Files
wwdpublic/Content.Server/Explosion/EntitySystems/ExplosionSystem.Visuals.cs
Kyoth25f ed2301f840 Port Blob (#2441)
Ports Blob from https://github.com/Goob-Station/Goob-Station/pull/975
that was ported from https://github.com/Rxup/space-station-14.

Credit to VigersRay for original code, Roudenn and Rxup for maintaining
and jorgun for the Goob port.

---

- [X] Port https://github.com/Goob-Station/Goob-Station/pull/975;
- [X] Port https://github.com/Goob-Station/Goob-Station/pull/1209;
- [X] Port Blob related code from
https://github.com/Goob-Station/Goob-Station/pull/1262;
- [X] Port Blob related code from
https://github.com/Goob-Station/Goob-Station/pull/1340;
- [X] Port https://github.com/Goob-Station/Goob-Station/pull/1408;
- [X] Port https://github.com/Goob-Station/Goob-Station/pull/1419;
- [X] Port https://github.com/Goob-Station/Goob-Station/pull/1440;
- [X] Port https://github.com/Goob-Station/Goob-Station/pull/1817;
- [X] Port https://github.com/Goob-Station/Goob-Station/pull/2077;
- [ ] ~Port https://github.com/Goob-Station/Goob-Station/pull/1916~;
- [ ] ~Port https://github.com/Goob-Station/Goob-Station/pull/1917~;
- [X] Port https://github.com/Goob-Station/Goob-Station/pull/2077;
- [X] Port https://github.com/Goob-Station/Goob-Station/pull/2092;
- [X] Port https://github.com/Goob-Station/Goob-Station/pull/2546;
- [X] Port https://github.com/Rxup/space-station-14/pull/963;
- [X] Port https://github.com/Rxup/space-station-14/pull/998;
- [ ] ~Port https://github.com/Goob-Station/Goob-Station/pull/2563~.

- [X] Enable Blob and Blob gamemode;
- [X] Add `StationGlobConfig` to all stations;
- [X] Use `AnnouncerSystem` in `BlobRuleSystem.cs`;
- [X] Blob language and Hivemind (from
https://github.com/Rxup/space-station-14/pull/176);
- [x] Change CVars location;
- [X] Add media.

---

<details><summary><h1>Media</h1></summary>
<p>
https://youtu.be/-WtMQwRcmrU?si=su3An6RtiCTZg-DV
</p>
</details>

---

🆑 VigersRay, Roudenn, Rxup, vladospupuos, fishbait and Kyoth25f
- add: Added a new antagonist: Blob

---------

Co-authored-by: fishbait <gnesse@gmail.com>
Co-authored-by: Fishbait <Fishbait@git.ml>
Co-authored-by: Aiden <aiden@djkraz.com>
Co-authored-by: beck-thompson <107373427+beck-thompson@users.noreply.github.com>
Co-authored-by: lanse12 <cloudability.ez@gmail.com>
Co-authored-by: BombasterDS <deniskaporoshok@gmail.com>
Co-authored-by: Aviu00 <93730715+Aviu00@users.noreply.github.com>
Co-authored-by: Piras314 <p1r4s@proton.me>
Co-authored-by: shibe <95730644+shibechef@users.noreply.github.com>
Co-authored-by: Ilya246 <57039557+Ilya246@users.noreply.github.com>
Co-authored-by: JohnOakman <sremy2012@hotmail.fr>
Co-authored-by: Fat Engineer Gaming <159075414+Fat-Engineer-Gaming@users.noreply.github.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
Co-authored-by: Rouden <149893554+Roudenn@users.noreply.github.com>
2025-07-12 12:20:25 +10:00

67 lines
2.5 KiB
C#

using System.Numerics;
using Content.Shared.Explosion;
using Content.Shared.Explosion.Components;
using Content.Shared.Explosion.EntitySystems;
using Robust.Server.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Map;
namespace Content.Server.Explosion.EntitySystems;
// This part of the system handled send visual / overlay data to clients.
public sealed partial class ExplosionSystem : SharedExplosionSystem
{
public void InitVisuals()
{
SubscribeLocalEvent<ExplosionVisualsComponent, ComponentGetState>(OnGetState);
}
private void OnGetState(EntityUid uid, ExplosionVisualsComponent component, ref ComponentGetState args)
{
Dictionary<NetEntity, Dictionary<int, List<Vector2i>>> tileLists = new();
foreach (var (grid, data) in component.Tiles)
{
tileLists.Add(GetNetEntity(grid), data);
}
args.State = new ExplosionVisualsState(
component.Epicenter,
component.ExplosionType,
component.Intensity,
component.SpaceTiles,
tileLists,
component.SpaceMatrix,
component.SpaceTileSize);
}
/// <summary>
/// Constructor for the shared <see cref="ExplosionEvent"/> using the server-exclusive explosion classes.
/// </summary>
private EntityUid CreateExplosionVisualEntity(MapCoordinates epicenter, string prototype, Matrix3x2 spaceMatrix, ExplosionSpaceTileFlood? spaceData, IEnumerable<ExplosionGridTileFlood> gridData, List<float> iterationIntensity)
{
var explosionEntity = Spawn(null, MapCoordinates.Nullspace);
var comp = AddComp<ExplosionVisualsComponent>(explosionEntity);
foreach (var grid in gridData)
{
comp.Tiles.Add(grid.Grid.Owner, grid.TileLists);
}
comp.SpaceTiles = spaceData?.TileLists;
comp.Epicenter = epicenter;
comp.ExplosionType = prototype;
comp.Intensity = iterationIntensity;
comp.SpaceMatrix = spaceMatrix;
comp.SpaceTileSize = spaceData?.TileSize ?? DefaultTileSize;
Dirty(explosionEntity, comp);
// Light, sound & visuals may extend well beyond normal PVS range. In principle, this should probably still be
// restricted to something like the same map, but whatever.
_pvsSys.AddGlobalOverride(GetNetEntity(explosionEntity));
var appearance = AddComp<AppearanceComponent>(explosionEntity);
_appearance.SetData(explosionEntity, ExplosionAppearanceData.Progress, 1, appearance);
return explosionEntity;
}
}