Files
wwdpublic/Content.Server/Paper/PaperSystem.cs
DEATHB4DEFEAT 47b10a01b0 Catch-Up Cherry Pick 2 (#944)
# Description

Picked 400 commits (and skipped many, many more) from WizDen since #540.
Stopped at commit 332f54a3aebe669f6e50d26e7b047f0bdc28e0fb (Lobby
Refactor).

---

# TODO

- [x] Pick
- [x] Compile
- [x] Fix runtime errors
- [ ] Fix up humanoid profile editor
- [ ] Test everything

---

# Changelog

🆑
- add: Merged 400 WizDen PRs. Happy testing!

---------

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# Conflicts:
#	Content.Client/Input/ContentContexts.cs
#	Content.Client/Lobby/LobbyState.cs
#	Content.Client/Lobby/UI/HumanoidProfileEditor.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml.cs
#	Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs
#	Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml
#	Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.Spillable.cs
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Shared/Alert/AlertType.cs
#	Content.Shared/Input/ContentKeyFunctions.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs
#	Resources/ConfigPresets/EinsteinEngines/default.toml
#	Resources/Prototypes/Alerts/alerts.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
#	Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/improvised/makeshiftstunprod.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/keybinds.yml
2024-10-19 14:53:37 +07:00

224 lines
9.0 KiB
C#

using System.Linq;
using Content.Server.Administration.Logs;
using Content.Server.Popups;
using Content.Shared.UserInterface;
using Content.Shared.Database;
using Content.Shared.Examine;
using Content.Shared.Interaction;
using Content.Shared.Paper;
using Content.Shared.Tag;
using Robust.Server.GameObjects;
using Robust.Shared.Player;
using Robust.Shared.Audio.Systems;
using static Content.Shared.Paper.SharedPaperComponent;
namespace Content.Server.Paper
{
public sealed class PaperSystem : EntitySystem
{
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SharedInteractionSystem _interaction = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly TagSystem _tagSystem = default!;
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
[Dependency] private readonly MetaDataSystem _metaSystem = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<PaperComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<PaperComponent, BeforeActivatableUIOpenEvent>(BeforeUIOpen);
SubscribeLocalEvent<PaperComponent, ExaminedEvent>(OnExamined);
SubscribeLocalEvent<PaperComponent, InteractUsingEvent>(OnInteractUsing);
SubscribeLocalEvent<PaperComponent, PaperInputTextMessage>(OnInputTextMessage);
SubscribeLocalEvent<ActivateOnPaperOpenedComponent, PaperWriteEvent>(OnPaperWrite);
SubscribeLocalEvent<PaperComponent, MapInitEvent>(OnMapInit);
}
private void OnMapInit(EntityUid uid, PaperComponent paperComp, MapInitEvent args)
{
if (!string.IsNullOrEmpty(paperComp.Content))
{
paperComp.Content = Loc.GetString(paperComp.Content);
}
}
private void OnInit(EntityUid uid, PaperComponent paperComp, ComponentInit args)
{
paperComp.Mode = PaperAction.Read;
UpdateUserInterface(uid, paperComp);
if (TryComp<AppearanceComponent>(uid, out var appearance))
{
if (paperComp.Content != "")
_appearance.SetData(uid, PaperVisuals.Status, PaperStatus.Written, appearance);
if (paperComp.StampState != null)
_appearance.SetData(uid, PaperVisuals.Stamp, paperComp.StampState, appearance);
}
}
private void BeforeUIOpen(EntityUid uid, PaperComponent paperComp, BeforeActivatableUIOpenEvent args)
{
paperComp.Mode = PaperAction.Read;
UpdateUserInterface(uid, paperComp);
}
private void OnExamined(EntityUid uid, PaperComponent paperComp, ExaminedEvent args)
{
if (!args.IsInDetailsRange)
return;
using (args.PushGroup(nameof(PaperComponent)))
{
if (paperComp.Content != "")
args.PushMarkup(
Loc.GetString(
"paper-component-examine-detail-has-words", ("paper", uid)
)
);
if (paperComp.StampedBy.Count > 0)
{
var commaSeparated =
string.Join(", ", paperComp.StampedBy.Select(s => Loc.GetString(s.StampedName)));
args.PushMarkup(
Loc.GetString(
