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52 lines
2.4 KiB
C#
52 lines
2.4 KiB
C#
using Content.Shared.Body.Systems;
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using Content.Shared.Buckle.Components;
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using Content.Shared.Movement.Events;
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using Content.Shared.Movement.Systems;
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using Content.Shared.Standing;
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using Content.Shared.Throwing;
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namespace Content.Shared.Traits.Assorted.Systems;
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public sealed class LegsParalyzedSystem : EntitySystem
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{
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[Dependency] private readonly MovementSpeedModifierSystem _movementSpeedModifierSystem = default!;
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[Dependency] private readonly StandingStateSystem _standingSystem = default!;
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[Dependency] private readonly SharedBodySystem _bodySystem = default!;
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public override void Initialize()
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{
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SubscribeLocalEvent<Components.LegsParalyzedComponent, ComponentStartup>(OnStartup);
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SubscribeLocalEvent<Components.LegsParalyzedComponent, ComponentShutdown>(OnShutdown);
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SubscribeLocalEvent<Components.LegsParalyzedComponent, BuckledEvent>(OnBuckled);
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SubscribeLocalEvent<Components.LegsParalyzedComponent, UnbuckledEvent>(OnUnbuckled);
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SubscribeLocalEvent<Components.LegsParalyzedComponent, ThrowPushbackAttemptEvent>(OnThrowPushbackAttempt);
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//SubscribeLocalEvent<Components.LegsParalyzedComponent, UpdateCanMoveEvent>(OnUpdateCanMoveEvent); // WWDP
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}
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private void OnStartup(EntityUid uid, Components.LegsParalyzedComponent component, ComponentStartup args)
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{
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// TODO: In future probably must be surgery related wound
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// WWDP edit start
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//_movementSpeedModifierSystem.ChangeBaseSpeed(uid, 0, 0, 20);
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_standingSystem.Down(uid);
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_bodySystem.UpdateMovementSpeed(uid);
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// WWDP edit end
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}
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private void OnShutdown(EntityUid uid, Components.LegsParalyzedComponent component, ComponentShutdown args)
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{
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_standingSystem.Stand(uid);
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_bodySystem.UpdateMovementSpeed(uid);
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}
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private void OnBuckled(EntityUid uid, Components.LegsParalyzedComponent component, ref BuckledEvent args) => _standingSystem.Stand(uid);
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private void OnUnbuckled(EntityUid uid, Components.LegsParalyzedComponent component, ref UnbuckledEvent args) => _standingSystem.Down(uid);
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// WWDP disabled since there is a minimal move speed
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// private void OnUpdateCanMoveEvent(EntityUid uid, Components.LegsParalyzedComponent component, UpdateCanMoveEvent args) => args.Cancel();
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private void OnThrowPushbackAttempt(EntityUid uid, Components.LegsParalyzedComponent component, ThrowPushbackAttemptEvent args) => args.Cancel();
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}
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