToPrettyString(user):player} has cuffed himself");
}
else
{
_popup.PopupClient(Loc.GetString("handcuff-component-cuff-other-success-message",
("otherName", Identity.Name(target, EntityManager, user))), user, user);
_popup.PopupClient(Loc.GetString("handcuff-component-cuff-by-other-success-message",
("otherName", Identity.Name(user, EntityManager, target))), target, target);
_adminLog.Add(LogType.Action, LogImpact.Medium,
$"{ToPrettyString(user):player} has cuffed {ToPrettyString(target):player}");
}
}
else
{
if (target == user)
{
_popup.PopupClient(Loc.GetString("handcuff-component-cuff-interrupt-self-message"), user, user);
}
else
{
// TODO Fix popup message wording
// This message assumes that the user being handcuffed is the one that caused the handcuff to fail.
_popup.PopupClient(Loc.GetString("handcuff-component-cuff-interrupt-message",
("targetName", Identity.Name(target, EntityManager, user))), user, user);
_popup.PopupClient(Loc.GetString("handcuff-component-cuff-interrupt-other-message",
("otherName", Identity.Name(user, EntityManager, target))), target, target);
}
}
}
private void OnCuffVirtualItemDeleted(EntityUid uid, HandcuffComponent component, VirtualItemDeletedEvent args)
{
Uncuff(args.User, null, uid, cuff: component);
}
/// <summary>
/// Check the current amount of hands the owner has, and if there's less hands than active cuffs we remove some cuffs.
/// </summary>
private void OnHandCountChanged(HandCountChangedEvent message)
{
var owner = message.Sender;
if (!TryComp(owner, out CuffableComponent? cuffable) ||
!cuffable.Initialized)
{
return;
}
var dirty = false;
var handCount = CompOrNull<HandsComponent>(owner)?.Count ?? 0;
while (cuffable.CuffedHandCount > handCount && cuffable.CuffedHandCount > 0)
{
dirty = true;
var container = cuffable.Container;
var entity = container.ContainedEntities[^1];
_container.Remove(entity, container);
_transform.SetWorldPosition(entity, _transform.GetWorldPosition(owner));
}
if (dirty)
{
UpdateCuffState(owner, cuffable);
}
}
/// <summary>
/// Adds virtual cuff items to the user's hands.
/// </summary>
private void UpdateHeldItems(EntityUid uid, EntityUid handcuff, CuffableComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
// TODO we probably don't just want to use the generic virtual-item entity, and instead
// want to add our own item, so that use-in-hand triggers an uncuff attempt and the like.
if (!TryComp<HandsComponent>(uid, out var handsComponent))
return;
var freeHands = 0;
foreach (var hand in _hands.EnumerateHands(uid, handsComponent))
{
if (hand.HeldEntity == null)
{
freeHands++;
continue;
}
// Is this entity removable? (it might be an existing handcuff blocker)
if (HasComp<UnremoveableComponent>(hand.HeldEntity))
continue;
_hands.DoDrop(uid, hand, true, handsComponent);
freeHands++;
if (freeHands == 2)
break;
}
if (_virtualItem.TrySpawnVirtualItemInHand(handcuff, uid, out var virtItem1))
EnsureComp<UnremoveableComponent>(virtItem1.Value);
if (_virtualItem.TrySpawnVirtualItemInHand(handcuff, uid, out var virtItem2))
EnsureComp<UnremoveableComponent>(virtItem2.Value);
}
/// <summary>
/// Add a set of cuffs to an existing CuffedComponent.
/// </summary>
public bool TryAddNewCuffs(EntityUid target, EntityUid user, EntityUid handcuff, CuffableComponent? component = null, HandcuffComponent? cuff = null)
{
if (!Resolve(target, ref component) || !Resolve(handcuff, ref cuff))
return false;
if (!_interaction.InRangeUnobstructed(handcuff, target))
return false;
// Success!
_hands.TryDrop(user, handcuff);
_container.Insert(handcuff, component.Container);
UpdateHeldItems(target, handcuff, component);
return true;
}
/// <returns>False if the target entity isn't cuffable.</returns>
public bool TryCuffing(EntityUid user, EntityUid target, EntityUid handcuff, HandcuffComponent? handcuffComponent = null, CuffableComponent? cuffable = null)
{
if (!Resolve(handcuff, ref handcuffComponent) || !Resolve(target, ref cuffable, false))
return false;
if (!TryComp<HandsComponent>(target, out var hands))
{
_popup.PopupClient(Loc.GetString("handcuff-component-target-has-no-hands-error",
("targetName", Identity.Name(target, EntityManager, user))), user, user);
return true;
}
if (cuffable.CuffedHandCount >= hands.Count)
{
_popup.PopupClient(Loc.GetString("handcuff-component-target-has-no-free-hands-error",
("targetName", Identity.Name(target, EntityManager, user))), user, user);
return true;
}
var cuffTime = handcuffComponent.CuffTime;
if (HasComp<StunnedComponent>(target))
cuffTime = MathF.Max(0.1f, cuffTime - handcuffComponent.StunBonus);
if (HasComp<DisarmProneComponent>(target))
cuffTime = 0.0f; // cuff them instantly.
