Files
wwdpublic/Content.Shared/Flash/Components/FlashComponent.cs
Aexxie 16d77d483e Move grenade components to shared (#22691)
* Moves FlashComponent.cs, FlashOnTriggerComponent.cs, and SmokeOnTriggerComponent.cs to Shared

* Moves ExplodeOnTriggerComponent.cs, OnUseTimerTriggerComponent.cs, ActiveTimerTriggerComponent.cs, and SmokeOnTriggerComponent.cs to Shared

* Delete .run/Content Server+Client.run.xml

HOW DID THIS GET IN HERE ITS NOT AHHHH

* Update Content.Client/Explosion/SmokeOnTriggerSystem.cs

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* Update Content.Shared/Explosion/Components/ActiveTimerTriggerComponent.cs

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* Update Content.Shared/Explosion/Components/OnUseTimerTriggerComponent.cs

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* Update Content.Shared/Explosion/Components/OnUseTimerTriggerComponent.cs

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* Update Content.Shared/Explosion/EntitySystems/SharedTriggerSystem.cs

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* Update Content.Shared/Explosion/EntitySystems/SharedSmokeOnTriggerSystem.cs

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* Update ExplodeOnTriggerComponent.cs

* Revert "Delete .run/Content Server+Client.run.xml"

This reverts commit 29ee05f57de60eab5c92158d8eba5e3acba483c2.

* Fix?

* cannot figure out how to get this to go back please forgive

* Fixes a network issue

* leftovers

* Fixes

---------

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit 467e983ba972a7ae749c95448febd19c7c285514)
2024-02-08 12:22:56 +01:00

37 lines
1.1 KiB
C#

using Content.Shared.Flash;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
namespace Content.Shared.Flash.Components
{
[RegisterComponent, NetworkedComponent, Access(typeof(SharedFlashSystem))]
public sealed partial class FlashComponent : Component
{
[DataField("duration")]
[ViewVariables(VVAccess.ReadWrite)]
public int FlashDuration { get; set; } = 5000;
[DataField("range")]
[ViewVariables(VVAccess.ReadWrite)]
public float Range { get; set; } = 7f;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("aoeFlashDuration")]
public int AoeFlashDuration { get; set; } = 2000;
[DataField("slowTo")]
[ViewVariables(VVAccess.ReadWrite)]
public float SlowTo { get; set; } = 0.5f;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("sound")]
public SoundSpecifier Sound { get; set; } = new SoundPathSpecifier("/Audio/Weapons/flash.ogg")
{
Params = AudioParams.Default.WithVolume(1f).WithMaxDistance(3f)
};
public bool Flashing;
}
}