"paper-component-examine-detail-stamped-by", ("paper", uid), ("stamps", commaSeparated))
);
}
}
}
private void OnInteractUsing(EntityUid uid, PaperComponent paperComp, InteractUsingEvent args)
{
// only allow editing if there are no stamps or when using a cyberpen
var editable = paperComp.StampedBy.Count == 0 || _tagSystem.HasTag(args.Used, "WriteIgnoreStamps");
if (_tagSystem.HasTag(args.Used, "Write") && editable && paperComp.CanEdit)
{
var writeEvent = new PaperWriteEvent(uid, args.User);
RaiseLocalEvent(args.Used, ref writeEvent);
paperComp.Mode = PaperAction.Write;
_uiSystem.OpenUi(uid, PaperUiKey.Key, args.User);
UpdateUserInterface(uid, paperComp);
args.Handled = true;
return;
}
// If a stamp, attempt to stamp paper
if (TryComp<StampComponent>(args.Used, out var stampComp) && TryStamp(uid, GetStampInfo(stampComp), stampComp.StampState, paperComp))
{
// successfully stamped, play popup
var stampPaperOtherMessage = Loc.GetString("paper-component-action-stamp-paper-other",
("user", args.User), ("target", args.Target), ("stamp", args.Used));
_popupSystem.PopupEntity(stampPaperOtherMessage, args.User, Filter.PvsExcept(args.User, entityManager: EntityManager), true);
var stampPaperSelfMessage = Loc.GetString("paper-component-action-stamp-paper-self",
("target", args.Target), ("stamp", args.Used));
_popupSystem.PopupEntity(stampPaperSelfMessage, args.User, args.User);
_audio.PlayPvs(stampComp.Sound, uid);
UpdateUserInterface(uid, paperComp);
}
}
private static StampDisplayInfo GetStampInfo(StampComponent stamp)
{
return new StampDisplayInfo
{
StampedName = stamp.StampedName,
StampedColor = stamp.StampedColor
};
}
private void OnInputTextMessage(EntityUid uid, PaperComponent paperComp, PaperInputTextMessage args)
{
if (args.Text.Length <= paperComp.ContentSize)
{
paperComp.Content = args.Text;
if (TryComp<AppearanceComponent>(uid, out var appearance))
_appearance.SetData(uid, PaperVisuals.Status, PaperStatus.Written, appearance);
if (TryComp<MetaDataComponent>(uid, out var meta))
_metaSystem.SetEntityDescription(uid, "", meta);
_adminLogger.Add(LogType.Chat, LogImpact.Low,
$"{ToPrettyString(args.Actor):player} has written on {ToPrettyString(uid):entity} the following text: {args.Text}");
_audio.PlayPvs(paperComp.Sound, uid);
}
paperComp.Mode = PaperAction.Read;
UpdateUserInterface(uid, paperComp);
}
private void OnPaperWrite(EntityUid uid, ActivateOnPaperOpenedComponent comp, ref PaperWriteEvent args)
{
_interaction.UseInHandInteraction(args.User, uid);
}
/// <summary>
/// Accepts the name and state to be stamped onto the paper, returns true if successful.
/// </summary>
public bool TryStamp(EntityUid uid, StampDisplayInfo stampInfo, string spriteStampState, PaperComponent? paperComp = null)
{
if (!Resolve(uid, ref paperComp))
return false;
if (!paperComp.StampedBy.Contains(stampInfo))
{
paperComp.StampedBy.Add(stampInfo);
if (paperComp.StampState == null && TryComp<AppearanceComponent>(uid, out var appearance))
{
paperComp.StampState = spriteStampState;
// Would be nice to be able to display multiple sprites on the paper
// but most of the existing images overlap
_appearance.SetData(uid, PaperVisuals.Stamp, paperComp.StampState, appearance);
}
}
return true;
}
public void SetContent(EntityUid uid, string content, PaperComponent? paperComp = null)
{
if (!Resolve(uid, ref paperComp))
return;
paperComp.Content = content + '\n';
UpdateUserInterface(uid, paperComp);
if (!TryComp<AppearanceComponent>(uid, out var appearance))
return;
var status = string.IsNullOrWhiteSpace(content)
? PaperStatus.Blank
: PaperStatus.Written;
_appearance.SetData(uid, PaperVisuals.Status, status, appearance);
}
public void UpdateUserInterface(EntityUid uid, PaperComponent? paperComp = null)
{
if (!Resolve(uid, ref paperComp))
return;
_uiSystem.SetUiState(uid, PaperUiKey.Key, new PaperBoundUserInterfaceState(paperComp.Content, paperComp.StampedBy, paperComp.Mode));
}
}
/// <summary>
/// Event fired when using a pen on paper, opening the UI.
/// </summary>
[ByRefEvent]
public record struct PaperWriteEvent(EntityUid User, EntityUid Paper);
}