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<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description the adding AI is now up to y'all because i'm not touching loadout code for name datasets, but it shouldn't be too bad from here --------- Signed-off-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com> Signed-off-by: SolStar <44028047+ewokswagger@users.noreply.github.com> Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: themias <89101928+themias@users.noreply.github.com> Co-authored-by: Verm <32827189+Vermidia@users.noreply.github.com> Co-authored-by: DrSmugleaf <10968691+DrSmugleaf@users.noreply.github.com> Co-authored-by: Sphiral <145869023+SphiraI@users.noreply.github.com> Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> Co-authored-by: Alzore <140123969+Blackern5000@users.noreply.github.com> Co-authored-by: ravage <142820619+ravage123321@users.noreply.github.com> Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> Co-authored-by: Intoxicating-Innocence <188202277+Intoxicating-Innocence@users.noreply.github.com> Co-authored-by: Saphire <lattice@saphi.re> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com> Co-authored-by: Tayrtahn <tayrtahn@gmail.com> Co-authored-by: CaasGit <87243814+CaasGit@users.noreply.github.com> Co-authored-by: BramvanZijp <56019239+BramvanZijp@users.noreply.github.com> Co-authored-by: Boaz1111 <149967078+Boaz1111@users.noreply.github.com> Co-authored-by: NakataRin <45946146+NakataRin@users.noreply.github.com> Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com> Co-authored-by: SlamBamActionman <slambamactionman@gmail.com> Co-authored-by: Doomsdrayk <robotdoughnut@comcast.net> Co-authored-by: Brandon Hu <103440971+Brandon-Huu@users.noreply.github.com> Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com> Co-authored-by: ElectroJr <leonsfriedrich@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Julian Giebel <juliangiebel@live.de> Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com> Co-authored-by: Repo <47093363+Titian3@users.noreply.github.com> Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com> Co-authored-by: icekot8 <93311212+icekot8@users.noreply.github.com> Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Co-authored-by: no <165581243+pissdemon@users.noreply.github.com> Co-authored-by: Tornado Tech <54727692+Tornado-Technology@users.noreply.github.com> Co-authored-by: osjarw <62134478+osjarw@users.noreply.github.com> Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com> Co-authored-by: TGRCDev <tgrc@tgrc.dev> Co-authored-by: Milon <milonpl.git@proton.me> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> Co-authored-by: Fildrance <fildrance@gmail.com> Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru> Co-authored-by: chavonadelal <156101927+chavonadelal@users.noreply.github.com> Co-authored-by: SolStar <44028047+ewokswagger@users.noreply.github.com> Co-authored-by: K-Dynamic <20566341+K-Dynamic@users.noreply.github.com> Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com> Co-authored-by: ArchRBX <5040911+ArchRBX@users.noreply.github.com> Co-authored-by: archrbx <punk.gear5260@fastmail.com> Co-authored-by: Radezolid <snappednexus@gmail.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Co-authored-by: EmoGarbage404 <retron404@gmail.com> Co-authored-by: MilenVolf <63782763+MilenVolf@users.noreply.github.com> Co-authored-by: Velcroboy <107660393+IamVelcroboy@users.noreply.github.com> Co-authored-by: Velcroboy <velcroboy333@hotmail.com> Co-authored-by: neuPanda <chriseparton@gmail.com> Co-authored-by: neuPanda <spainman0@yahoo.com> Co-authored-by: Dvir <39403717+dvir001@users.noreply.github.com> Co-authored-by: Whatstone <whatston3@gmail.com> Co-authored-by: VideoKompany <135313844+VlaDOS1408@users.noreply.github.com> (cherry picked from commit 93ed70acfeda357133a701f637d3faeec02749bb)
111 lines
4.2 KiB
C#
111 lines
4.2 KiB
C#
using System.Numerics;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Buckle.Components;
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using Content.Shared.Rotatable;
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using JetBrains.Annotations;
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namespace Content.Shared.Interaction
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{
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/// <summary>
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/// Contains common code used to rotate a player to face a given target or direction.
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/// This interaction in itself is useful for various roleplay purposes.
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/// But it needs specialized code to handle chairs and such.
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/// Doesn't really fit with SharedInteractionSystem so it's not there.
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/// </summary>
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[UsedImplicitly]
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public sealed class RotateToFaceSystem : EntitySystem
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{
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[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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/// <summary>
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/// Tries to rotate the entity towards the target rotation. Returns false if it needs to keep rotating.
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/// </summary>
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public bool TryRotateTo(EntityUid uid,
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Angle goalRotation,
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float frameTime,
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Angle tolerance,
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double rotationSpeed = float.MaxValue,
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TransformComponent? xform = null)
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{
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if (!Resolve(uid, ref xform))
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return true;
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// If we have a max rotation speed then do that.
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// We'll rotate even if we can't shoot, looks better.
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if (rotationSpeed < float.MaxValue)
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{
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var worldRot = _transform.GetWorldRotation(xform);
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var rotationDiff = Angle.ShortestDistance(worldRot, goalRotation).Theta;
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var maxRotate = rotationSpeed * frameTime;
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if (Math.Abs(rotationDiff) > maxRotate)
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{
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var goalTheta = worldRot + Math.Sign(rotationDiff) * maxRotate;
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TryFaceAngle(uid, goalTheta, xform);
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rotationDiff = (goalRotation - goalTheta);
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if (Math.Abs(rotationDiff) > tolerance)
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{
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return false;
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}
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return true;
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}
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TryFaceAngle(uid, goalRotation, xform);
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}
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else
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{
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TryFaceAngle(uid, goalRotation, xform);
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}
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return true;
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}
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public bool TryFaceCoordinates(EntityUid user, Vector2 coordinates, TransformComponent? xform = null)
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{
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if (!Resolve(user, ref xform))
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return false;
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var diff = coordinates - _transform.GetMapCoordinates(user, xform: xform).Position;
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if (diff.LengthSquared() <= 0.01f)
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return true;
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var diffAngle = Angle.FromWorldVec(diff);
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return TryFaceAngle(user, diffAngle);
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}
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public bool TryFaceAngle(EntityUid user, Angle diffAngle, TransformComponent? xform = null)
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{
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if (!_actionBlockerSystem.CanChangeDirection(user))
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return false;
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if (TryComp(user, out BuckleComponent? buckle) && buckle.BuckledTo is {} strap)
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{
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// What if a person is strapped to a borg?
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// I'm pretty sure this would allow them to be partially ratatouille'd
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// We're buckled to another object. Is that object rotatable?
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if (!TryComp<RotatableComponent>(strap, out var rotatable) || !rotatable.RotateWhileAnchored)
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return false;
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// Note the assumption that even if unanchored, user can only do spinnychair with an "independent wheel".
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// (Since the user being buckled to it holds it down with their weight.)
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// This is logically equivalent to RotateWhileAnchored.
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// Barstools and office chairs have independent wheels, while regular chairs don't.
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_transform.SetWorldRotation(Transform(strap), diffAngle);
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return true;
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}
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// user is not buckled in; apply to their transform
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if (!Resolve(user, ref xform))
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return false;
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_transform.SetWorldRotation(xform, diffAngle);
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return true;
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}
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}
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}
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