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<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description the adding AI is now up to y'all because i'm not touching loadout code for name datasets, but it shouldn't be too bad from here --------- Signed-off-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com> Signed-off-by: SolStar <44028047+ewokswagger@users.noreply.github.com> Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: themias <89101928+themias@users.noreply.github.com> Co-authored-by: Verm <32827189+Vermidia@users.noreply.github.com> Co-authored-by: DrSmugleaf <10968691+DrSmugleaf@users.noreply.github.com> Co-authored-by: Sphiral <145869023+SphiraI@users.noreply.github.com> Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> Co-authored-by: Alzore <140123969+Blackern5000@users.noreply.github.com> Co-authored-by: ravage <142820619+ravage123321@users.noreply.github.com> Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> Co-authored-by: Intoxicating-Innocence <188202277+Intoxicating-Innocence@users.noreply.github.com> Co-authored-by: Saphire <lattice@saphi.re> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com> Co-authored-by: Tayrtahn <tayrtahn@gmail.com> Co-authored-by: CaasGit <87243814+CaasGit@users.noreply.github.com> Co-authored-by: BramvanZijp <56019239+BramvanZijp@users.noreply.github.com> Co-authored-by: Boaz1111 <149967078+Boaz1111@users.noreply.github.com> Co-authored-by: NakataRin <45946146+NakataRin@users.noreply.github.com> Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com> Co-authored-by: SlamBamActionman <slambamactionman@gmail.com> Co-authored-by: Doomsdrayk <robotdoughnut@comcast.net> Co-authored-by: Brandon Hu <103440971+Brandon-Huu@users.noreply.github.com> Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com> Co-authored-by: ElectroJr <leonsfriedrich@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Julian Giebel <juliangiebel@live.de> Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com> Co-authored-by: Repo <47093363+Titian3@users.noreply.github.com> Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com> Co-authored-by: icekot8 <93311212+icekot8@users.noreply.github.com> Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Co-authored-by: no <165581243+pissdemon@users.noreply.github.com> Co-authored-by: Tornado Tech <54727692+Tornado-Technology@users.noreply.github.com> Co-authored-by: osjarw <62134478+osjarw@users.noreply.github.com> Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com> Co-authored-by: TGRCDev <tgrc@tgrc.dev> Co-authored-by: Milon <milonpl.git@proton.me> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> Co-authored-by: Fildrance <fildrance@gmail.com> Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru> Co-authored-by: chavonadelal <156101927+chavonadelal@users.noreply.github.com> Co-authored-by: SolStar <44028047+ewokswagger@users.noreply.github.com> Co-authored-by: K-Dynamic <20566341+K-Dynamic@users.noreply.github.com> Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com> Co-authored-by: ArchRBX <5040911+ArchRBX@users.noreply.github.com> Co-authored-by: archrbx <punk.gear5260@fastmail.com> Co-authored-by: Radezolid <snappednexus@gmail.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Co-authored-by: EmoGarbage404 <retron404@gmail.com> Co-authored-by: MilenVolf <63782763+MilenVolf@users.noreply.github.com> Co-authored-by: Velcroboy <107660393+IamVelcroboy@users.noreply.github.com> Co-authored-by: Velcroboy <velcroboy333@hotmail.com> Co-authored-by: neuPanda <chriseparton@gmail.com> Co-authored-by: neuPanda <spainman0@yahoo.com> Co-authored-by: Dvir <39403717+dvir001@users.noreply.github.com> Co-authored-by: Whatstone <whatston3@gmail.com> Co-authored-by: VideoKompany <135313844+VlaDOS1408@users.noreply.github.com> (cherry picked from commit 93ed70acfeda357133a701f637d3faeec02749bb)
254 lines
9.1 KiB
C#
254 lines
9.1 KiB
C#
using Content.Server.Administration.Logs;
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using Content.Server.Interaction.Components;
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using Content.Server.Popups;
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using Content.Shared.Database;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Mind.Components;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.NameModifier.EntitySystems;
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using Content.Shared.Nutrition.AnimalHusbandry;
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using Content.Shared.Nutrition.Components;
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using Content.Shared.Nutrition.EntitySystems;
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using Content.Shared.Storage;
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using Content.Shared.Whitelist;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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using Robust.Shared.Timing;
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namespace Content.Server.Nutrition.EntitySystems;
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/// <summary>
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/// This handles logic and interactions related to <see cref="ReproductiveComponent"/>
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/// </summary>
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public sealed class AnimalHusbandrySystem : EntitySystem
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{
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[Dependency] private readonly EntityLookupSystem _entityLookup = default!;
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[Dependency] private readonly HungerSystem _hunger = default!;
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[Dependency] private readonly IAdminLogManager _adminLog = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly MobStateSystem _mobState = default!;
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
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[Dependency] private readonly NameModifierSystem _nameMod = default!;
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private readonly HashSet<EntityUid> _failedAttempts = new();
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private readonly HashSet<EntityUid> _birthQueue = new();
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/// <inheritdoc/>
