mirror of
https://github.com/WWhiteDreamProject/wwdpublic.git
synced 2026-04-26 10:07:58 +03:00
<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> Ports the lone abductor and possibly(?) the duo abductors. --- # TODO <!-- A list of everything you have to do before this PR is "complete" You probably won't have to complete everything before merging but it's good to leave future references --> - [X] Figure out why abductors aren't spawning as the abductor race. - [X] Make sure it's not a buggy mess. --- <!-- This is default collapsed, readers click to expand it and see all your media The PR media section can get very large at times, so this is a good way to keep it clean The title is written using HTML tags The title must be within the <summary> tags or you won't see it --> <details><summary><h1>Media</h1></summary> <p>  </p> </details> --- # Credits Thank to [Starlight ](https://discord.com/invite/wAyQKB78fH)for the original version! Darkrell, Rinary, and Landosaur made the funny little guys.  # Changelog <!-- You can add an author after the `🆑` to change the name that appears in the changelog (ex: `🆑 Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> 🆑 Darkrell, Rinary, Landosaur - add: The Abductors are here to replace your organs. Gleep Glorp! --------- Co-authored-by: gluesniffler <159397573+gluesniffler@users.noreply.github.com> Co-authored-by: Solstice <solsticeofthewinter@gmail.com> Co-authored-by: SX_7 <sn1.test.preria.2002@gmail.com> Co-authored-by: Theodore Lukin <66275205+pheenty@users.noreply.github.com> Co-authored-by: Piras314 <p1r4s@proton.me> Co-authored-by: Ilya246 <57039557+ilya246@users.noreply.github.com> (cherry picked from commit ea9f1526868289d20832989cb02f79c76c240918)
65 lines
2.4 KiB
C#
65 lines
2.4 KiB
C#
using Content.Server.Charges.Components;
|
|
using Content.Shared.Charges.Components;
|
|
using Content.Shared.Charges.Systems;
|
|
using Content.Shared.Examine;
|
|
using Robust.Shared.Timing;
|
|
|
|
namespace Content.Server.Charges.Systems;
|
|
|
|
public sealed class ChargesSystem : SharedChargesSystem
|
|
{
|
|
[Dependency] private readonly IGameTiming _timing = default!;
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
SubscribeLocalEvent<AutoRechargeComponent, ComponentInit>(OnInit);
|
|
}
|
|
|
|
private void OnInit(EntityUid uid, AutoRechargeComponent comp, ComponentInit args)
|
|
{
|
|
comp.NextChargeTime = _timing.CurTime + comp.RechargeDuration;
|
|
}
|
|
|
|
public override void Update(float frameTime)
|
|
{
|
|
base.Update(frameTime);
|
|
|
|
var query = EntityQueryEnumerator<LimitedChargesComponent, AutoRechargeComponent>();
|
|
while (query.MoveNext(out var uid, out var charges, out var recharge))
|
|
{
|
|
if (charges.Charges == charges.MaxCharges || _timing.CurTime < recharge.NextChargeTime)
|
|
continue;
|
|
|
|
AddCharges(uid, 1, charges);
|
|
recharge.NextChargeTime = _timing.CurTime + recharge.RechargeDuration;
|
|
}
|
|
}
|
|
|
|
protected override void OnExamine(EntityUid uid, LimitedChargesComponent comp, ExaminedEvent args)
|
|
{
|
|
base.OnExamine(uid, comp, args);
|
|
|
|
// only show the recharging info if it's not full
|
|
if (!args.IsInDetailsRange || comp.Charges == comp.MaxCharges || !TryComp<AutoRechargeComponent>(uid, out var recharge))
|
|
return;
|
|
|
|
var timeRemaining = Math.Round((recharge.NextChargeTime - _timing.CurTime).TotalSeconds);
|
|
args.PushMarkup(Loc.GetString("limited-charges-recharging", ("seconds", timeRemaining)));
|
|
}
|
|
|
|
public override void AddCharges(EntityUid uid, int change, LimitedChargesComponent? comp = null)
|
|
{
|
|
if (!Query.Resolve(uid, ref comp, false))
|
|
return;
|
|
|
|
var startRecharge = comp.Charges == comp.MaxCharges;
|
|
base.AddCharges(uid, change, comp);
|
|
|
|
// if a charge was just used from full, start the recharge timer
|
|
// TODO: probably make this an event instead of having le server system that just does this
|
|
if (change < 0 && startRecharge && TryComp<AutoRechargeComponent>(uid, out var recharge))
|
|
recharge.NextChargeTime = _timing.CurTime + recharge.RechargeDuration;
|
|
}
|
|
}
|