var doAfterEventArgs = new DoAfterArgs(EntityManager, user, cuffTime, new AddCuffDoAfterEvent(), handcuff, target, handcuff)
{
BreakOnTargetMove = true,
BreakOnUserMove = true,
BreakOnDamage = true,
NeedHand = true
};
if (!_doAfter.TryStartDoAfter(doAfterEventArgs))
return true;
_popup.PopupEntity(Loc.GetString("handcuff-component-start-cuffing-observer",
("user", Identity.Name(user, EntityManager)), ("target", Identity.Name(target, EntityManager))),
target, Filter.Pvs(target, entityManager: EntityManager)
.RemoveWhere(e => e.AttachedEntity == target || e.AttachedEntity == user), true);
if (target == user)
{
_popup.PopupClient(Loc.GetString("handcuff-component-target-self"), user, user);
}
else
{
_popup.PopupClient(Loc.GetString("handcuff-component-start-cuffing-target-message",
("targetName", Identity.Name(target, EntityManager, user))), user, user);
_popup.PopupClient(Loc.GetString("handcuff-component-start-cuffing-by-other-message",
("otherName", Identity.Name(user, EntityManager, target))), target, target);
}
_audio.PlayPredicted(handcuffComponent.StartCuffSound, handcuff, user);
return true;
}
/// <summary>
/// Attempt to uncuff a cuffed entity. Can be called by the cuffed entity, or another entity trying to help uncuff them.
/// If the uncuffing succeeds, the cuffs will drop on the floor.
/// </summary>
/// <param name="target"></param>
/// <param name="user">The cuffed entity</param>
/// <param name="cuffsToRemove">Optional param for the handcuff entity to remove from the cuffed entity. If null, uses the most recently added handcuff entity.</param>
/// <param name="cuffable"></param>
/// <param name="cuff"></param>
public void TryUncuff(EntityUid target, EntityUid user, EntityUid? cuffsToRemove = null, CuffableComponent? cuffable = null, HandcuffComponent? cuff = null)
{
if (!Resolve(target, ref cuffable))
return;
var isOwner = user == target;
if (cuffsToRemove == null)
{
if (cuffable.Container.ContainedEntities.Count == 0)
{
return;
}
cuffsToRemove = cuffable.LastAddedCuffs;
}
else
{
if (!cuffable.Container.ContainedEntities.Contains(cuffsToRemove.Value))
{
Log.Warning("A user is trying to remove handcuffs that aren't in the owner's container. This should never happen!");
}
}
if (!Resolve(cuffsToRemove.Value, ref cuff))
return;
var attempt = new UncuffAttemptEvent(user, target);
RaiseLocalEvent(user, ref attempt, true);
if (attempt.Cancelled)
{
return;
}
if (!isOwner && !_interaction.InRangeUnobstructed(user, target))
{
_popup.PopupClient(Loc.GetString("cuffable-component-cannot-remove-cuffs-too-far-message"), user, user);
return;
}
var uncuffTime = (isOwner ? cuff.BreakoutTime : cuff.UncuffTime) * (cuff.UncuffEasierWhenLarge ? 1 / _contests.MassContest(user) : _contests.MassContest(user));
if (isOwner)
{
if (!TryComp(cuffsToRemove.Value, out UseDelayComponent? useDelay))
return;
if (!_delay.TryResetDelay((cuffsToRemove.Value, useDelay), true))
{
return;
}
}
var doAfterEventArgs = new DoAfterArgs(EntityManager, user, uncuffTime, new UnCuffDoAfterEvent(), target, target, cuffsToRemove)
{
BreakOnUserMove = true,
BreakOnTargetMove = true,
BreakOnDamage = true,
NeedHand = true,
RequireCanInteract = false, // Trust in UncuffAttemptEvent
};
if (!_doAfter.TryStartDoAfter(doAfterEventArgs))
return;
_adminLog.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(user)} is trying to uncuff {ToPrettyString(target)}");
_popup.PopupEntity(Loc.GetString("cuffable-component-start-uncuffing-observer",
("user", Identity.Name(user, EntityManager)), ("target", Identity.Name(target, EntityManager))),
target, Filter.Pvs(target, entityManager: EntityManager)
.RemoveWhere(e => e.AttachedEntity == target || e.AttachedEntity == user), true);
if (target == user)
{
_popup.PopupClient(Loc.GetString("cuffable-component-start-uncuffing-self"), user, user);
