Files
wwdpublic/Content.Server/Materials/MaterialReclaimerSystem.cs
VMSolidus 96ac353f4a Reimplement Part Upgrading (#917)
# Description

By extremely popular demand(Both internally, and from our downstreams),
this PR reimplements Part Upgrading. Since some of the systems that this
PR touches were substantially changed since the removal of Parts, I had
to do a lot of very in depth by-hand edits of individual systems.
Shockingly, the only one that really proved any trouble was Cloning
System, so I'm genuinely surprised wizden didn't substantially touch any
of these codes since removing parts..

# Changelog

🆑
- add: Part Upgrading has returned!

---------

Signed-off-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
2024-10-19 13:15:15 +07:00

268 lines
11 KiB
C#

using Content.Server.Chemistry.Containers.EntitySystems;
using Content.Server.Chemistry.EntitySystems;
using Content.Server.Construction;
using Content.Server.Fluids.EntitySystems;
using Content.Server.GameTicking;
using Content.Server.Popups;
using Content.Server.Power.Components;
using Content.Server.Stack;
using Content.Server.Wires;
using Content.Shared.Body.Systems;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Components.SolutionManager;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.IdentityManagement;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Events;
using Content.Shared.Materials;
using Content.Shared.Mind;
using Content.Shared.Nutrition.EntitySystems;
using Robust.Server.GameObjects;
using Robust.Shared.Player;
using Robust.Shared.Utility;
using System.Linq;
using Content.Server.Administration.Logs;
using Content.Shared.Database;
namespace Content.Server.Materials;
/// <inheritdoc/>
public sealed class MaterialReclaimerSystem : SharedMaterialReclaimerSystem
{
[Dependency] private readonly AppearanceSystem _appearance = default!;
[Dependency] private readonly GameTicker _ticker = default!;
[Dependency] private readonly MaterialStorageSystem _materialStorage = default!;
[Dependency] private readonly OpenableSystem _openable = default!;
[Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly SolutionContainerSystem _solutionContainer = default!;
[Dependency] private readonly SharedBodySystem _body = default!; //bobby
[Dependency] private readonly PuddleSystem _puddle = default!;
[Dependency] private readonly StackSystem _stack = default!;
[Dependency] private readonly SharedMindSystem _mind = default!;
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
/// <inheritdoc/>
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<MaterialReclaimerComponent, ComponentStartup>(OnStartup);
SubscribeLocalEvent<MaterialReclaimerComponent, RefreshPartsEvent>(OnRefreshParts);
SubscribeLocalEvent<MaterialReclaimerComponent, UpgradeExamineEvent>(OnUpgradeExamine);
SubscribeLocalEvent<MaterialReclaimerComponent, PowerChangedEvent>(OnPowerChanged);
SubscribeLocalEvent<MaterialReclaimerComponent, InteractUsingEvent>(OnInteractUsing,
before: new []{typeof(WiresSystem), typeof(SolutionTransferSystem)});
SubscribeLocalEvent<MaterialReclaimerComponent, SuicideEvent>(OnSuicide);
SubscribeLocalEvent<ActiveMaterialReclaimerComponent, PowerChangedEvent>(OnActivePowerChanged);
}
private void OnStartup(Entity<MaterialReclaimerComponent> entity, ref ComponentStartup args)
{
_solutionContainer.EnsureSolution(entity.Owner, entity.Comp.SolutionContainerId);
}
private void OnUpgradeExamine(Entity<MaterialReclaimerComponent> entity, ref UpgradeExamineEvent args)
{
args.AddPercentageUpgrade(Loc.GetString("material-reclaimer-upgrade-process-rate"), entity.Comp.MaterialProcessRate / entity.Comp.BaseMaterialProcessRate);
}
private void OnRefreshParts(Entity<MaterialReclaimerComponent> entity, ref RefreshPartsEvent args)
{
var rating = args.PartRatings[entity.Comp.MachinePartProcessRate] - 1;
entity.Comp.MaterialProcessRate = entity.Comp.BaseMaterialProcessRate * MathF.Pow(entity.Comp.PartRatingProcessRateMultiplier, rating);
Dirty(entity);
}
private void OnPowerChanged(Entity<MaterialReclaimerComponent> entity, ref PowerChangedEvent args)
{
AmbientSound.SetAmbience(entity.Owner, entity.Comp.Enabled && args.Powered);
entity.Comp.Powered = args.Powered;
Dirty(entity);
}
private void OnInteractUsing(Entity<MaterialReclaimerComponent> entity, ref InteractUsingEvent args)
{
if (args.Handled)
return;
// if we're trying to get a solution out of the reclaimer, don't destroy it
if (_solutionContainer.TryGetSolution(entity.Owner, entity.Comp.SolutionContainerId, out _, out var outputSolution) && outputSolution.Contents.Any())
{
if (TryComp<SolutionContainerManagerComponent>(args.Used, out var managerComponent) &&
_solutionContainer.EnumerateSolutions((args.Used, managerComponent)).Any(s => s.Solution.Comp.Solution.AvailableVolume > 0))
{
if (_openable.IsClosed(args.Used))
return;
if (TryComp<SolutionTransferComponent>(args.Used, out var transfer) &&