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public override void Initialize()
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{
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SubscribeLocalEvent<ReproductiveComponent, MindAddedMessage>(OnMindAdded);
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SubscribeLocalEvent<InfantComponent, RefreshNameModifiersEvent>(OnRefreshNameModifiers);
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}
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// we express EZ-pass terminate the pregnancy if a player takes the role
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private void OnMindAdded(EntityUid uid, ReproductiveComponent component, MindAddedMessage args)
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{
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component.Gestating = false;
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component.GestationEndTime = null;
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}
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private void OnRefreshNameModifiers(Entity<InfantComponent> entity, ref RefreshNameModifiersEvent args)
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{
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// This check may seem redundant, but it makes sure that the prefix is removed before the component is removed
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if (_timing.CurTime < entity.Comp.InfantEndTime)
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args.AddModifier("infant-name-prefix");
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}
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/// <summary>
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/// Attempts to breed the entity with a valid
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/// partner nearby.
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/// </summary>
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public bool TryReproduceNearby(EntityUid uid, ReproductiveComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return false;
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var xform = Transform(uid);
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var partners = new HashSet<Entity<ReproductivePartnerComponent>>();
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_entityLookup.GetEntitiesInRange(xform.Coordinates, component.BreedRange, partners);
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if (partners.Count >= component.Capacity)
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return false;
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foreach (var comp in partners)
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{
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var partner = comp.Owner;
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if (TryReproduce(uid, partner, component))
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return true;
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// exit early if a valid attempt failed
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if (_failedAttempts.Contains(uid))
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return false;
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}
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return false;
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}
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/// <summary>
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/// Attempts to breed an entity with
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/// the specified partner.
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/// </summary>
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public bool TryReproduce(EntityUid uid, EntityUid partner, ReproductiveComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return false;
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if (uid == partner)
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return false;
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if (!CanReproduce(uid, component))
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return false;
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if (!IsValidPartner(uid, partner, component))
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return false;
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// if the partner is valid, yet it fails the random check
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// invalidate the entity from further attempts this tick
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// in order to reduce total possible pairs.
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if (!_random.Prob(component.BreedChance))
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{
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_failedAttempts.Add(uid);
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_failedAttempts.Add(partner);
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return false;
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}
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// this is kinda wack but it's the only sound associated with most animals
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if (TryComp<InteractionPopupComponent>(uid, out var interactionPopup))
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_audio.PlayPvs(interactionPopup.InteractSuccessSound, uid);
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_hunger.ModifyHunger(uid, -component.HungerPerBirth);
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_hunger.ModifyHunger(partner, -component.HungerPerBirth);
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component.GestationEndTime = _timing.CurTime + component.GestationDuration;
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component.Gestating = true;
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_adminLog.Add(LogType.Action, $"{ToPrettyString(uid)} (carrier) and {ToPrettyString(partner)} (partner) successfully bred.");
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return true;
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}
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/// <summary>
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/// Checks if an entity satisfies
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/// the conditions to be able to breed.