}
else
{
_popup.PopupClient(Loc.GetString("cuffable-component-start-uncuffing-target-message",
("targetName", Identity.Name(target, EntityManager, user))), user, user);
_popup.PopupClient(Loc.GetString("cuffable-component-start-uncuffing-by-other-message",
("otherName", Identity.Name(user, EntityManager, target))), target, target);
}
_audio.PlayPredicted(isOwner ? cuff.StartBreakoutSound : cuff.StartUncuffSound, target, user);
}
public void Uncuff(EntityUid target, EntityUid? user, EntityUid cuffsToRemove, CuffableComponent? cuffable = null, HandcuffComponent? cuff = null)
{
if (!Resolve(target, ref cuffable) || !Resolve(cuffsToRemove, ref cuff))
return;
if (cuff.Removing || TerminatingOrDeleted(cuffsToRemove) || TerminatingOrDeleted(target))
return;
if (user != null)
{
var attempt = new UncuffAttemptEvent(user.Value, target);
RaiseLocalEvent(user.Value, ref attempt);
if (attempt.Cancelled)
return;
}
cuff.Removing = true;
_audio.PlayPredicted(cuff.EndUncuffSound, target, user);
var isOwner = user == target;
_container.Remove(cuffsToRemove, cuffable.Container);
if (_net.IsServer)
{
// Handles spawning broken cuffs on server to avoid client misprediction
if (cuff.BreakOnRemove)
{
QueueDel(cuffsToRemove);
var trash = Spawn(cuff.BrokenPrototype, Transform(cuffsToRemove).Coordinates);
_hands.PickupOrDrop(user, trash);
}
else
{
_hands.PickupOrDrop(user, cuffsToRemove);
}
// Only play popups on server because popups suck
if (cuffable.CuffedHandCount == 0)
{
if (user != null)
_popup.PopupEntity(Loc.GetString("cuffable-component-remove-cuffs-success-message"), user.Value, user.Value);
if (target != user && user != null)
{
_popup.PopupEntity(Loc.GetString("cuffable-component-remove-cuffs-by-other-success-message",
("otherName", Identity.Name(user.Value, EntityManager, user))), target, target);
_adminLog.Add(LogType.Action, LogImpact.Medium,
$"{ToPrettyString(user):player} has successfully uncuffed {ToPrettyString(target):player}");
}
else
{
_adminLog.Add(LogType.Action, LogImpact.Medium,
$"{ToPrettyString(user):player} has successfully uncuffed themselves");
}
}
else if (user != null)
{
if (user != target)
{
_popup.PopupEntity(Loc.GetString("cuffable-component-remove-cuffs-partial-success-message",
("cuffedHandCount", cuffable.CuffedHandCount),
("otherName", Identity.Name(user.Value, EntityManager, user.Value))), user.Value, user.Value);
_popup.PopupEntity(Loc.GetString(
"cuffable-component-remove-cuffs-by-other-partial-success-message",
("otherName", Identity.Name(user.Value, EntityManager, user.Value)),
("cuffedHandCount", cuffable.CuffedHandCount)), target, target);
}
else
{
_popup.PopupEntity(Loc.GetString("cuffable-component-remove-cuffs-partial-success-message",
("cuffedHandCount", cuffable.CuffedHandCount)), user.Value, user.Value);
}
}
}
cuff.Removing = false;
}
#region ActionBlocker
private void CheckAct(EntityUid uid, CuffableComponent component, CancellableEntityEventArgs args)
{
if (!component.CanStillInteract)
args.Cancel();
}
private void OnEquipAttempt(EntityUid uid, CuffableComponent component, IsEquippingAttemptEvent args)
{
// is this a self-equip, or are they being stripped?
if (args.Equipee == uid)
CheckAct(uid, component, args);
}
private void OnUnequipAttempt(EntityUid uid, CuffableComponent component, IsUnequippingAttemptEvent args)
{
// is this a self-equip, or are they being stripped?
if (args.Unequipee == uid)
CheckAct(uid, component, args);
}
#endregion
public IReadOnlyList<EntityUid> GetAllCuffs(CuffableComponent component)
{
return component.Container.ContainedEntities;
}
[Serializable, NetSerializable]
private sealed partial class UnCuffDoAfterEvent : SimpleDoAfterEvent
{
}
[Serializable, NetSerializable]
private sealed partial class AddCuffDoAfterEvent : SimpleDoAfterEvent
{
}
}
}