transfer.CanReceive)
return;
}
}
args.Handled = TryStartProcessItem(entity.Owner, args.Used, entity.Comp, args.User);
}
private void OnSuicide(Entity<MaterialReclaimerComponent> entity, ref SuicideEvent args)
{
if (args.Handled)
return;
args.SetHandled(SuicideKind.Bloodloss);
var victim = args.Victim;
if (TryComp(victim, out ActorComponent? actor) &&
_mind.TryGetMind(actor.PlayerSession, out var mindId, out var mind))
{
_ticker.OnGhostAttempt(mindId, false, mind: mind);
if (mind.OwnedEntity is { Valid: true } suicider)
{
_popup.PopupEntity(Loc.GetString("recycler-component-suicide-message"), suicider);
}
}
_popup.PopupEntity(Loc.GetString("recycler-component-suicide-message-others", ("victim", Identity.Entity(victim, EntityManager))),
victim,
Filter.PvsExcept(victim, entityManager: EntityManager), true);
_body.GibBody(victim, true);
_appearance.SetData(entity.Owner, RecyclerVisuals.Bloody, true);
}
private void OnActivePowerChanged(Entity<ActiveMaterialReclaimerComponent> entity, ref PowerChangedEvent args)
{
if (!args.Powered)
TryFinishProcessItem(entity, null, entity.Comp);
}
/// <inheritdoc/>
public override bool TryFinishProcessItem(EntityUid uid, MaterialReclaimerComponent? component = null, ActiveMaterialReclaimerComponent? active = null)
{
if (!Resolve(uid, ref component, ref active, false))
return false;
if (!base.TryFinishProcessItem(uid, component, active))
return false;
if (active.ReclaimingContainer.ContainedEntities.FirstOrNull() is not { } item)
return false;
Container.Remove(item, active.ReclaimingContainer);
Dirty(component);
// scales the output if the process was interrupted.
var completion = 1f - Math.Clamp((float) Math.Round((active.EndTime - Timing.CurTime) / active.Duration),
0f, 1f);
Reclaim(uid, item, completion, component);
return true;
}
/// <inheritdoc/>
public override void Reclaim(EntityUid uid,
EntityUid item,
float completion = 1f,
MaterialReclaimerComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
base.Reclaim(uid, item, completion, component);
var xform = Transform(uid);
SpawnMaterialsFromComposition(uid, item, completion * component.Efficiency, xform: xform);
if (CanGib(uid, item, component))
{
_adminLogger.Add(LogType.Gib, LogImpact.Extreme, $"{ToPrettyString(item):victim} was gibbed by {ToPrettyString(uid):entity} ");
SpawnChemicalsFromComposition(uid, item, completion, false, component, xform);
_body.GibBody(item, true);
_appearance.SetData(uid, RecyclerVisuals.Bloody, true);
}
else
{
SpawnChemicalsFromComposition(uid, item, completion, true, component, xform);
}
QueueDel(item);
}
private void SpawnMaterialsFromComposition(EntityUid reclaimer,
EntityUid item,
float efficiency,
MaterialStorageComponent? storage = null,
TransformComponent? xform = null,
PhysicalCompositionComponent? composition = null)
{
if (!Resolve(reclaimer, ref storage, ref xform, false))
return;
if (!Resolve(item, ref composition, false))
return;
foreach (var (material, amount) in composition.MaterialComposition)
{
var outputAmount = (int) (amount * efficiency);
_materialStorage.TryChangeMaterialAmount(reclaimer, material, outputAmount, storage);
}
foreach (var (storedMaterial, storedAmount) in storage.Storage)
{
var stacks = _materialStorage.SpawnMultipleFromMaterial(storedAmount, storedMaterial,
xform.Coordinates,
out var materialOverflow);
var amountConsumed = storedAmount - materialOverflow;
_materialStorage.TryChangeMaterialAmount(reclaimer, storedMaterial, -amountConsumed, storage);
foreach (var stack in stacks)
{
_stack.TryMergeToContacts(stack);
}
}
}
private void SpawnChemicalsFromComposition(EntityUid reclaimer,
EntityUid item,
float efficiency,
bool sound = true,
MaterialReclaimerComponent? reclaimerComponent = null,
TransformComponent? xform = null,
PhysicalCompositionComponent? composition = null)
{
if (!Resolve(reclaimer, ref reclaimerComponent, ref xform))
return;
if (!_solutionContainer.TryGetSolution(reclaimer, reclaimerComponent.SolutionContainerId, out var outputSolution))
return;
efficiency *= reclaimerComponent.Efficiency;
var totalChemicals = new Solution();
if (Resolve(item, ref composition, false))
{
foreach (var (key, value) in composition.ChemicalComposition)
{
// TODO use ReagentQuantity
totalChemicals.AddReagent(key, value * efficiency, false);
}
}
// if the item we inserted has reagents, add it in.
if (TryComp<SolutionContainerManagerComponent>(item, out var solutionContainer))
{
foreach (var (_, soln) in _solutionContainer.EnumerateSolutions((item, solutionContainer)))
{
var solution = soln.Comp.Solution;
foreach (var quantity in solution.Contents)
{
totalChemicals.AddReagent(quantity.Reagent.Prototype, quantity.Quantity * efficiency, false);
}
}
}
_solutionContainer.TryTransferSolution(outputSolution.Value, totalChemicals, totalChemicals.Volume);
if (totalChemicals.Volume > 0)
{
_puddle.TrySpillAt(reclaimer, totalChemicals, out _, sound, transformComponent: xform);
}
}
}