Files
wwdpublic/Content.Server/StationEvents/Events/StationEventSystem.cs
VMSolidus 08822e34ba Cherry-Pick Antag Refactor (#734)
This cherry-pick's Wizden's Antag Refactor, which is needed for all
future antag updates, as well as for me to cherry-pick over Cultists(Who
are going to need some editing to fit the antag refactor), Changelings,
Heretics, and Wizards. I actually selected the White-Dream-Public
version of the Antag Refactor, due to it having commits made tailored to
our repository, so it comes prepackaged with all the changes necessary
for our repo-specific content.

https://github.com/frosty-dev/ss14-wwdp/pull/10

Signed-off-by: Timemaster99 <57200767+Timemaster99@users.noreply.github.com>
Co-authored-by: ThereDrD <88589686+ThereDrD0@users.noreply.github.com>
Co-authored-by: Jeff <velcroboy333@hotmail.com>
Co-authored-by: Timemaster99 <57200767+Timemaster99@users.noreply.github.com>
Co-authored-by: Timemaster99 <elijahrobot@gmail.com>
Co-authored-by: luckywill339@gmail.com <luckywill339@gmail.com>
Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
Co-authored-by: Azzy <azzydev@icloud.com>
2024-08-15 10:11:48 -07:00

139 lines
5.0 KiB
C#

using Content.Server.Administration.Logs;
using Content.Server.Chat.Systems;
using Content.Server.GameTicking.Components;
using Content.Server.GameTicking.Rules;
using Content.Server.GameTicking.Rules.Components;
using Content.Server.Station.Systems;
using Content.Server.StationEvents.Components;
using Content.Shared.Database;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Map;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Content.Server.Announcements.Systems;
using Robust.Shared.Player;
using Content.Server.Station.Components;
namespace Content.Server.StationEvents.Events;
/// <summary>
/// An abstract entity system inherited by all station events for their behavior.
/// </summary>
public abstract class StationEventSystem<T> : GameRuleSystem<T> where T : IComponent
{
[Dependency] protected readonly IAdminLogManager AdminLogManager = default!;
[Dependency] protected readonly IMapManager MapManager = default!;
[Dependency] protected readonly IPrototypeManager PrototypeManager = default!;
[Dependency] protected readonly ChatSystem ChatSystem = default!;
[Dependency] protected readonly SharedAudioSystem Audio = default!;
[Dependency] protected readonly StationSystem StationSystem = default!;
[Dependency] private readonly AnnouncerSystem _announcer = default!;
protected ISawmill Sawmill = default!;
public override void Initialize()
{
base.Initialize();
Sawmill = Logger.GetSawmill("stationevents");
}
/// <inheritdoc/>
protected override void Added(EntityUid uid, T component, GameRuleComponent gameRule, GameRuleAddedEvent args)
{
base.Added(uid, component, gameRule, args);
if (!TryComp<StationEventComponent>(uid, out var stationEvent))
return;
AdminLogManager.Add(LogType.EventAnnounced, $"Event added / announced: {ToPrettyString(uid)}");
stationEvent.StartTime = Timing.CurTime + stationEvent.StartDelay;
}
/// <inheritdoc/>
protected override void Started(EntityUid uid, T component, GameRuleComponent gameRule, GameRuleStartedEvent args)
{
base.Started(uid, component, gameRule, args);
if (!TryComp<StationEventComponent>(uid, out var stationEvent))
return;
AdminLogManager.Add(LogType.EventStarted, LogImpact.High, $"Event started: {ToPrettyString(uid)}");
if (stationEvent.StartAnnouncement)
{
_announcer.SendAnnouncement(
_announcer.GetAnnouncementId(args.RuleId),
Filter.Broadcast(),
_announcer.GetEventLocaleString(_announcer.GetAnnouncementId(args.RuleId)),
colorOverride: Color.Gold
);
}
if (stationEvent.Duration != null)
{
var duration = stationEvent.MaxDuration == null
? stationEvent.Duration
: TimeSpan.FromSeconds(RobustRandom.NextDouble(stationEvent.Duration.Value.TotalSeconds,
stationEvent.MaxDuration.Value.TotalSeconds));
stationEvent.EndTime = Timing.CurTime + duration;
}
}
/// <inheritdoc/>
protected override void Ended(EntityUid uid, T component, GameRuleComponent gameRule, GameRuleEndedEvent args)
{
base.Ended(uid, component, gameRule, args);
if (!TryComp<StationEventComponent>(uid, out var stationEvent))
return;
AdminLogManager.Add(LogType.EventStopped, $"Event ended: {ToPrettyString(uid)}");
if (stationEvent.EndAnnouncement)
{
_announcer.SendAnnouncement(
_announcer.GetAnnouncementId(args.RuleId, true),
Filter.Broadcast(),
_announcer.GetEventLocaleString(_announcer.GetAnnouncementId(args.RuleId, true)),
colorOverride: Color.Gold);
}
}
/// <summary>
/// Called every tick when this event is running.
/// Events are responsible for their own lifetime, so this handles starting and ending after time.
/// </summary>
/// <inheritdoc/>
public override void Update(float frameTime)
{
base.Update(frameTime);
var query = EntityQueryEnumerator<StationEventComponent, GameRuleComponent>();
while (query.MoveNext(out var uid, out var stationEvent, out var ruleData))
{
if (!GameTicker.IsGameRuleAdded(uid, ruleData))
continue;
if (!GameTicker.IsGameRuleActive(uid, ruleData) && Timing.CurTime >= stationEvent.StartTime)
{
GameTicker.StartGameRule(uid, ruleData);
}
else if (stationEvent.EndTime != null && Timing.CurTime >= stationEvent.EndTime && GameTicker.IsGameRuleActive(uid, ruleData))
{
GameTicker.EndGameRule(uid, ruleData);
}
}
}
#region Helper Functions
protected void ForceEndSelf(EntityUid uid, GameRuleComponent? component = null)
{
GameTicker.EndGameRule(uid, component);
}
#endregion
}