Files
wwdpublic/Content.Client/NetworkConfigurator/Systems/NetworkConfiguratorSystem.cs
dootythefrooty 717f8404f0 Abductor Port (#2234)
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# Description

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Ports the lone abductor and possibly(?) the duo abductors.

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# TODO

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- [X] Figure out why abductors aren't spawning as the abductor race.
- [X] Make sure it's not a buggy mess.

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<details><summary><h1>Media</h1></summary>
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![image](https://github.com/user-attachments/assets/81292bde-ad96-4d08-a30e-87c9bc2df8aa)
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# Credits
Thank to [Starlight ](https://discord.com/invite/wAyQKB78fH)for the
original version!
Darkrell, Rinary, and Landosaur made the funny little guys.

![image](https://github.com/user-attachments/assets/1c62afe9-7fb9-458e-bc61-5745ba3a2a6b)

# Changelog

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🆑 Darkrell, Rinary, Landosaur
- add: The Abductors are here to replace your organs. Gleep Glorp!

---------

Co-authored-by: gluesniffler <159397573+gluesniffler@users.noreply.github.com>
Co-authored-by: Solstice <solsticeofthewinter@gmail.com>
Co-authored-by: SX_7 <sn1.test.preria.2002@gmail.com>
Co-authored-by: Theodore Lukin <66275205+pheenty@users.noreply.github.com>
Co-authored-by: Piras314 <p1r4s@proton.me>
Co-authored-by: Ilya246 <57039557+ilya246@users.noreply.github.com>

(cherry picked from commit ea9f1526868289d20832989cb02f79c76c240918)
2025-04-19 01:45:58 +03:00

154 lines
5.7 KiB
C#

using Content.Client.Actions;
using Content.Client.Items;
using Content.Client.Message;
using Content.Client.Stylesheets;
using Content.Shared.DeviceNetwork.Components;
using Content.Shared.DeviceNetwork.Systems;
using Content.Shared.Input;
using Robust.Client.Graphics;
using Robust.Client.Input;
using Robust.Client.Player;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Console;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
namespace Content.Client.NetworkConfigurator.Systems;
public sealed class NetworkConfiguratorSystem : SharedNetworkConfiguratorSystem
{
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IOverlayManager _overlay = default!;
[Dependency] private readonly ActionsSystem _actions = default!;
[Dependency] private readonly IInputManager _inputManager = default!;
[ValidatePrototypeId<EntityPrototype>]
private const string Action = "ActionClearNetworkLinkOverlays";
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ClearAllOverlaysEvent>(_ => ClearAllOverlays());
Subs.ItemStatus<NetworkConfiguratorComponent>(OnCollectItemStatus);
}
private Control OnCollectItemStatus(Entity<NetworkConfiguratorComponent> entity)
{
_inputManager.TryGetKeyBinding((ContentKeyFunctions.AltUseItemInHand), out var binding);
return new StatusControl(entity, binding?.GetKeyString() ?? "");
}
public bool ConfiguredListIsTracked(EntityUid uid, NetworkConfiguratorComponent? component = null)
{
return Resolve(uid, ref component)
&& component.ActiveDeviceList != null
&& HasComp<NetworkConfiguratorActiveLinkOverlayComponent>(component.ActiveDeviceList.Value);
}
/// <summary>
/// Toggles a device list's (tied to this network configurator) connection visualisation on and off.
/// </summary>
public void ToggleVisualization(EntityUid uid, bool toggle, NetworkConfiguratorComponent? component = null)
{
if (_playerManager.LocalEntity == null
|| !Resolve(uid, ref component)
|| component.ActiveDeviceList == null)
return;
if (!toggle)
{
RemComp<NetworkConfiguratorActiveLinkOverlayComponent>(component.ActiveDeviceList.Value);
if (!_overlay.TryGetOverlay(out NetworkConfiguratorLinkOverlay? overlay))
return;
overlay.Colors.Remove(component.ActiveDeviceList.Value);
if (overlay.Colors.Count > 0)
return;
_actions.RemoveAction(overlay.Action);
_overlay.RemoveOverlay<NetworkConfiguratorLinkOverlay>();
return;
}
if (!_overlay.HasOverlay<NetworkConfiguratorLinkOverlay>())
{
var overlay = new NetworkConfiguratorLinkOverlay();
_overlay.AddOverlay(overlay);
var player = _playerManager.LocalEntity.Value;
overlay.Action = Spawn(Action);
_actions.AddActionDirect(player, overlay.Action.Value);
}
EnsureComp<NetworkConfiguratorActiveLinkOverlayComponent>(component.ActiveDeviceList.Value);
}
public void ClearAllOverlays()
{
if (!_overlay.TryGetOverlay(out NetworkConfiguratorLinkOverlay? overlay))
{
return;
}
var query = EntityQueryEnumerator<NetworkConfiguratorActiveLinkOverlayComponent>();
while (query.MoveNext(out var uid, out _))
{
RemCompDeferred<NetworkConfiguratorActiveLinkOverlayComponent>(uid);
}
_actions.RemoveAction(overlay.Action);
_overlay.RemoveOverlay(overlay);
}
private sealed class StatusControl : Control
{
private readonly RichTextLabel _label;
private readonly NetworkConfiguratorComponent _configurator;
private readonly string _keyBindingName;
private bool? _linkModeActive = null;
public StatusControl(NetworkConfiguratorComponent configurator, string keyBindingName)
{
_configurator = configurator;
_keyBindingName = keyBindingName;
_label = new RichTextLabel { StyleClasses = { StyleNano.StyleClassItemStatus } };
if (_configurator.ShowLabel) // Shitmed - Starlight Abductors: Allow hiding the label on multitools that dont need List mode.
AddChild(_label);
}
protected override void FrameUpdate(FrameEventArgs args)
{
base.FrameUpdate(args);
if (_linkModeActive != null && _linkModeActive == _configurator.LinkModeActive)
return;
_linkModeActive = _configurator.LinkModeActive;
if (!_configurator.ShowLabel) // Shitmed - Starlight Abductors: Allow hiding the label on multitools that dont need List mode.
return;
var modeLocString = _linkModeActive??false
? "network-configurator-examine-mode-link"
: "network-configurator-examine-mode-list";
_label.SetMarkup(Robust.Shared.Localization.Loc.GetString("network-configurator-item-status-label",
("mode", Robust.Shared.Localization.Loc.GetString(modeLocString)),
("keybinding", _keyBindingName)));
}
}
}
public sealed class ClearAllNetworkLinkOverlays : IConsoleCommand
{
public string Command => "clearnetworklinkoverlays";
public string Description => "Clear all network link overlays.";
public string Help => Command;
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
IoCManager.Resolve<IEntityManager>().System<NetworkConfiguratorSystem>().ClearAllOverlays();
}
}