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/// </summary>
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public bool CanReproduce(EntityUid uid, ReproductiveComponent? component = null)
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{
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if (_failedAttempts.Contains(uid))
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return false;
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if (Resolve(uid, ref component, false) && component.Gestating)
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return false;
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if (HasComp<InfantComponent>(uid))
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return false;
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if (_mobState.IsIncapacitated(uid))
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return false;
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if (TryComp<HungerComponent>(uid, out var hunger) && _hunger.GetHungerThreshold(hunger) < HungerThreshold.Okay)
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return false;
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if (TryComp<ThirstComponent>(uid, out var thirst) && thirst.CurrentThirstThreshold < ThirstThreshold.Okay)
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return false;
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return true;
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}
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/// <summary>
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/// Checks if a given entity is a valid partner.
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/// Does not include the random check, for sane API reasons.
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/// </summary>
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public bool IsValidPartner(EntityUid uid, EntityUid partner, ReproductiveComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return false;
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if (!CanReproduce(partner))
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return false;
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return _whitelistSystem.IsWhitelistPass(component.PartnerWhitelist, partner);
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}
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/// <summary>
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/// Gives birth to offspring and
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/// resets the parent entity.
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/// </summary>
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public void Birth(EntityUid uid, ReproductiveComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return;
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// this is kinda wack but it's the only sound associated with most animals
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if (TryComp<InteractionPopupComponent>(uid, out var interactionPopup))
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_audio.PlayPvs(interactionPopup.InteractSuccessSound, uid);
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var xform = Transform(uid);
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var spawns = EntitySpawnCollection.GetSpawns(component.Offspring, _random);
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foreach (var spawn in spawns)
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{
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var offspring = Spawn(spawn, xform.Coordinates.Offset(_random.NextVector2(0.3f)));
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_transform.AttachToGridOrMap(offspring);
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if (component.MakeOffspringInfant)
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{
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var infant = AddComp<InfantComponent>(offspring);
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infant.InfantEndTime = _timing.CurTime + infant.InfantDuration;
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// Make sure the name prefix is applied
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_nameMod.RefreshNameModifiers(offspring);
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}
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_adminLog.Add(LogType.Action, $"{ToPrettyString(uid)} gave birth to {ToPrettyString(offspring)}.");
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}
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_popup.PopupEntity(Loc.GetString(component.BirthPopup, ("parent", Identity.Entity(uid, EntityManager))), uid);
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component.Gestating = false;
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component.GestationEndTime = null;
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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_birthQueue.Clear();
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_failedAttempts.Clear();
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var query = EntityQueryEnumerator<ReproductiveComponent>();
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while (query.MoveNext(out var uid, out var reproductive))
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{
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if (reproductive.GestationEndTime != null && _timing.CurTime >= reproductive.GestationEndTime)
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{
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_birthQueue.Add(uid);
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}
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if (_timing.CurTime < reproductive.NextBreedAttempt)
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continue;
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reproductive.NextBreedAttempt += _random.Next(reproductive.MinBreedAttemptInterval, reproductive.MaxBreedAttemptInterval);
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// no.
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if (HasComp<ActorComponent>(uid) || TryComp<MindContainerComponent>(uid, out var mind) && mind.HasMind)
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continue;
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TryReproduceNearby(uid, reproductive);
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}
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foreach (var queued in _birthQueue)
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{
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Birth(queued);
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}
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var infantQuery = EntityQueryEnumerator<InfantComponent>();
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while (infantQuery.MoveNext(out var uid, out var infant))
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{
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if (_timing.CurTime < infant.InfantEndTime)
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continue;
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RemCompDeferred(uid, infant);
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// Make sure the name prefix gets removed
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_nameMod.RefreshNameModifiers(uid);
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}
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}
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}
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