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<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> Ports the lone abductor and possibly(?) the duo abductors. --- # TODO <!-- A list of everything you have to do before this PR is "complete" You probably won't have to complete everything before merging but it's good to leave future references --> - [X] Figure out why abductors aren't spawning as the abductor race. - [X] Make sure it's not a buggy mess. --- <!-- This is default collapsed, readers click to expand it and see all your media The PR media section can get very large at times, so this is a good way to keep it clean The title is written using HTML tags The title must be within the <summary> tags or you won't see it --> <details><summary><h1>Media</h1></summary> <p>  </p> </details> --- # Credits Thank to [Starlight ](https://discord.com/invite/wAyQKB78fH)for the original version! Darkrell, Rinary, and Landosaur made the funny little guys.  # Changelog <!-- You can add an author after the `🆑` to change the name that appears in the changelog (ex: `🆑 Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> 🆑 Darkrell, Rinary, Landosaur - add: The Abductors are here to replace your organs. Gleep Glorp! --------- Co-authored-by: gluesniffler <159397573+gluesniffler@users.noreply.github.com> Co-authored-by: Solstice <solsticeofthewinter@gmail.com> Co-authored-by: SX_7 <sn1.test.preria.2002@gmail.com> Co-authored-by: Theodore Lukin <66275205+pheenty@users.noreply.github.com> Co-authored-by: Piras314 <p1r4s@proton.me> Co-authored-by: Ilya246 <57039557+ilya246@users.noreply.github.com> (cherry picked from commit ea9f1526868289d20832989cb02f79c76c240918)
74 lines
2.7 KiB
C#
74 lines
2.7 KiB
C#
using Content.Shared.Chemistry.Components;
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using Content.Shared.Friends.Components;
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using Content.Shared.Interaction.Events;
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using Content.Shared.NPC.Components;
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using Content.Shared.NPC.Systems;
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using Content.Shared.Popups;
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using Content.Shared.Timing;
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using Content.Shared._Shitmed.Spawners.EntitySystems; // Shitmed Change
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namespace Content.Shared.Friends.Systems;
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public sealed class PettableFriendSystem : EntitySystem
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{
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[Dependency] private readonly NpcFactionSystem _factionException = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly UseDelaySystem _useDelay = default!;
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private EntityQuery<FactionExceptionComponent> _exceptionQuery;
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private EntityQuery<UseDelayComponent> _useDelayQuery;
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public override void Initialize()
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{
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base.Initialize();
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_exceptionQuery = GetEntityQuery<FactionExceptionComponent>();
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_useDelayQuery = GetEntityQuery<UseDelayComponent>();
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SubscribeLocalEvent<PettableFriendComponent, UseInHandEvent>(OnUseInHand);
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SubscribeLocalEvent<PettableFriendComponent, GotRehydratedEvent>(OnRehydrated);
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SubscribeLocalEvent<PettableFriendComponent, SpawnerSpawnedEvent>(OnSpawned); // Shitmed Change
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}
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private void OnUseInHand(Entity<PettableFriendComponent> ent, ref UseInHandEvent args)
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{
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var (uid, comp) = ent;
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var user = args.User;
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if (args.Handled || !_exceptionQuery.TryGetComponent(uid, out var exceptionComp))
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return;
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if (_useDelayQuery.TryGetComponent(uid, out var useDelay) && !_useDelay.TryResetDelay((uid, useDelay), true))
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return;
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var exception = (uid, exceptionComp);
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if (_factionException.IsIgnored(exception, user))
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{
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_popup.PopupClient(Loc.GetString(comp.FailureString, ("target", uid)), user, user);
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return;
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}
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// you have made a new friend :)
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_popup.PopupClient(Loc.GetString(comp.SuccessString, ("target", uid)), user, user);
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_factionException.IgnoreEntity(exception, user);
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args.Handled = true;
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}
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private void OnRehydrated(Entity<PettableFriendComponent> ent, ref GotRehydratedEvent args)
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{
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// can only pet before hydrating, after that the fish cannot be negotiated with
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if (!TryComp<FactionExceptionComponent>(ent, out var comp))
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return;
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_factionException.IgnoreEntities(args.Target, comp.Ignored);
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}
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// Shitmed Change
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private void OnSpawned(Entity<PettableFriendComponent> ent, ref SpawnerSpawnedEvent args)
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{
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if (!TryComp<FactionExceptionComponent>(ent, out var comp))
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return;
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_factionException.IgnoreEntities(args.Entity, comp.Ignored);
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}
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}
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