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# Description This significantly improves the quality of the language system by fixing the mistakes I've made almost a year ago while developing it. Mainly, this throws away the old half-broken way of networking in favor of the component state system provided by RT. Language speaker comp is now shared with SendOnlyToOwner = true, and its state is handled manually. In addition to that, this brings the following changes: - UniversalLanguageSpeaker and LanguageKnowledge are now server-side - DetermineLanguagesEvent and LanguagesUpdateEvent are now shared (so that future systems can be built in shared, if needed) - Everything now uses the ProtoId<LanguagePrototype> type instead of raw strings (god, I hated those so much) - The server-side language system now accepts Entity<T?> arguments instead of EntityUid + T - UniversalLanguageSpeaker is now based on DetermineEntityLanguagesEvent and gets an Enabled field, which allows to turn it off. This may have some use in the future. - Some minor cleanup <!-- TODO MEDIA <details><summary><h1>Media</h1></summary> <p>  </p> </details> --> # Changelog No cl --------- Co-authored-by: VMSolidus <evilexecutive@gmail.com>
68 lines
3.1 KiB
C#
68 lines
3.1 KiB
C#
using Content.Shared.Implants.Components;
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using Content.Shared.Language;
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using Content.Shared.Language.Components;
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using Content.Shared.Language.Events;
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using Robust.Shared.Containers;
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namespace Content.Server.Language;
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public sealed class TranslatorImplantSystem : EntitySystem
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{
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[Dependency] private readonly LanguageSystem _language = default!;
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public override void Initialize()
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{
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SubscribeLocalEvent<TranslatorImplantComponent, EntGotInsertedIntoContainerMessage>(OnImplant);
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SubscribeLocalEvent<TranslatorImplantComponent, EntGotRemovedFromContainerMessage>(OnDeImplant);
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SubscribeLocalEvent<ImplantedComponent, DetermineEntityLanguagesEvent>(OnDetermineLanguages);
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}
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private void OnImplant(EntityUid uid, TranslatorImplantComponent component, EntGotInsertedIntoContainerMessage args)
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{
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if (args.Container.ID != ImplanterComponent.ImplantSlotId)
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return;
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var implantee = Transform(uid).ParentUid;
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if (implantee is not { Valid: true } || !TryComp<LanguageKnowledgeComponent>(implantee, out var knowledge))
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return;
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component.Enabled = true;
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// To operate an implant, you need to know its required language intrinsically, because like... it connects to your brain or something.
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// So external translators or other implants can't help you operate it.
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component.SpokenRequirementSatisfied = TranslatorSystem.CheckLanguagesMatch(
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component.RequiredLanguages, knowledge.SpokenLanguages, component.RequiresAllLanguages);
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component.UnderstoodRequirementSatisfied = TranslatorSystem.CheckLanguagesMatch(
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component.RequiredLanguages, knowledge.UnderstoodLanguages, component.RequiresAllLanguages);
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_language.UpdateEntityLanguages(implantee);
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}
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private void OnDeImplant(EntityUid uid, TranslatorImplantComponent component, EntGotRemovedFromContainerMessage args)
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{
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// Even though the description of this event says it gets raised BEFORE reparenting, that's actually false...
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component.Enabled = component.SpokenRequirementSatisfied = component.UnderstoodRequirementSatisfied = false;
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if (TryComp<SubdermalImplantComponent>(uid, out var subdermal) && subdermal.ImplantedEntity is { Valid: true} implantee)
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_language.UpdateEntityLanguages(implantee);
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}
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private void OnDetermineLanguages(EntityUid uid, ImplantedComponent component, ref DetermineEntityLanguagesEvent args)
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{
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// TODO: might wanna find a better solution, i just can't come up with something viable
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foreach (var implant in component.ImplantContainer.ContainedEntities)
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{
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if (!TryComp<TranslatorImplantComponent>(implant, out var translator) || !translator.Enabled)
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continue;
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if (translator.SpokenRequirementSatisfied)
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foreach (var language in translator.SpokenLanguages)
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args.SpokenLanguages.Add(language);
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if (translator.UnderstoodRequirementSatisfied)
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foreach (var language in translator.UnderstoodLanguages)
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args.UnderstoodLanguages.Add(language);
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}
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}
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}
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