Files
wwdpublic/Content.Shared/Movement/Components/SpeedModifiedByContactComponent.cs
SimpleStation14 3b2eb1348e Mirror: SlowContactsSystem to SpeedModifierContactsSystem mini rework (#235)
## Mirror of PR #26110: [SlowContactsSystem to
SpeedModifierContactsSystem mini
rework](https://github.com/space-wizards/space-station-14/pull/26110)
from <img src="https://avatars.githubusercontent.com/u/10567778?v=4"
alt="space-wizards" width="22"/>
[space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14)

###### `c35ff87e146f0cda7c10782f4ab80b784b51e5fe`

PR opened by <img
src="https://avatars.githubusercontent.com/u/96445749?v=4"
width="16"/><a href="https://github.com/TheShuEd"> TheShuEd</a> at
2024-03-14 09:45:33 UTC

---

PR changed 9 files with 42 additions and 34 deletions.

The PR had the following labels:
- Status: Needs Review


---

<details open="true"><summary><h1>Original Body</h1></summary>

> ## About the PR
> system and components are renamed. It can now be used including to
accelerate entities
> 
> ## Why / Balance
> more reusability for the system
> 
> ## Technical details
> Now the system calculates the arithmetic mean of all the entities that
affects your speed.


</details>

Co-authored-by: SimpleStation14 <Unknown>
2024-05-12 00:33:33 -04:00

13 lines
376 B
C#

using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Movement.Components;
/// <summary>
/// Exists just to listen to a single event. What a life.
/// </summary>
[NetworkedComponent, RegisterComponent] // must be networked to properly predict adding & removal
public sealed partial class SpeedModifiedByContactComponent : Component
{
}