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<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> Ports the lone abductor and possibly(?) the duo abductors. --- # TODO <!-- A list of everything you have to do before this PR is "complete" You probably won't have to complete everything before merging but it's good to leave future references --> - [X] Figure out why abductors aren't spawning as the abductor race. - [X] Make sure it's not a buggy mess. --- <!-- This is default collapsed, readers click to expand it and see all your media The PR media section can get very large at times, so this is a good way to keep it clean The title is written using HTML tags The title must be within the <summary> tags or you won't see it --> <details><summary><h1>Media</h1></summary> <p>  </p> </details> --- # Credits Thank to [Starlight ](https://discord.com/invite/wAyQKB78fH)for the original version! Darkrell, Rinary, and Landosaur made the funny little guys.  # Changelog <!-- You can add an author after the `🆑` to change the name that appears in the changelog (ex: `🆑 Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> 🆑 Darkrell, Rinary, Landosaur - add: The Abductors are here to replace your organs. Gleep Glorp! --------- Co-authored-by: gluesniffler <159397573+gluesniffler@users.noreply.github.com> Co-authored-by: Solstice <solsticeofthewinter@gmail.com> Co-authored-by: SX_7 <sn1.test.preria.2002@gmail.com> Co-authored-by: Theodore Lukin <66275205+pheenty@users.noreply.github.com> Co-authored-by: Piras314 <p1r4s@proton.me> Co-authored-by: Ilya246 <57039557+ilya246@users.noreply.github.com> (cherry picked from commit ea9f1526868289d20832989cb02f79c76c240918)
47 lines
1.5 KiB
C#
47 lines
1.5 KiB
C#
using Content.Shared.NPC.Components;
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using Content.Shared.NPC.Systems;
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using Content.Shared._Shitmed.StatusEffects;
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namespace Content.Server._Shitmed.StatusEffects;
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public sealed class SpawnEntityEffectSystem : EntitySystem
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{
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[Dependency] private readonly SharedTransformSystem _xformSys = default!;
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[Dependency] private readonly NpcFactionSystem _factionException = default!;
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public override void Initialize()
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{
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SubscribeLocalEvent<SpawnSpiderEggsComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<SpawnSlimesComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<SpawnEmpComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<SpawnGravityWellComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<SpawnFlashComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<SpawnSmokeComponent, ComponentInit>(OnInit);
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}
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private void OnInit(EntityUid uid, SpawnEntityEffectComponent component, ComponentInit args)
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{
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EntityUid entity;
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if (component.AttachToParent)
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{
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entity = SpawnAttachedTo(component.EntityPrototype, Transform(uid).Coordinates);
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_xformSys.SetParent(entity, uid);
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}
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else
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{
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entity = Spawn(component.EntityPrototype, Transform(uid).Coordinates);
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}
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if (component.IsFriendly)
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{
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if (EnsureComp<FactionExceptionComponent>(entity, out var comp))
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return;
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_factionException.IgnoreEntities(entity, new[] { uid });
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}
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}
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} |