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# Description The language PR was merged early and OH GOD I ALREADY REGRET IT This PR is intended to provide the missing refactors and address the issues that were missed due to the early merge. --- # TODO - [X] Introduced a polymorphic obfuscation property to the LanguagePrototype - now it supports more than just 2 hardcoded methods, and each method can be configured per-language. Currently there are 3 obfuscation methods: replacement (same as replacement accent), obuscation by syllables and obfuscation by phrases. - [X] Refactored the existing obfuscation methods to not be a big hardcoded mess. - [X] Updated the existing languages accordingly: animalistic languages are now less of an unreadable mess and include less syllables. Certain languages like binary and snake seriously benefit from that. - [X] Refactored the existing commands in response to the never-addressed review (it got lost among hundreds of others) - [X] Refactored the commands to be more user-friendly (you can now use the number of the language in saylang and languageselect which can allow using keybinds to switch between languages) - [X] Moved a lot of obfuscation-related stuff from server to shared. The actual obfuscation process, however, is still done on the server. That may or may not be subject to change, too. - [X] Refactored the entire process of resolution of entities' languages. Instead of raising an event every time it's required to learn what languages an entity knows, the lists of ALL languages available to the entity (including via translators) is stored in LanguageSpeakerComponent and only updated when necessary (e.g. when a translator gets toggled). The list of languages the entity knows on its own is now stored in LanguageKnowledgeComponent. - [X] Made handheld translators automatically change your current language when activated. - [X] Rewrote the translator implanter system, now using the real implants and implanters - [ ] Rebalance science stuff (translators are incredibly expensive for what they're worth) - [ ] Uhhh stuff --- <details><summary><h1>Media</h1></summary> <p> N/A for now </p> </details> --- # Changelog 🆑 - tweak: Translator implants are now proper implants that can be removed. - tweak: Animalistic languages should now look less messy. - fix: Hopefully fixed language menu desync and other issues. --------- Signed-off-by: Mnemotechnican <69920617+Mnemotechnician@users.noreply.github.com>
26 lines
924 B
C#
26 lines
924 B
C#
using Content.Shared.Language;
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namespace Content.Server.Language;
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/// <summary>
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/// Raised in order to determine the list of languages the entity can speak and understand at the given moment.
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/// Typically raised on an entity after a language agent (e.g. a translator) has been added to or removed from them.
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/// </summary>
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[ByRefEvent]
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public record struct DetermineEntityLanguagesEvent
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{
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/// <summary>
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/// The list of all languages the entity may speak.
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/// By default, contains the languages this entity speaks intrinsically.
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/// </summary>
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public HashSet<string> SpokenLanguages = new();
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/// <summary>
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/// The list of all languages the entity may understand.
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/// By default, contains the languages this entity understands intrinsically.
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/// </summary>
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public HashSet<string> UnderstoodLanguages = new();
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public DetermineEntityLanguagesEvent() {}
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}
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