Files
wwdpublic/Content.Shared/Temperature/Components/TemperatureSpeedComponent.cs
sleepyyapril 4370ff6611 Chitinid (From Delta-V) (#1644)
port https://github.com/DeltaV-Station/Delta-v/pull/2707 (with
permission)

🆑 ElusiveCoin
- add: Added a new species, the Chitinid.

---------

Signed-off-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com>
Co-authored-by: ElusiveCoin <elusivecoin@gmail.com>
Co-authored-by: rosieposie <52761126+rosieposieeee@users.noreply.github.com>
Co-authored-by: Delta-V bot <135767721+DeltaV-Bot@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
Co-authored-by: VMSolidus <evilexecutive@gmail.com>
(cherry picked from commit ce310bb7158acf0c9c2eef00a19d9ac58f8fa08d)
2025-01-29 20:10:28 +03:00

31 lines
1.1 KiB
C#

using Content.Shared.Temperature.Systems;
using Robust.Shared.GameStates;
namespace Content.Shared.Temperature.Components;
/// <summary>
/// This is used for an entity that varies in speed based on current temperature.
/// </summary>
[RegisterComponent, NetworkedComponent, Access(typeof(SharedTemperatureSystem)), AutoGenerateComponentState, AutoGenerateComponentPause]
public sealed partial class TemperatureSpeedComponent : Component
{
/// <summary>
/// Pairs of temperature thresholds to applied slowdown values.
/// </summary>
[DataField]
public Dictionary<float, float> Thresholds = new();
/// <summary>
/// The current speed modifier from <see cref="Thresholds"/> we reached.
/// Stored and networked so that the client doesn't mispredict temperature
/// </summary>
[DataField, AutoNetworkedField]
public float? CurrentSpeedModifier;
/// <summary>
/// The time at which the temperature slowdown is updated.
/// </summary>
[DataField, AutoNetworkedField, AutoPausedField]
public TimeSpan? NextSlowdownUpdate;
}