Files
wwdpublic/Content.Server/Charges/Systems/ChargesSystem.cs
2025-04-20 06:34:09 +03:00

54 lines
2.0 KiB
C#

using Content.Server.Charges.Components;
using Content.Shared.Charges.Components;
using Content.Shared.Charges.Systems;
using Content.Shared.Examine;
using Robust.Shared.Timing;
namespace Content.Server.Charges.Systems;
public sealed class ChargesSystem : SharedChargesSystem
{
[Dependency] private readonly IGameTiming _timing = default!;
public override void Update(float frameTime)
{
base.Update(frameTime);
var query = EntityQueryEnumerator<LimitedChargesComponent, AutoRechargeComponent>();
while (query.MoveNext(out var uid, out var charges, out var recharge))
{
if (charges.Charges == charges.MaxCharges || _timing.CurTime < recharge.NextChargeTime)
continue;
AddCharges(uid, 1, charges);
recharge.NextChargeTime = _timing.CurTime + recharge.RechargeDuration;
}
}
protected override void OnExamine(EntityUid uid, LimitedChargesComponent comp, ExaminedEvent args)
{
base.OnExamine(uid, comp, args);
// only show the recharging info if it's not full
if (!args.IsInDetailsRange || comp.Charges == comp.MaxCharges || !TryComp<AutoRechargeComponent>(uid, out var recharge))
return;
var timeRemaining = Math.Round((recharge.NextChargeTime - _timing.CurTime).TotalSeconds);
args.PushMarkup(Loc.GetString("limited-charges-recharging", ("seconds", timeRemaining)));
}
public override void AddCharges(EntityUid uid, int change, LimitedChargesComponent? comp = null)
{
if (!Query.Resolve(uid, ref comp, false))
return;
var startRecharge = comp.Charges == comp.MaxCharges;
base.AddCharges(uid, change, comp);
// if a charge was just used from full, start the recharge timer
// TODO: probably make this an event instead of having le server system that just does this
if (change < 0 && startRecharge && TryComp<AutoRechargeComponent>(uid, out var recharge))
recharge.NextChargeTime = _timing.CurTime + recharge.RechargeDuration;
}
}