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# Description - Resolves #864 by partially reverting #516 - Adds a _net.IsClient check to RehydratableSystem to avoid spawning duplicate entities on client side <details><summary><h1>Media</h1></summary> <p> https://github.com/user-attachments/assets/e50785a6-b5f7-4484-9097-118bc3a5dfa5 </p> </details> --- # Changelog 🆑 - fix: Cyborg recharging stations finally work again. - fix: Rehydratable entities (such as monkey cubes) no longer spawn a second client-side entity when rehydrated. --------- Signed-off-by: Mnemotechnican <69920617+Mnemotechnician@users.noreply.github.com> Co-authored-by: VMSolidus <evilexecutive@gmail.com>
8 lines
203 B
C#
8 lines
203 B
C#
using Content.Shared.Containers.ItemSlots;
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using Content.Shared.Power;
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namespace Content.Server.Power.Components;
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[RegisterComponent]
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public sealed partial class ActiveChargerComponent : Component { }
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